Lost World (Donkey Kong Country 2): Difference between revisions
No edit summary |
Boomaster74 (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
While travelling through [[Crocodile Cauldron]] (and in every world afterwards, except [[The Flying Krock]]), [[Diddy Kong|Diddy]] and [[Dixie Kong]] encounter a large burly [[Kremling]] named [[Klubba]] at [[Klubba's Kiosk|his Kiosks]]. Klubba had been ordered by [[Kaptain K. Rool]] to guard the many entrances of the Lost World and to not let anyone pass. However, Klubba will let the [[Kong]]s pass for a price of 15 [[Kremkoin]]s per entrance. In order to unlock all five of the Lost World's entrances, the Kongs have to collect all seventy-five Kremkoins scattered about the game's levels. | While travelling through [[Crocodile Cauldron]] (and in every world afterwards, except [[The Flying Krock]]), [[Diddy Kong|Diddy]] and [[Dixie Kong]] encounter a large burly [[Kremling]] named [[Klubba]] at [[Klubba's Kiosk|his Kiosks]]. Klubba had been ordered by [[Kaptain K. Rool]] to guard the many entrances of the Lost World and to not let anyone pass. However, Klubba will let the [[Kong]]s pass for a price of 15 [[Kremkoin]]s per entrance. In order to unlock all five of the Lost World's entrances, the Kongs have to collect all seventy-five Kremkoins scattered about the game's levels. | ||
The Lost World itself is located inside Crocodile Isle and is fairly large in size. The area also has a varying climate, some portions of it being jungle, others being volcanic and some frozen caverns. In the center of the lake in the Lost World is a temple-like structure built into | The Lost World itself is located inside Crocodile Isle and is fairly large in size. The area also has a varying climate, some portions of it being jungle, others being volcanic and some frozen caverns. In the center of the lake in the Lost World is a temple-like structure built into a volcano called [[Krocodile Kore]], which happens to resemble a Kremling's head. The volcano is home to the energy generator which pumps out an upward stream of purple, white and blue energy which somehow powers Crocodile Isle. | ||
If the Kongs manage to obtain the game's seventy-five Kremkoins and clear all the levels in the Lost World, then the mouth of the Krocodile Kore will open and the Kongs will be free to venture inside. | If the Kongs manage to obtain the game's seventy-five Kremkoins and clear all the levels in the Lost World, then the mouth of the Krocodile Kore will open and the Kongs will be free to venture inside. |
Revision as of 07:55, May 25, 2019
The Lost World is the name of a secret area of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.
While travelling through Crocodile Cauldron (and in every world afterwards, except The Flying Krock), Diddy and Dixie Kong encounter a large burly Kremling named Klubba at his Kiosks. Klubba had been ordered by Kaptain K. Rool to guard the many entrances of the Lost World and to not let anyone pass. However, Klubba will let the Kongs pass for a price of 15 Kremkoins per entrance. In order to unlock all five of the Lost World's entrances, the Kongs have to collect all seventy-five Kremkoins scattered about the game's levels.
The Lost World itself is located inside Crocodile Isle and is fairly large in size. The area also has a varying climate, some portions of it being jungle, others being volcanic and some frozen caverns. In the center of the lake in the Lost World is a temple-like structure built into a volcano called Krocodile Kore, which happens to resemble a Kremling's head. The volcano is home to the energy generator which pumps out an upward stream of purple, white and blue energy which somehow powers Crocodile Isle.
If the Kongs manage to obtain the game's seventy-five Kremkoins and clear all the levels in the Lost World, then the mouth of the Krocodile Kore will open and the Kongs will be free to venture inside.
Inside the volcano there is a palace, which has an altar, treasure and armored Kremling statues in the background of it. It is here in this ancient palace that Diddy and Dixie Kong battle K. Rool, and after defeating K. Rool, he is flung into the energy flow of Krocodile Kore. K. Rool's bulk ends up blocking the volcano's flow of energy, which subsequently built up. Eventually, the Krocodile Kore explodes due to excess energy build up; this explosion blows off the top of the island and sinks the rest of it.
In Donkey Kong Land 2, there is only one entrance to the Lost World; it is located to the left of Gloomy Gulch. Diddy and Dixie need to pay Klubba all forty-seven Kremkoins at once to enter the Lost World.
Levels
Appearances in other media
The German Donkey Kong comic Bumm-Badabumm im Urwald featured a place called the "Lost Land". Despite being located on Donkey Kong Island, the Lost Land was seemingly the Bumm-Badabumm im Urwald version of the Lost World, as it is filled with ancient Kremling ruins and it is where the Kongs have their battle against Kaptain K. Rool.
Gallery
The Lost World in Donkey Kong Land 2
The Lost World in the Game Boy Advance version
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ロストワールド[?] Rosuto wārudo |
Lost World | |
German | Verlorene Welt[?] | Literal translation | |
Italian | Mondo Perduto[?] | Literal translation | |
Portuguese | Mundo Perdido[?] | Literal translation | |
Spanish | Mundo Perdido[?] | Literal translation |
Trivia
- Another secret area called the "Lost World" appears in Donkey Kong Land III.
- The name may be a reference to the Sir Arthur Conan Doyle novel of the same name, its 1925 film adaptation, or the Michael Crichton novel, released a few months prior to Donkey Kong Country 2. However, the idea of an underground jungle seems to be borrowed from Journey to the Center of the Earth by Jules Verne.