Twilight Valley: Difference between revisions
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'''Twilight Valley''' is the sixth world of ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is also the last main world visited, taking place before the game's conclusion, when [[Mario]] finds out he and his Minis had been lured to a surprise party by [[Donkey Kong]] and [[Pauline]] | '''Twilight Valley''' is the sixth world of ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is also the last main world visited, taking place before the game's conclusion, when [[Mario]] finds out he and his Minis had been lured to a surprise party by [[Donkey Kong]] and [[Pauline]]. | ||
[[Pink Block]]s are the new gameplay element that is introduced in Twilight Valley. Using the stylus, the player can collect these blocks and fill in special slots with them, in order to guide the Minis and enemies appropriately. Other gameplay mechanics, such as [[Spring]]s, [[Cannon#Mario vs. Donkey Kong: Tipping Stars|Cannons]], [[Color Switch]]es, [[Blue Lift]]s and [[Red Girder]]s, return from past levels. There are several [[Thwomp]]s as well, along with a few [[Fire Piranha Plant]]s and [[Circus Kong|all]] [[Capture Kong|three]] [[Cannon Kong|types]] of Kongs seen in previous worlds. | [[Pink Block]]s are the new gameplay element that is introduced in Twilight Valley. Using the stylus, the player can collect these blocks and fill in special slots with them, in order to guide the Minis and enemies appropriately. Other gameplay mechanics, such as [[Spring]]s, [[Cannon#Mario vs. Donkey Kong: Tipping Stars|Cannons]], [[Color Switch]]es, [[Blue Lift]]s and [[Red Girder]]s, return from past levels. There are several [[Thwomp]]s as well, along with a few [[Fire Piranha Plant]]s and [[Circus Kong|all]] [[Capture Kong|three]] [[Cannon Kong|types]] of Kongs seen in previous worlds. | ||
Twilight Valley is set on a countryside meadow, close to a few [[Mushroom Kingdom]]-like hills located in the far background. A {{wp|Georgian architecture|Georgian}}-era mansion forms the prominent feature of Twilight Valley, and is fittingly aided by the {{wp|Romanticism|Romantic}} cues in the soundtrack that plays throughout the levels of this world. The word "twilight" in its name might owe to the pink color of the sky, which is how it often appears at dusk. | |||
==Levels== | ==Levels== |
Revision as of 11:35, December 18, 2017
Template:Worldbox Twilight Valley is the sixth world of Mario vs. Donkey Kong: Tipping Stars. It is also the last main world visited, taking place before the game's conclusion, when Mario finds out he and his Minis had been lured to a surprise party by Donkey Kong and Pauline.
Pink Blocks are the new gameplay element that is introduced in Twilight Valley. Using the stylus, the player can collect these blocks and fill in special slots with them, in order to guide the Minis and enemies appropriately. Other gameplay mechanics, such as Springs, Cannons, Color Switches, Blue Lifts and Red Girders, return from past levels. There are several Thwomps as well, along with a few Fire Piranha Plants and all three types of Kongs seen in previous worlds.
Twilight Valley is set on a countryside meadow, close to a few Mushroom Kingdom-like hills located in the far background. A Georgian-era mansion forms the prominent feature of Twilight Valley, and is fittingly aided by the Romantic cues in the soundtrack that plays throughout the levels of this world. The word "twilight" in its name might owe to the pink color of the sky, which is how it often appears at dusk.
Levels
Level | Preview | Description | Enemies and obstacles encountered |
---|---|---|---|
Level 6-1 | A level that functions as a tutorial for Pink Blocks. | Spikes | |
Level 6-2 | A level that combines the use of Pink Blocks and Color Switches. | Spikes | |
Level 6-3 | A level with Thwomps, which can be blocked from falling onto the characters by placing Pink Blocks underneath them. | Spikes, Thwomps | |
Level 6-4 | A Multi-Door level that brings back Blue Lifts. | Spikes | |
Level 6-5 | A course where the player makes extensive use of Red Girders and Pink Blocks to sneak past some Capture Kongs. | Spikes, Capture Kongs | |
Level 6-6 | An lenghty level, mostly navigated by cannons and pipes. | Spikes | |
Level 6-7 | A stage where the Key Mini Mario has to be rescued from a cage of Rocks, then brought to the Door to unlock it. | Spikes, Circus Kong, Cannon Kong | |
Level 6-8 | A level where a Cursed Mini Mario follows the other Minis through passages bounded by Rocks, Red Girders and sets of Pink Blocks. | Spikes, Cursed Mini Mario, Fire Piranha Plants |
Mario vs. Donkey Kong: Tipping Stars | ||
---|---|---|
Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |