Poison (status effect): Difference between revisions

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====''Paper Mario''====
====''Paper Mario''====
[[File:PM Poison Battle Icon.gif|thumb|left]]
[[File:PM Poison Battle Icon.gif|thumb|left]]
In ''[[Paper Mario]]'', whenever [[Mario]] is poisoned, he turns green and loses 1 HP per turn, for three turns (excluding an [[M. Bush]]'s poison bite, which lasts for two). The player can negate this effect sooner by using items such as [[Super Soda]] or [[Tasty Tonic]], using [[Eldstar]]'s [[Refresh]], or winning the battle. Guarding against an attack that inflicts poison or equipping the [[Feeling Fine]] badge blocks it completely. Being afflicted with a poison attack will have a green "splash" effect accompanied by a hollow moaning sound. The player cannot inflict this status ailment against enemies. The following enemies can poison Mario: [[Pokey Mummy|Pokey Mummies]], [[Bzzap!]]s, [[Hurt Plant]]s, [[M. Bush]]es, [[Putrid Piranha]]s, and [[Bowser]].
In ''[[Paper Mario]]'', whenever [[Mario]] is poisoned, he turns green and loses 1 HP per turn, for three turns (excluding an [[M. Bush]]'s poison bite, which lasts for two). The player can negate this effect sooner by using items such as [[Super Soda]] or [[Tasty Tonic]], using [[Eldstar]]'s [[Refresh]], or winning the battle. Guarding against an attack that inflicts poison or equipping the [[Feeling Fine]] badge blocks it completely. Being afflicted with a poison attack will have a green "splash" effect accompanied by a hollow moaning sound. The player cannot inflict this status ailment against enemies. The following enemies and bosses can poison Mario: [[Pokey Mummy|Pokey Mummies]], [[Bzzap!]]s, [[Hurt Plant]]s, [[M. Bush]]es, [[Putrid Piranha]]s, and [[Bowser]].
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[[File:Poison.png|frame|left]]
[[File:Poison.png|frame|left]]
[[File:Mario Poisoned TTYD.png|120px|thumb|right|frame|120px|Mario poisoned]]
[[File:Mario Poisoned TTYD.png|120px|thumb|right|frame|120px|Mario poisoned]]
Poison functions the same way in ''[[Paper Mario: The Thousand-Year Door]]'' as it does in the first game, with Mario's partner being able to be inflicted with Poison as well. The duration of this status ailment is nine turns. It can be removed through the use of items (such as [[Tasty Tonic]], [[Fresh Juice]], and [[Healthy Salad]]), through special abilities ([[Sweet Treat]] and [[Sweet Feast]]), or by winning the battle. While the player is unable to directly cause this status ailment, they can do so indirectly by inflicting [[Confused|confusion]] on a foe beforehand (with an attack such as [[Head Rattle]]), and the confused enemy might, if they have any poison attacks, poison other adjacent enemies with such attacks. The following enemies can cause this ailment: [[Bowser]], [[Putrid Piranha]]s, [[Cortez]], [[Poison Pokey]]s, [[Gloomtail]], [[Beldam]], the [[Shadow Queen]], and [[Poison Puff]]s. Finally, eating a [[Poison Mushroom|Poison Shroom]] causes this status ailment as well as cutting the user's HP in half.
Poison functions the same way in ''[[Paper Mario: The Thousand-Year Door]]'' as it does in the first game, with Mario's partner being able to be inflicted with Poison as well. The duration of this status ailment is nine turns. It can be removed through the use of items (such as [[Tasty Tonic]], [[Fresh Juice]], and [[Healthy Salad]]), through special abilities ([[Sweet Treat]] and [[Sweet Feast]]), or by winning the battle. While the player is unable to directly cause this status ailment, they can do so indirectly by inflicting [[Confused|confusion]] on a foe beforehand (with an attack such as [[Head Rattle]]), and the confused enemy might, if they have any poison attacks, poison other adjacent enemies with such attacks. The following enemies and bosses can cause this ailment: [[Bowser]], [[Putrid Piranha]]s, [[Cortez]]'s Hook, [[Poison Pokey]]s, [[Gloomtail]], [[Beldam]], the [[Shadow Queen]], and [[Poison Puff]]s. Finally, eating a [[Poison Mushroom|Poison Shroom]] causes this status ailment as well as cutting the user's HP in half.
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