Bowser's Lovely Lift!: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison.]]
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and a Koopa Kid attack in unison.]]
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s, and the [[lift|elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s, and the [[lift|elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.


After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when Koopa Kid appears, they may shoot a laser beam.
After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three [[fireball]]s and three missiles, and when the Koopa Kid appears, they may shoot a laser beam.


The player automatically loses if they get hit by any of Bowser's or Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.
The player automatically loses if they get hit by any of Bowser's or the Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.


==Controls==
==Controls==

Revision as of 09:38, April 5, 2022

Template:Minigame-infobox Bowser's Lovely Lift! is a boss minigame in Mario Party 7. It is the only minigame that is unlockable only in the Solo Cruise, and the only minigame in the entire series where the option to turn off minigames featuring only CPU players does not function (excluding 4-Player and Battle minigames).

Gameplay

Bowser and Koopa Kid attack Mario in Bowser's Lovely Lift from Mario Party 7
Bowser and a Koopa Kid attack in unison.

The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Dice Blocks, and the elevator goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a 7, a 9, a 10, and a second 10, they advance to the 36th floor. The minimum number of floors the player can progress on one turn is four, and the maximum is 40.

After the 50th floor, a Koopa Kid appears and assists Bowser in attacking. Their attacks include shooting three fireballs and three missiles, and when the Koopa Kid appears, they may shoot a laser beam.

The player automatically loses if they get hit by any of Bowser's or the Koopa Kid's attacks. However, in the Solo Cruise, the game tracks the floor the player lost on, and allows them (or the opponent) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are additional numbers remaining on the Dice Blocks.

Controls

In-game text

  • Rules"Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"
  • Advice"Hmmm... What do those 4 Dice Blocks do...?"

Names in other languages

Language Name Meaning Notes
Japanese けっせん!クッパタワー[?]
Kessen! Kuppa Tawā
Decisive Battle! Bowser Tower
German Bowsers Lavalift[?] Bowser's Lava Lift
Italian Ascensore del terrore[?] Elevator of terror
Spanish Bowscensor[?] Portmanteau of Bowser and ascensor (elevator)

Template:MP7 Minigames