Fire Orb: Difference between revisions
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'''Fire Orb''' is a fire-based special attack that [[Mario]] learns when he reaches Level three in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The attack allows Mario to shoot small [[Fireball|fireballs]] at one enemy. To do more damage than usual, the player should push {{button|snes|Y}} repeatedly while Mario is unleashing fireballs. Fire Orb uses five [[Flower Point|FP]] and has a Magic Power of twenty points. This attack is useful in the first fight against [[Croco]] in [[Bandit's Way]]. When used against an enemy made of fire, the Fire Orb attack does no damage. | '''Fire Orb''' is a fire-based special attack that [[Mario]] learns when he reaches Level three in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The attack allows Mario to shoot small [[Fireball|fireballs]] at one enemy. To do more damage than usual, the player should push {{button|snes|Y}} repeatedly while Mario is unleashing fireballs. Fire Orb uses five [[Flower Point|FP]] and has a Magic Power of twenty points. This attack is useful in the first fight against [[Croco]] in [[Bandit's Way]]. When used against an enemy made of fire, the Fire Orb attack does no damage. | ||
Mario can learn two more powerful versions of Fire Orb during the course of the game: [[Super Flame]] and [[Ultra Flame]]. | Mario can learn two more powerful versions of Fire Orb during the course of the game: [[Super Flame]] and [[Ultra Flame]]. | ||
==Names in other Languages== | ==Names in other Languages== | ||
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|JapM=Fireball | |JapM=Fireball | ||
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{{RPG Attacks|1}} | {{RPG Attacks|1}} | ||
{{Super Mario RPG}} | {{Super Mario RPG}} | ||
[[Category:Special Moves]] | [[Category:Special Moves]] | ||
[[Category:Super Mario RPG Moves]] | [[Category:Super Mario RPG Moves]] |
Revision as of 21:31, April 6, 2013
Fire Orb is a fire-based special attack that Mario learns when he reaches Level three in Super Mario RPG: Legend of the Seven Stars. The attack allows Mario to shoot small fireballs at one enemy. To do more damage than usual, the player should push repeatedly while Mario is unleashing fireballs. Fire Orb uses five FP and has a Magic Power of twenty points. This attack is useful in the first fight against Croco in Bandit's Way. When used against an enemy made of fire, the Fire Orb attack does no damage.
Mario can learn two more powerful versions of Fire Orb during the course of the game: Super Flame and Ultra Flame.
Names in other Languages
Template:Foreignname Template:BoxTop Template:RPG Attacks Template:Super Mario RPG