Hot Rope Jump: Difference between revisions
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Revision as of 17:39, September 27, 2021
Template:Minigame-infobox Hot Rope Jump is a 4-Player minigame in Mario Party, Mario Party 2, and Mario Party Superstars.
Introduction
In Mario Party, Podoboos start to appear one by one until the two large ones appear at the sides, causing all the smaller Podoboos to jump into their rope formation.
In Mario Party 2, the small Podoboos circle around another small one until the two larger ones appear, to which the smaller Podoboos jump into their rope formation. In this game, the Podoboos start off blue before turning orange after the first before turning orange after five jumps.
Gameplay
Characters jump over a jump rope made of flaming hot Podoboos. The height of the jump depends on how long the player holds down . The Podoboos move faster and faster as the minigame goes by, and to win in the Mario Party 2 version, the player must simply survive until no other player remains. In the Mario Party version, the game will end in a "Miss!" if even one player touches the Podoboo rope, and said player(s) will lose Coins. However, if the four players reach 20 jumps, they all win the game.
In the Mini-Game Island mode in Mario Party, the player must jump over the rope 40 times to clear the game, which is not normally used in other modes.
In Mario Party 2, while playing the Mini-Game Coaster game mode, the player has to jump a total of 50 times to pass the minigame, a rule that is not normally implemented.
Ending
In Mario Party, if all the players successfully jump 20 times (40 in Mini-Game Island) before being burned, the Mini Podoboos disappear, and all the players do a winning pose. However, if one player touches the flame, the Mini Podoboos disappear, and the other players slump in disappointment while the one player already burned says their losing quote.
In Mario Party 2, if the one player successfully jumps the rope while the other players are burned, that player does a winning pose. If all the players are burned, the game ends in a draw.
Controls
- – Jump
In-game text
Mario Party
- Game Rules – "The flaming rope spins and spins. Jump the rope without touching the flame."
- Advice – "The rope will gradually speed up."
Mario Party 2
- Game Rules – "The flaming Podoboo rope spins and spins. Jump the rope without touching a Podoboo."
- Advice – "The rope can suddenly speed up or slow down. Watch the flame to avoid the heat."
Gallery
See also
Names in other languages
Mario Party
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なわなわピョンピョン[?] Nawanawa Pyonpyon |
Rope Hop | |
German | Feuerspringen[?] | Fire Jumping |
Mario Party 2
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なわなわピョンピョン[?] Nawanawa Pyonpyon |
Rope Hop | |
German | Feuerseil[?] | Fire Rope | |
Italian | La Fune Rovente[?] | The Red-Hot Rope | |
Spanish | Cuerda Caliente[?] | Hot Rope |
Trivia
- In Mario Party, because the "Full of Danger" music is used in the Mini-Game Island version of this minigame instead of the usual "Let's Limbo," this is one of only two minigames in the Mario Party franchise to have a version that has a different music track in the same game, the other one being What Goes Up... in Mario Party 6, where the music track depends on the time of day.
Template:MP1 Minigames Template:MP2 Minigames Template:MPS Minigames