Horror Land: Difference between revisions
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[[File:Horlogo.gif|left|thumb|'''Horror Land''' logo.]] | [[File:Horlogo.gif|left|thumb|'''Horror Land''' logo.]] | ||
'''Horror Land''' is a haunted forest in [[Mario Land]] in ''[[Mario Party 2]]''. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Power Star|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. | '''Horror Land''' is a haunted forest in [[Mario Land]] in ''[[Mario Party 2]]''. On October 14, 1999. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day. There are more [[Boo]]s here than on any other board, including the difficult-to-reach [[Big Boo]] (who steals [[coin]]s and [[Power Star|star]]s from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. [[Whomp]]s guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from [[DK's Jungle Adventure]]). At nighttime, the Whomps are under a spell that makes them unable to move. | ||
When players come to [[Mr. I]]'s warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a [[Event Space|Happening Space]] also changes the time too. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board is visited by [[Kamek]] the [[Magikoopa]]. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, The lamp is lit, and day becomes night. The Item [[Minigame]] is [[Coffin Congestion]], and the Duel minigame is [[Mushroom Brew]]. | When players come to [[Mr. I]]'s warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a [[Event Space|Happening Space]] also changes the time too. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board is visited by [[Kamek]] the [[Magikoopa]]. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, The lamp is lit, and day becomes night. The Item [[Minigame]] is [[Coffin Congestion]], and the Duel minigame is [[Mushroom Brew]]. |
Revision as of 09:49, May 19, 2013
Horror Land is a haunted forest in Mario Land in Mario Party 2. On October 14, 1999. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day. There are more Boos here than on any other board, including the difficult-to-reach Big Boo (who steals coins and stars from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. Whomps guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from DK's Jungle Adventure). At nighttime, the Whomps are under a spell that makes them unable to move.
When players come to Mr. I's warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a Happening Space also changes the time too. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board is visited by Kamek the Magikoopa. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, The lamp is lit, and day becomes night. The Item Minigame is Coffin Congestion, and the Duel minigame is Mushroom Brew.
At the end of the game, a red Koopa Troopa comes and alerts the players that the villain of the board, Wizard Bowser, is out causing havoc in the forest. A cutscene then shows a green Koopa wandering the woods at night. He gets surprised by a Boo, who quickly leaves. A cloaked figure then comes to help, but it turns to be Wizard Bowser. He turns the Koopa into a frog, but at that moment, the winner of the game comes to the rescue. He or she turns the Koopa back to normal (using the Magic of Truth) and then engages in a power struggle against Bowser. Bowser loses, getting turned into a frog himself, and hops away. This leaves the winner to be congratulated by the other players, Toad, Koopa, and the Star.
Space Count
- Blue Spaces: 59
- Red Spaces: 8
- Happening Spaces: 8
- Item Spaces: 6
- Chance Time Spaces: 2
- Bowser Spaces: 5
- Battle Spaces: 4
Gallery
- Scary Witch Guy MP2.png
Bowser the Wizard shown.
- Big Boo MP2.png
Luigi meeting Big Boo.
- MP2 Mario defeats Wizard Guy.png
Mario defeating Bowser, turning Bowser into a frog.
Names in Other Languages
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Mario Party 2 | |
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Main characters | Mario • Luigi • Princess Peach • Yoshi • Wario • Donkey Kong |
Other characters | Bowser • Toad • Goomba • Boo • Koopa Troopa • Thwomp • Kamek • Whomp • Big Boo • Mr. I • Mushroom Genie • Steamer • Snifit Patrol • Shy Guy • Sushi • Baby Bowser • Woody • Professor Fungi • Battle T. • Totem Bros. |
Items | Mushroom • Skeleton Key • Plunder Chest • Dueling Glove • Warp Block • Golden Mushroom • Magic Lamp • Boo Bell • Bowser Suit • Bowser Bomb |
Spaces | Blue Space • Red Space • Item Space • Happening Space • Battle Space • Bowser Space • Star Space • Chance Time Space • Bank Space |
Boards | Pirate Land • Western Land • Space Land • Mystery Land • Horror Land • Bowser Land • Rules Land |
Other | Crazy Counting • Dinky Rinky • Goodness Rakes • Melon Mayhem • Nomiss • Gallery • Mario Land • Media • Minigames • Pre-release and unused content • Quotes • Sound test • Staff |