Western Junction: Difference between revisions

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The main feature of this court is the constantly rotating train tracks. The rotating train tracks can make players run faster or slower, depending if they go against it or with it. Depending on the sport of play, the number of the rotating train tracks can change. What all these train tracks can do, regardless of their quantity, is to provide a passageway for a train to occasionally cross through this court. A train approaching is signaled by a train alarm. Any player that gets hit by a train gets knocked away. [[Shy Guy]]s on the train then either throw [[coin]]s or [[Banana]]s to the players, harming or helping them.
The main feature of this court is the constantly rotating train tracks. The rotating train tracks can make players run faster or slower, depending if they go against it or with it. Depending on the sport of play, the number of the rotating train tracks can change. What all these train tracks can do, regardless of their quantity, is to provide a passageway for a train to occasionally cross through this court. A train approaching is signaled by a train alarm. Any player that gets hit by a train gets knocked away. [[Shy Guy]]s on the train then either throw [[coin]]s or [[Banana]]s to the players, harming or helping them.
 
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==Gallery==
<center><gallery>
File:WesternJunction-Basketball-3vs3-MarioSportsMix.png|A 3-on-3 Basketball match.
File:WesternJunction-Hockey-3vs3-MarioSportsMix.png|A 3-on-3 Hockey match.
File:WesternJunction-Volleyball-2vs2-MarioSportsMix.png|A 2-on-2 Volleyball match.
File:WesternJunction-Dodgeball-3vs3-MarioSportsMix.png|A 3-on-3 Dodgeball match.
</gallery></center>
[[Category:Mario Sports Mix]]
[[Category:Mario Sports Mix]]
[[Category:Sport Courses]]
[[Category:Sport Courses]]
[[Category:Places]]
[[Category:Places]]