Metroid-Samus: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The player | The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[Samus Aran]] aim her arm cannon to shoot the enemies. | ||
*'''Level 1:''' Samus must defeat a slow-moving | *'''Level 1:''' Samus must defeat a slow-moving Ripper (''Twisted!'') or Zeela (''Gold''). | ||
*'''Level 2:''' Samus must defeat a fast-moving | *'''Level 2:''' Samus must defeat a fast-moving Waver (''Twisted!'') or two stationary Mellows (''Gold''). | ||
*'''Level 3:''' Samus must keep a [[metroidwiki:Metroid (species)|Metroid]] from reaching her until time runs out. | *'''Level 3:''' Samus must keep a [[metroidwiki:Metroid (species)|Metroid]] from reaching her until time runs out. | ||
Revision as of 10:28, May 21, 2020
Template:Minigame-infobox Metroid-Samus is one of 9-Volt's microgames in WarioWare: Twisted! It is set in the NES game Metroid. It returns in WarioWare Gold as one of 18-Volt's microgames, with updated visuals based on the SNES game Super Metroid.
Gameplay
The player must tilt the Game Boy Advance or Nintendo 3DS to have Samus Aran aim her arm cannon to shoot the enemies.
- Level 1: Samus must defeat a slow-moving Ripper (Twisted!) or Zeela (Gold).
- Level 2: Samus must defeat a fast-moving Waver (Twisted!) or two stationary Mellows (Gold).
- Level 3: Samus must keep a Metroid from reaching her until time runs out.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メトロイド/サムス[?] Metoroido/Samusu |
Metroid/Samus |
Template:9-Volt and 18-Volt's Microgames Template:WarioWare: Twisted! Microgames Template:WWG Microgames