Pinwheel (Super Mario RPG): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Weird, a blank comment-out)
m (Cruft)
Line 4: Line 4:
'''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]''. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. When in battle, Pinwheels use attacks like [[Blizzard (move)|Blizzard]] and [[Sand Storm]]. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}.
'''Pinwheels''' are a race of fan-like creatures that appear in ''[[Super Mario RPG: Legend of the Seven Stars]]''. They make their fighting appearance in [[Nimbus Land]], where [[Mario]] and his party are literally blown away by this enemy. When in battle, Pinwheels use attacks like [[Blizzard (move)|Blizzard]] and [[Sand Storm]]. A friendly one appears in [[Monstro Town]], inside [[Monstermama]]'s house, this one acts like a fan. Pinwheels are named after the small windmill-shaped {{wp|Pinwheel (toy)|toy}}.


Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "breeze," "gust," and "blast." The "breeze" setting is very light. The "gust" setting is slightly harder. The "blast" setting is the strongest setting, the pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town could not push Mario back, but in Nimbus Land, when Mario approaches the windy villain, it can blow Mario and Co. back into the next room or at a wall.  
Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "breeze," "gust," and "blast." The "breeze" setting is very light. The "gust" setting is slightly harder. The "blast" setting is the strongest setting, the pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall.  


Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]].  
Pinwheels are often seen fighting alongside [[Sling Shy]]s and [[Jawful]].  

Revision as of 01:19, April 16, 2020

Super Mario RPG enemy
Pinwheel
Sprite of Pinwheel, from Super Mario RPG: Legend of the Seven Stars.
Role Common
Location(s) Nimbus Castle
HP 99
Attack 120
Magic attack 70
Defense 90
Magic defense 66
Speed 32
Spells Static E!, Lightning Orb
Sp. attacks None
Items Pick Me Up (25%)
Exp. points 23
Coins 0
More
FP 100
Evade 35%
Magic evade 0%
Strong Thunder, Fear, Poison, Sleep, Mute
Weak None
Bonus Flower Once Again! (30%)
Yoshi Cookie Pick Me Up
Morph rate 100%
Psychopath
"What a day it's been..."

Pinwheels are a race of fan-like creatures that appear in Super Mario RPG: Legend of the Seven Stars. They make their fighting appearance in Nimbus Land, where Mario and his party are literally blown away by this enemy. When in battle, Pinwheels use attacks like Blizzard and Sand Storm. A friendly one appears in Monstro Town, inside Monstermama's house, this one acts like a fan. Pinwheels are named after the small windmill-shaped toy.

Pinwheels, according to the Pinwheel in Monstro Town, have three settings: "breeze," "gust," and "blast." The "breeze" setting is very light. The "gust" setting is slightly harder. The "blast" setting is the strongest setting, the pinwheel turning a red color and blowing a strong gust of wind. The wind in Monstro Town will not push Mario back, but in Nimbus Land, it can blow him back into the next room or at a wall.

Pinwheels are often seen fighting alongside Sling Shys and Jawful.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ヘクトバール[?]
Hekutobāru
Hectobar, a measurement of pressure.

Template:Super Mario RPG