Shivers: Difference between revisions
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Shivers at first wanders through the upper hall of the second area and is at first invisible. When the Poltergust 3000 gains the ability to expel flames, use this ability to light the candles Shivers is holding to cause him to panic and run into the [[Butler's Room]]. Follow him there. Be warned that Shivers will head the wrong way to his room. You can still go after him, but a better way is to get ahead into the Butler's Room and wait for Shivers to come in. There he will sit and weep to himself, and accidentally putting the on fire candlestick under him and being frightend butler he is, he will start screaming and rool around in his chair. There is your chance to flash your flashlight onto him, and start your Poltergust 3000 and suck him up to end his misery. If you don't vacuum him soon, like if you're trying to get through the specters in the [[Laundry Room]], he'll leave and return to the upper hall. | Shivers at first wanders through the upper hall of the second area and is at first invisible. When the Poltergust 3000 gains the ability to expel flames, use this ability to light the candles Shivers is holding to cause him to panic and run into the [[Butler's Room]]. Follow him there. Be warned that Shivers will head the wrong way to his room. You can still go after him, but a better way is to get ahead into the Butler's Room and wait for Shivers to come in. There he will sit and weep to himself, and accidentally putting the on fire candlestick under him and being frightend butler he is, he will start screaming and rool around in his chair. There is your chance to flash your flashlight onto him, and start your Poltergust 3000 and suck him up to end his misery. If you don't vacuum him soon, like if you're trying to get through the specters in the [[Laundry Room]], he'll leave and return to the upper hall. | ||
After you suck up this scared stift butler, the lights will come on and you'll earn the key to the [[Conservatory]] where you get the chance to capture the next portrait ghost, [[Melody Pianissima]]. | After you suck up this scared stift butler, the lights will come on and you'll earn the key to the [[Conservatory]], where you get the chance to capture the next portrait ghost, [[Melody Pianissima]]. | ||
NOTE: The blue ice that orginally wandered the room will vanish, and hide in a different part of the mansion. | NOTE: The blue ice that orginally wandered the room will vanish, and hide in a different part of the mansion. |
Revision as of 18:20, April 18, 2007
Shivers, the Wandering Butler is one of the ghosts that escaped imprisonment in Luigi's Mansion.
Shivers wanders around aimlessly looking for the will he thinks his last master left and hoping he is in it. He is afraid of fire to the point that when he sees it he runs in fear, he also has a crush on Melody Pianissima, and it seems she does not return his affections.
Shivers at first wanders through the upper hall of the second area and is at first invisible. When the Poltergust 3000 gains the ability to expel flames, use this ability to light the candles Shivers is holding to cause him to panic and run into the Butler's Room. Follow him there. Be warned that Shivers will head the wrong way to his room. You can still go after him, but a better way is to get ahead into the Butler's Room and wait for Shivers to come in. There he will sit and weep to himself, and accidentally putting the on fire candlestick under him and being frightend butler he is, he will start screaming and rool around in his chair. There is your chance to flash your flashlight onto him, and start your Poltergust 3000 and suck him up to end his misery. If you don't vacuum him soon, like if you're trying to get through the specters in the Laundry Room, he'll leave and return to the upper hall.
After you suck up this scared stift butler, the lights will come on and you'll earn the key to the Conservatory, where you get the chance to capture the next portrait ghost, Melody Pianissima.
NOTE: The blue ice that orginally wandered the room will vanish, and hide in a different part of the mansion.