Luigi's Mansion (series): Difference between revisions
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!colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion 3]]'' | !colspan="2" style="font-size:125%;text-align:left"|''[[Luigi's Mansion 3]]'' | ||
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|align="center"|[[File:Luigi% | |align="center"|[[File:Luigi%27s_Mansion_3_Boxart.jpg|150px]]<span style="font-size:8pt"><br>{{released|2=2019}} [[Nintendo Switch]]</span> | ||
|An upcoming, tentatively-titled game for the [[Nintendo Switch]]. | |An upcoming, tentatively-titled game for the [[Nintendo Switch]]. | ||
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Revision as of 08:52, June 12, 2019
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:Series-infobox The Luigi's Mansion series is a series of action-adventure video games with a few light horror elements. It spans over three different systems and consists of three different games. It is a spin-off from the Super Mario series. It is the only series within the Mario franchise to have all of its games feature Luigi as the main protagonist, instead of Mario. Throughout the series, Luigi explores various haunted buildings, taking on a ghost-hunting role by capturing various types of hostile ghosts. The series commenced with the release of the first Luigi's Mansion game as a launch title for the Nintendo GameCube.
Gameplay
The gameplay revolves around Luigi exploring various haunted locations solving puzzles and defeating ghosts. The player uses Luigi's Poltergust to stun and vacuum up ghosts. In the first game, the player would have to use the flashlight to stun ghosts hearts once they were exposed. The second game sees players using the Strobulb to stun ghosts and than proceed to suck them up. The second game also features a device known as the Dark-Light Device that would reveal objects that were hidden by spirit balls. This was used for puzzles and secret areas. The first game featured Portrait Ghosts that the player would have to defeat by exposing their heart through a certain method. Both games feature bosses, with the first having three and a final boss and the second having five and a final boss. The first game features certain Portrait Ghosts such as Chauncey and Bogmire, while the second game features a Possessor along with a mini-boss for each mansion. These ghosts are defeated by other, more complicated methods than simply stunning and sucking them up.
List of games
Main games
Title | |
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Cover, original release, and system | Synopsis |
Luigi's Mansion | |
Template:Released Nintendo GameCube |
The first game and the original namesake for the overall series, Luigi's Mansion was released in 2001 as a launch title for the Nintendo GameCube. In the game, Luigi receives a message that he won his very own mansion in a contest he did not even enter. Puzzled by this, Luigi heads towards the mansion and meets Professor E. Gadd, who tells Luigi that his brother, Mario, has been captured by King Boo. King Boo made the mansion a mere illusion with intent to lure Mario and Luigi in order to capture the two. Luigi later learns that the evil ghost trapped Mario inside a portrait Luigi is gifted with the Poltergust 3000 in order to vacuum ghosts and return them to their portraits. Luigi eventually defeats King Boo and frees his brother from his captivity. |
Luigi's Mansion: Dark Moon | |
File:Luigis Mansion dark moon boxart.png Template:Released Nintendo 3DS |
As a kickoff for the "Year of Luigi" and a revival of a series under a long hiatus, Luigi's Mansion: Dark Moon was released for the Nintendo 3DS in 2013. King Boo has somehow escaped from the painting which he was trapped inside and breaks the Dark Moon, an artifact that pacifies the ghosts it looks over. Due to its breakage, the Dark Moon's calming powers are nonexistent, causing the ghosts to become hostile. E. Gadd calls for Luigi to help restore the broken Dark Moon and bring peace back to the Evershade Valley. After collecting four out of the five pieces, Luigi learns that Mario has been taken hostage by King Boo, again. Luigi, with the help of the Poltergust 5000, is able to conquer the mansion and defeat King Boo, freeing his brother once again. |
Luigi's Mansion 3 | |
Template:Released Nintendo Switch |
An upcoming, tentatively-titled game for the Nintendo Switch. |
Arcade game
Title | |
---|---|
Title, original release, and system | Synopsis |
Luigi's Mansion Arcade | |
Template:Released Arcade Machine |
Based off of the Nintendo 3DS game in the series, Luigi's Mansion Arcade was released in 2015, continuing a modern trend of arcade games returning to the Mario franchise. This game follows traditional, arcade-styled shooters in the sense that the user does not control where to go, as he or she is simply taken from location to location in order to defeat the ghosts. The controller for the game is based off the Poltergust 5000. The main objectives are to suck up the ghosts--similar to previous installments in the series--and to rack up a high score. |
Ports/remakes
Title | |
---|---|
Title, original release, and system | Synopsis |
Luigi's Mansion | |
Template:Released Nintendo 3DS |
A Nintendo 3DS remake of Luigi's Mansion was released on October 12, 2018 in North America. This remake features updated graphics, co-op, the map on the Touch Screen, and a new Boss Rush mode. |
Characters
Protagonists
Character | |
---|---|
Image | Description |
Luigi | |
The main protagonist of the series, the cowardly Luigi must fight his fears in order to rescue his brother and defeat King Boo, with the help of the different Poltergust models: the Poltergust 3000 in the first game and its remake, the Poltergust 5000 in the second game and spin-off, and the Poltergust G-00 in the third game. In the first game, Luigi's cowardice is greatly exaggerated, but as the series progresses, he becomes somewhat braver and less afraid of ghosts. Additionally, the first game gives Luigi extensive dialogue, an aspect that is absent in later games. | |
Professor Elvin Gadd | |
Professor Elvin Gadd, or E. Gadd for short, is an aging man and a ghost researcher who invented the Poltergust series, among many other things, such as the Game Boy Horror, Dual Scream, Parascope, and Pixelator, all of which have helped Luigi throughout his adventures. E. Gadd also gives advice to Luigi. | |
Mario | |
Instead of being the main protagonist like in the Super Mario series, in the Luigi's Mansion series, Mario is the one in need of saving just like Princess Peach in the Super Mario series, as King Boo traps him within a painting. In Luigi's Mansion, Mario is somewhat impatient with Luigi and wants to be saved quickly, but in Dark Moon, he thanks him for his efforts. |
Major Antagonists
Character | |
---|---|
Image | Description |
King Boo | |
The leader of the Boos, King Boo is the main antagonist of the games. In the first game, he releases several of E. Gadd's captured Portrait Ghosts and tricks Mario and Luigi into thinking Luigi won a mansion in a contest. In the second, he destroys the Dark Moon to cause the local friendly ghosts to turn hostile. | |
Boolossus | |
A Big Boo composed of several smaller Boos, Boolossus appears as the third boss in the first game. In the second game, it reappears again as a boss, but is referred to as simply Big Boo in the English translation. | |
Vincent Van Gore | |
A ghost artist who is responsible for all the minor ghosts Luigi must capture in the first game, as well as the one who guards the key to the Secret Altar. | |
Polterpup | |
A specific Polterpup who repeatedly makes trouble for Luigi in the second game. After the Dark Moon is restored, he returns to being well-behaved, and becomes Luigi's dog. |
Species
Species | |
---|---|
Image | Description |
Toads | |
A typically timid species, Toads act primarily as save points in the first game. In the second game, they are E. Gadd's assistants, and hold footage from security cameras, but must be escorted to a Pixelator before it can be seen. | |
Boos | |
Spherical ghosts, most Boos prefer to hide and run instead of fight. In the first game, they must be sucked up to advance at certain points, but the light in the room they hide in must be turned on to do so. Once Luigi finds them, they try to escape to another room. In the second game, they use Spirit Balls to cast illusions, turning objects invisible, and exposing the correct object will draw out the Boo. In the first game, there are 50, and in the second, 32, most of which have their own pun-based name. | |
Ghosts | |
Ghosts are the various spectral enemies throughout the games. In the first game, most of them are actually creations of the ghost artist Vincent Van Gore brought to "life," while in the second, the ghosts are normal inhabitants of Evershade Valley that turned hostile when the Dark Moon is shattered. The former also contains the more powerful Portrait Ghosts, most of which have their own unique personalities and abilities. |