Pop Goes the Party: Difference between revisions
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'''Pop Goes the Party''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]'' Its title is a reference to the nursery rhyme | '''Pop Goes the Party''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]'' Its title is a reference to the nursery rhyme "{{wp|Pop Goes the Weasel}}". | ||
==Gameplay== | ==Gameplay== | ||
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|1.1=18-Volt|1.2=Penny | |1.1=18-Volt|1.2=Penny | ||
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*18-Volt's limited mobility with the moving rings requires him to make multiple loops around the pins. | *[[18-Volt]]'s limited mobility with the moving rings requires him to make multiple loops around the pins. | ||
*Penny's water may inadvertently destroy all the pins on Level 3, rendering the microgame [[Unwinnable state|impossible to win]]. | *[[Penny]]'s water may inadvertently destroy all of the pins on Level 3, rendering the microgame [[Unwinnable state|impossible to win]]. | ||
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Revision as of 06:26, November 13, 2021
Template:Minigame-infobox Pop Goes the Party is one of the microgames in the Wario Bug's Anything Goes level in WarioWare: Get It Together! Its title is a reference to the nursery rhyme "Pop Goes the Weasel".
Gameplay
In this microgame, there is a party popper with its string attached to the player. The object is to travel around the pins to pull the popper's string. When the popper is popped, a scene shows Wario celebrating his birthday.
- Level 1: There are two pins on each side of the popper. Wario is picking his nose, and the table has a cake with three candles and a beverage.
- Level 2: There are five or six pins on each side of the popper, with respectively three or four of the pins on each side being destructible. The table has a cake with five candles, a beverage, two gift boxes, and a plate with cupcakes while Wario looks on with excitement.
- Level 3: There are five or six destructible pins on each side of the popper. Wario is illustrated in a chibi art style, and the table has a cake with eight candles, two gift boxes, plates with cupcakes on them, and a plate with biscuits.
If two players are utilized for this microgame, the player that pops the popper first will receive a point for effort.
Suitability
- 18-Volt's limited mobility with the moving rings requires him to make multiple loops around the pins.
- Penny's water may inadvertently destroy all of the pins on Level 3, rendering the microgame impossible to win.