Luigi's Ghost Mansion: Difference between revisions
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The ghost has an ability where it can charge up a purple meter by having the player continually press ZL and ZR buttons on the [[GamePad]]. When this meter reaches a certain limit, all the energy in the human players' torches run completely out of battery, therefore giving the ghost a big advantage. However the human players can still avoid the energy-zapping portal by simply moving out of its vicinity. | The ghost has an ability where it can charge up a purple meter by having the player continually press ZL and ZR buttons on the [[GamePad]]. When this meter reaches a certain limit, all the energy in the human players' torches run completely out of battery, therefore giving the ghost a big advantage. However the human players can still avoid the energy-zapping portal by simply moving out of its vicinity. | ||
There are different layouts of the game depending on how many players there are. There is the Main Floor level, in which is the starting stage of the Minigame. It is a large basic mansion with many walls and awkwardly designed corridors. The Basement level is unlocked second after a game has been completed on Main Floor. It is very similar however the walls are replaced with large crates and is more open for players to move freely without limits. Finally, there is the Research Lab as the third stage. This is set in a large factory that has multiple conveyor belts that move in specific directions. There are | There are different layouts of the game depending on how many players there are. There is the Main Floor level, in which is the starting stage of the Minigame. It is a large basic mansion with many walls and awkwardly designed corridors. The Basement level is unlocked second after a game has been completed on Main Floor. It is very similar however the walls are replaced with large crates and is more open for players to move freely without limits. Finally, there is the Research Lab as the third stage. This is set in a large factory that has multiple conveyor belts that move in specific directions. There are five stages, however they are unlocked when the player is to play the game 20 times overall, and each stage varies depending on how many players there are, so they all have different layouts to play on. | ||
When there is less than 4 players on the human side, then [[Monita]] will join in to support them. They only follow specific routes on the map and will turn off their flashlight if a player-controlled human approaches. They cannot be defeated by the ghost player; they can damage the ghost just like an ordinary human player could. When there is only 1 human versus a ghost, then the human player has lives. | When there is less than 4 players on the human side, then [[Monita]] will join in to support them. They only follow specific routes on the map and will turn off their flashlight if a player-controlled human approaches. They cannot be defeated by the ghost player; they can damage the ghost just like an ordinary human player could. When there is only 1 human versus a ghost, then the human player has lives. |
Revision as of 17:11, November 30, 2012
Luigi's Ghost Mansion is a minigame appearing in Nintendo Land for the Wii U. It's loosely based on Luigi's Mansion. The game involves up to four players, wearing costumes much like those of Mario, Luigi, Wario, and Waluigi, each armed with a flashlight, aiming to evade the Gold Ghost and use their flashlights to defeat it. The single player controls the Gold Ghost and must try to make the other players faint. If the Gold Ghost is near, a vibration is felt through the Wii Remote. Thunder and lightning will also appear on occasion, making the Gold Ghost briefly visible.
Occasionally, batteries spawn onto the map for players that have run low on batteries. The human players' batteries will eventually run out as they continue to search for the ghost. Sometimes, although rare, a larger, more powerful battery spawns on the map that will upgrade the torch the player is carrying. This torch is gold in colour, and has the ability to revive fallen players faster and deals damage to the ghost at a much faster pace.
The ghost has an ability where it can charge up a purple meter by having the player continually press ZL and ZR buttons on the GamePad. When this meter reaches a certain limit, all the energy in the human players' torches run completely out of battery, therefore giving the ghost a big advantage. However the human players can still avoid the energy-zapping portal by simply moving out of its vicinity.
There are different layouts of the game depending on how many players there are. There is the Main Floor level, in which is the starting stage of the Minigame. It is a large basic mansion with many walls and awkwardly designed corridors. The Basement level is unlocked second after a game has been completed on Main Floor. It is very similar however the walls are replaced with large crates and is more open for players to move freely without limits. Finally, there is the Research Lab as the third stage. This is set in a large factory that has multiple conveyor belts that move in specific directions. There are five stages, however they are unlocked when the player is to play the game 20 times overall, and each stage varies depending on how many players there are, so they all have different layouts to play on.
When there is less than 4 players on the human side, then Monita will join in to support them. They only follow specific routes on the map and will turn off their flashlight if a player-controlled human approaches. They cannot be defeated by the ghost player; they can damage the ghost just like an ordinary human player could. When there is only 1 human versus a ghost, then the human player has lives.
Controls
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
- /: Run
- : Sidestep ()
- : Shine light ()