Luigi's Mansion: Difference between revisions

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Additional changes were made to the Hidden Mansion featured in the European and Australian versions of ''Luigi's Mansion'', making it more of a standard hard mode with better rewards. They are listed as follows:
Additional changes were made to the Hidden Mansion featured in the European and Australian versions of ''Luigi's Mansion'', making it more of a standard hard mode with better rewards. They are listed as follows:
*The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
*The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
*There are more normal ghosts around the mansion; for example, in [[The Artist's Studio]], Luigi must fight five of each ghost instead of three. More powerful ghosts are also encountered earlier than in the Normal Mansion; for example, in the Normal Mansion, [[Blue Twirler]]s are unique to Area 4, while in the PAL Hidden Mansion, they appear as early as Area 1.
*There are more normal ghosts around the mansion; for example, in [[The Artist's Studio]], Luigi must fight five of each ghost instead of three. More powerful ghosts are also encountered earlier than in the Normal Mansion; for example, in the Normal Mansion, [[Blue Twirler]]s are unique to Area 4 and the blackout, while in the PAL Hidden Mansion, they appear as early as the first room of Area 1.
*Bosses are more difficult, such as having different attacks. [[Chauncey]]'s rocking horses, for example, are much bigger and swerve left to right, instead of going straight, while his beach balls spawn from the near side of the bed instead of the far side. [[Bogmire]]'s attacks remain mostly the same, but he and his clones move and attack much faster. Another example is the [[Boolossus]] battle, in which the player rides around on the Poltergust 3000's wheels while trying to pop Boolossus, which makes movement more slippery.
*Bosses are more difficult, such as having different attacks. [[Chauncey]]'s rocking horses, for example, are much bigger and swerve left to right, instead of going straight, while his beach balls spawn from the near side of the bed instead of the far side. [[Bogmire]]'s attacks remain mostly the same, but he and his clones move and attack much faster. Another example is the [[Boolossus]] battle, in which the player rides around on the Poltergust 3000's wheels while trying to pop Boolossus, which makes movement more slippery.
*Boos are usually more agile and difficult to catch. Most of them have more HP, although some have the same, and some have less. The ones with less HP are often much faster and can leave a room in seconds, or cross a room within a second to round Luigi and attack him from behind, especially in Area 4.
*Boos are usually more agile and difficult to catch. Most of them have more HP, although some have the same, and some have less. The ones with less HP are often much faster and can leave a room in seconds, or cross a room within a second to round Luigi and attack him from behind, especially in Area 4.