Luiginary Hammer: Difference between revisions
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When the attack begins, [[Mario]] will back up, spawn [[Luiginoids]], and hold his hammer upright. The player has to keep pressing {{button|3ds|B}} button to make the Luiginoids jump on the hammer while the player moves the {{button|3ds|Stick}} to the left and right to keep Mario's balance. After done forming the Luiginoids, a crosshair will appear to show which enemy is the target. When the attack is done, a wave will damage any surrounding enemies. The bigger the hammer, the bigger the wave. | When the attack begins, [[Mario]] will back up, spawn [[Luiginoids]], and hold his hammer upright. The player has to keep pressing {{button|3ds|B}} button to make the Luiginoids jump on the hammer while the player moves the {{button|3ds|Stick}} to the left and right to keep Mario's balance. After done forming the Luiginoids, a crosshair will appear to show which enemy is the target. When the attack is done, a wave will damage any surrounding enemies. The bigger the hammer, the bigger the wave. | ||
When the attack first started, two white guidelines are placed in front and behind Mario on the ground. If the player keeps holding the {{button|3ds|Stick}} in the same direction of a guideline, Mario will fall, and all the Luiginoids will disappear that were on the hammer. Also, if the player has 3/4 of the Luiginoids on the hammer, the forming hammer will begin to tilt, causing Mario to lose his balance. It is possible to resume the attack if the player makes Mario fall, and Mario will resume to the attack, however, if there were | When the attack first started, two white guidelines are placed in front and behind Mario on the ground. If the player keeps holding the {{button|3ds|Stick}} in the same direction of a guideline, Mario will fall, and all the Luiginoids will disappear that were on the hammer. Also, if the player has 3/4 of the Luiginoids on the hammer, the forming hammer will begin to tilt, causing Mario to lose his balance. It is possible to resume the attack if the player makes Mario fall, and Mario will resume to the attack, however, if there were 3/4 of Luiginoids, or more, on the hammer before mario fell, the other standing Luiginoids will continue, but the attack will be incomplete and result in a weak attack. | ||
As seen in the picture, if the player is successful to place on Luiginoids on the hammer, forming a hammer, will result in the "Excellent" attack. | As seen in the picture, if the player is successful to place on Luiginoids on the hammer, forming a hammer, will result in the "Excellent" attack. |
Revision as of 22:41, September 11, 2013
Luiginary Hammer is a Dream World Luiginary Attack in Mario & Luigi: Dream Team.
When the attack begins, Mario will back up, spawn Luiginoids, and hold his hammer upright. The player has to keep pressing button to make the Luiginoids jump on the hammer while the player moves the to the left and right to keep Mario's balance. After done forming the Luiginoids, a crosshair will appear to show which enemy is the target. When the attack is done, a wave will damage any surrounding enemies. The bigger the hammer, the bigger the wave.
When the attack first started, two white guidelines are placed in front and behind Mario on the ground. If the player keeps holding the in the same direction of a guideline, Mario will fall, and all the Luiginoids will disappear that were on the hammer. Also, if the player has 3/4 of the Luiginoids on the hammer, the forming hammer will begin to tilt, causing Mario to lose his balance. It is possible to resume the attack if the player makes Mario fall, and Mario will resume to the attack, however, if there were 3/4 of Luiginoids, or more, on the hammer before mario fell, the other standing Luiginoids will continue, but the attack will be incomplete and result in a weak attack.
As seen in the picture, if the player is successful to place on Luiginoids on the hammer, forming a hammer, will result in the "Excellent" attack.
Description
Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button. Template:BoxTop Template:ML:DT