Stop & Go Barrel: Difference between revisions
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{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]|A Stop & Go Barrel}} | {{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]|A Stop & Go Barrel}} | ||
{{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet, page 17}} | {{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet, page 17}} | ||
'''Stop & Go Barrels''',<ref>M. Arakawa. ''Donkey Kong Country'' Player's Guide. Pages 14 and 48.</ref> also named '''GO barrels''',<ref>''Nintendo Magazine System'' (UK) issue 26 (NMS Special), page 27.</ref> are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', and are exclusive to the [[level]], [[Stop & Go Station]]. They are a dark barrel either reading either "Stop" or "Go" on it, respectively in red and green text. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go"). | '''Stop & Go Barrels''',<ref>M. Arakawa. ''Donkey Kong Country'' Player's Guide. Pages 14 and 48.</ref> also named '''GO barrels''',<ref>''Nintendo Magazine System'' (UK) issue 26 (NMS Special), page 27.</ref> are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', and are exclusive to the [[level]], [[Stop & Go Station]]. They are a dark barrel either reading either "Stop" or "Go" on it, respectively in red and green text, and are similar to [[ON/OFF Switch]]es. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go"). | ||
In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can oddly be manipulated from the numerous Stop & Go Barrels appearing throughout the level. By default, each Stop & Go Barrel is set to "Go", which permits the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] jump at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop", causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go", and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one. | In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can oddly be manipulated from the numerous Stop & Go Barrels appearing throughout the level. By default, each Stop & Go Barrel is set to "Go", which permits the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] jump at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop", causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go", and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one. |
Revision as of 10:06, March 18, 2022
Template:Quote2 Stop & Go Barrels,[1] also named GO barrels,[2] are a type of barrel that appears in Donkey Kong Country, and are exclusive to the level, Stop & Go Station. They are a dark barrel either reading either "Stop" or "Go" on it, respectively in red and green text, and are similar to ON/OFF Switches. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go").
In Stop & Go Station, most of the paths are occupied by the invulnerable Rock Krocs, whose movements can oddly be manipulated from the numerous Stop & Go Barrels appearing throughout the level. By default, each Stop & Go Barrel is set to "Go", which permits the Rock Krocs to move around. If Donkey Kong and Diddy Kong jump at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop", causing the Rock Krocs to curl into a ball and cease movement. This allows the Kongs to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go", and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.
The level Loopy Lights features its own series of barrels with a similar functionality, ON/OFF Barrels, which temporarily turn on the lights throughout the stage.