Chargin' Chuck: Difference between revisions

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Chargin' Chucks first appeared in ''[[Super Mario World]]'' as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing [[baseball (object)|baseball]]s, kicking footballs and flinging [[Boulder|rocks]] with a shovel. They can also break through [[Rotating Block]]s and [[Grab Block]]s. Chargin' Chucks also act more aggressively when [[Mario]] is with [[Yoshi]]. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (enemy)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a [[level]] defending the [[Giant Gate]]. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 [[point]]s, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds. [[Fire Mario]] can defeat a Chargin' Chuck with five [[fireball]]s for 1000 points (or 2000 points and three coins in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]), as can Yoshi by spitting fireballs produced from eating a [[Red Shell]] at him. [[Cape Mario|Caped Mario]] can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.
Chargin' Chucks first appeared in ''[[Super Mario World]]'' as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing [[baseball (object)|baseball]]s, kicking footballs and flinging [[Boulder|rocks]] with a shovel. They can also break through [[Rotating Block]]s and [[Grab Block]]s. Chargin' Chucks also act more aggressively when [[Mario]] is with [[Yoshi]]. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as [[Super Koopa (enemy)|Super Koopa]]s and [[Rip Van Fish]], using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a [[level]] defending the [[Giant Gate]]. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 [[point]]s, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds, in a similar manner to [[Boom Boom]] from ''[[Super Mario Bros. 3]]''. [[Fire Mario]] can defeat a Chargin' Chuck with five [[fireball]]s for 1000 points (or 2000 points and three coins in the [[Super Mario World: Super Mario Advance 2|Game Boy Advance reissue]]), as can Yoshi by spitting fireballs produced from eating a [[Red Shell]] at him. [[Cape Mario|Caped Mario]] can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.
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[[File:Chargin' Chuck Mario Mania.png|thumb|Descriptions of a variety of Chargin' Chucks]]
[[File:Chargin' Chuck Mario Mania.png|thumb|Descriptions of a variety of Chargin' Chucks]]