Airship Armada: Difference between revisions
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===Purple Coins=== | ===Purple Coins=== | ||
The level begins with a slope followed by a single Ninji. After a few more Ninjis, the player must jump from a back arrow block and cross two [[Burner]]s to collect the first Purple Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Purple Coin while avoiding a Burner. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Purple Coin, just before a Burner. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump and hit a [[? Block]] to obtain the fourth Purple Coin. Afterwards, the player must bounce on some long jump blocks to obtain the fifth and final Purple Coin, jump on a Ninji, and reach the Goal Pole. | |||
===Black Coins=== | ===Black Coins=== |
Revision as of 18:59, September 30, 2017
Template:Levelbox Airship Armada is the second level of World Star in Super Mario Run. It can only be played after the player completes Up and Over while collecting five coins or less.
Layouts
Pink Coins
The level begins with a single Ninji followed by a slope. After a jump, a few more Ninjis follow, and the player must jump from a back arrow block to obtain the first Pink Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Pink Coin. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Pink Coin. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump to obtain the fourth Pink Coin. Afterwards, the player must again travel to the lowest airship, using a cannon to collect the fifth and final Pink Coin. The Goal Pole is almost immediately after.
Purple Coins
The level begins with a slope followed by a single Ninji. After a few more Ninjis, the player must jump from a back arrow block and cross two Burners to collect the first Purple Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Purple Coin while avoiding a Burner. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Purple Coin, just before a Burner. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump and hit a ? Block to obtain the fourth Purple Coin. Afterwards, the player must bounce on some long jump blocks to obtain the fifth and final Purple Coin, jump on a Ninji, and reach the Goal Pole.
Black Coins
Enemies
{{SMR}} {{SMR Levels}} [[Category:Super Mario Run Levels]]