Wii Dry Dry Ruins: Difference between revisions

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m (Would they call it Dry Dry Ruins when it is not in the Dry Dry desert?)
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[[Image:Drydryruins.jpg|thumb|150px|The starting line with the Yoshi Sphinx.]]
[[Image:Drydryruins.jpg|thumb|150px|The starting line with the Yoshi Sphinx.]]
'''Dry Dry Ruins''' is the first racecourse of the [[Special Cup]] coming from ''[[Mario Kart Wii]]''. The course bears certain resemblances to the [[Dry Dry Desert (course)|Dry Dry Desert]] racecourse from ''[[Mario Kart: Double Dash!!]]'' and [[Yoshi Desert]] course from ''[[Mario Kart Super Circuit]]'' as the starting line, down a solid arch, and the [[Yoshi]] sphinx, seen in the background, respectively. The course is involved of [[egypt]]ian-themed structures, like obeliscs, temples and [[pyramid]]s. Certain obeliscs fall into the track within the race, which drivers can take advantage of them by passing on the structures and perform a [[trick]]. Then, players will find a temple which they get in: Inside the temple, the sand creates some traps where players cannot accelerate efficiently if they pass on them (the sand traps will spread over during the race). After going out of the temple, there is a [[Boost Pad]] just after the exit, and near to the finish line. [[Pokey]]s serve as obstacles in the course, and [[Swooper]]s appear inside the temple.
'''Dry Dry Ruins''' is the first racecourse of the [[Special Cup]] coming from ''[[Mario Kart Wii]]''. The course bears certain resemblances to the [[Dry Dry Desert (course)|Dry Dry Desert]] racecourse from ''[[Mario Kart: Double Dash!!]]'' and [[Yoshi Desert]] course from ''[[Mario Kart Super Circuit]]'' as the starting line, down a solid arch, and the [[Yoshi]] sphinx, seen in the background, respectively. The course's music is similar to [[Desert Hills]].
 
The course has [[egypt]]ian-themed structures, like obelisks, temples and [[pyramid]]s. Certain obeliscs fall into the track within the race, which drivers can take advantage of them by passing on the structures and perform a [[trick]]. Then, players will find a temple which they get in: Inside the temple, the sand creates some traps where players cannot accelerate efficiently if they pass on them (the sand traps will spread over during the race). After going out of the temple, there is a [[Boost Pad]] just after the exit, and near to the finish line. [[Pokey]]s serve as obstacles in the course, and [[Swooper]]s appear inside the temple.




{{racecourses}}
{{racecourses}}

Revision as of 12:31, May 1, 2008

File:Drydryruins.jpg
The starting line with the Yoshi Sphinx.

Dry Dry Ruins is the first racecourse of the Special Cup coming from Mario Kart Wii. The course bears certain resemblances to the Dry Dry Desert racecourse from Mario Kart: Double Dash!! and Yoshi Desert course from Mario Kart Super Circuit as the starting line, down a solid arch, and the Yoshi sphinx, seen in the background, respectively. The course's music is similar to Desert Hills.

The course has egyptian-themed structures, like obelisks, temples and pyramids. Certain obeliscs fall into the track within the race, which drivers can take advantage of them by passing on the structures and perform a trick. Then, players will find a temple which they get in: Inside the temple, the sand creates some traps where players cannot accelerate efficiently if they pass on them (the sand traps will spread over during the race). After going out of the temple, there is a Boost Pad just after the exit, and near to the finish line. Pokeys serve as obstacles in the course, and Swoopers appear inside the temple.


Template:Racecourses