Heart Point: Difference between revisions

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==History==
==History==
'''NOTE''': A [[Wikipedia:Tooltip|Tooltip]] will designate what HP stands for in a given game.
'''NOTE''': A {{wp|tooltip}} designates what HP stands for in a given game.
 
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG HP.png|frame|left]]
[[File:SMRPG HP.png|frame|left]]
Certain ''[[Super Mario RPG: Legend of the Seven Stars]]'' enemies (such as [[Dry Bones]]) are stated by [[Mallow]]'s [[Psychopath]] ability to have zero {{hover|HP|Hit Points}}, although this really means that they are immune to all attacks but Magic ones, which will destroy them in one hit.
Certain ''[[Super Mario RPG: Legend of the Seven Stars]]'' enemies (such as [[Dry Bones]]) are stated by [[Mallow]]'s [[Psychopath]] ability to have zero {{hover|HP|Hit Points}}, although this really means that they are immune to all attacks but Magic ones, which destroy them in one hit.
{{br}}
{{br}}


===''Paper Mario'' series===
===''Paper Mario'' series===
<gallery widths=80px heights=40px>
====''Paper Mario''====
PM Heart Point Battle Sprite.png|''[[Paper Mario]]''
Heart Point.png|thumb|''[[Paper Mario: The Thousand-Year Door|The Thousand-Year Door]]''
PMSS Status HP.png|''[[Paper Mario: Sticker Star|Sticker Star]]''
PMCS HP Text.png|''[[Paper Mario: Color Splash|Color Splash]]''
PMTOK vehicle heart icon.png|''[[Paper Mario: The Origami King|The Origami King]]'' (vehicle {{hover|HP|Hit Points}})
</gallery>
 
;''Paper Mario''
*Mario starts with a maximum of 10 {{hover|HP|Heart Points}}, which can be increased by five with each [[Level-Up]], in addition to any [[Badge]]s that affect {{hover|HP|Heart Points}}.
*Mario starts with a maximum of 10 {{hover|HP|Heart Points}}, which can be increased by five with each [[Level-Up]], in addition to any [[Badge]]s that affect {{hover|HP|Heart Points}}.
*Mario's partners no longer have separate {{hover|HP|Heart Points}}; partners will instead be stunned whenever taking damage.
*Mario's partners no longer have separate {{hover|HP|Heart Points}}; partners are instead stunned whenever taking damage.


[[File:Levelup PM2.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases after a [[Level up]] in ''[[Paper Mario: The Thousand-Year Door]]''.]]
[[File:Levelup PM2.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases after a [[Level up]] in ''[[Paper Mario: The Thousand-Year Door]]''.]]
;''Paper Mario: The Thousand-Year Door''
====''Paper Mario: The Thousand-Year Door''====
*Each of Mario's partners once again have separate {{hover|HP|Heart Points}}. Mario's {{hover|HP|Heart Points}} can now be reduced to zero on the field, rather than staying at one like the previous game.
*Each of Mario's partners once again has separate {{hover|HP|Heart Points}}. Mario's {{hover|HP|Heart Points}} can now be reduced to zero on the field, rather than staying at one like in the previous game.
*Partners can have their {{hover|HP|Heart Points}} further increased when upgraded at [[Merlon]] house, at the cost of three [[Shine Sprite]]s.
*Partners can have their {{hover|HP|Heart Points}} further increased when upgraded at [[Merlon]] house, at the cost of three [[Shine Sprite]]s.
*Collecting Heart Points on the field will now heal both Mario and the partner currently following him.
*Collecting Heart Points on the field now heals both Mario and the partner currently following him.


;''Super Paper Mario''
====''Super Paper Mario''====
*Mario, Luigi, Peach, and Bowser all share the same {{hover|HP|Heart Points}}. Their maximum {{hover|HP|Heart Points}} will increase by five for every other Level-Up received.
*Mario, Luigi, Peach, and Bowser all share the same {{hover|HP|Heart Points}}. Their maximum {{hover|HP|Heart Points}} increases by five for every other Level-Up received.
*Some enemies, such as [[Mr. I]]'s, have their {{hover|HP|Heart Points}} listed as "??". These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work.
*Some enemies, such as [[Mr. I]]'s, have their {{hover|HP|Heart Points}} listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work.


;''Paper Mario: Sticker Star''
====''Paper Mario: Sticker Star''====
*Mario now starts with a maximum of 20 {{hover|HP|Heart Points}}, increasing by five with each [[MAX UP Heart|HP-Up Heart]] up to a total capacity of 100 {{hover|HP|Heart Points}}.
*Mario now starts with a maximum of 20 {{hover|HP|Heart Points}}, increasing by five with each [[MAX UP Heart|HP-Up Heart]] up to a total capacity of 100 {{hover|HP|Heart Points}}.


[[File:PMCS Max HP Up.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases in ''[[Paper Mario: Color Splash]]''.]]
[[File:PMCS Max HP Up.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases in ''[[Paper Mario: Color Splash]]''.]]
;''Paper Mario: Color Splash''
====''Paper Mario: Color Splash''====
*Mario's maximum {{hover|HP|Heart Points}} can be increased by 25 from a [[MAX UP Heart|Max HP up!]] after rescuing a [[Big Paint Star]], beginning at 50 {{hover|HP|Heart Points}} and reaching a total capacity of 200 {{hover|HP|Heart Points}}.
*Mario's maximum {{hover|HP|Heart Points}} can be increased by 25 from a [[MAX UP Heart|Max HP up!]] after rescuing a [[Big Paint Star]], beginning at 50 {{hover|HP|Heart Points}} and reaching a total capacity of 200 {{hover|HP|Heart Points}}.


;''Paper Mario: The Origami King''
====''Paper Mario: The Origami King''====
*Mario's maximum {{hover|HP|Heart Points}} is again increased by obtaining MAX UP Hearts on the field, adding either five, ten, or twenty {{hover|HP|Heart Points}} depending on the size of the heart.
*Mario's maximum {{hover|HP|Heart Points}} is again increased by obtaining MAX UP Hearts on the field, adding either five, ten, or 20 {{hover|HP|Heart Points}} depending on the size of the heart.
*Mario's maximum {{hover|HP|Heart Points}} can exceed 200 when using a [[Heart Plus]] accessory in battle, though the extra {{hover|HP|Heart Points}} will be removed afterwards.
*Mario's maximum {{hover|HP|Heart Points}} can exceed 200 when he uses a [[Heart Plus]] accessory in battle, though the extra {{hover|HP|Heart Points}} are removed afterwards.
*Additionally, the [[Oarsman]]'s boat and Bowser's [[Airship]] can sustain five hits before being wrecked, rather than using Mario's {{hover|HP|Heart Points}}.
*Additionally, the [[Oarsman]]'s boat and Bowser's [[Airship]] can sustain five hits before being wrecked, rather than using Mario's {{hover|HP|Heart Points}}.
*[[Hole Punch]] is the only boss in the game that can lower Mario's maximum {{hover|HP|Heart Points}}; with each hole in his body, Mario's {{hover|HP|Heart Points}} is halved. In order to restore his maximum {{hover|HP|Heart Points}}, the player must find the piece missing from Mario's body or complete the battle.
*[[Hole Punch]] is the only boss in the game that can lower Mario's maximum {{hover|HP|Heart Points}}; with each hole in his body, Mario's {{hover|HP|Heart Points}} is halved. In order to restore his maximum {{hover|HP|Heart Points}}, the player must find the piece missing from Mario's body or complete the battle.
{{br|left}}
{{br|left}}


===''Mario & Luigi'' series===
<gallery widths=80px heights=40px>
<gallery widths=80px heights=40px>
MLSS Heart.png|''[[Mario & Luigi: Superstar Saga]]''
PM Heart Point Battle Sprite.png|''[[Paper Mario]]''
MLSSBMHP.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions|Superstar Saga + Bowser's Minions]]''
Heart Point.png|thumb|''[[Paper Mario: The Thousand-Year Door]]''
Stat HP MLPiT.png|''[[Mario & Luigi: Partners in Time|Partners in Time]]''
PMSS Status HP.png|''[[Paper Mario: Sticker Star]]''
StatHPMLBIS.png|''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]''
PMCS HP Text.png|''[[Paper Mario: Color Splash]]''
MLDT Stat HP.png|''[[Mario & Luigi: Dream Team|Dream Team]]''
PMTOK vehicle heart icon.png|''[[Paper Mario: The Origami King]]'' (vehicle {{hover|HP|Hit Points}})
MLPJ Average HP Card.png|''[[Mario & Luigi: Paper Jam|Paper Jam]]''<br>(Battle Card)
</gallery>
</gallery>


===''Mario & Luigi'' series===
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Woohoo Blend]], which is made at the [[Starbeans Cafe]], can increase the max number of HP a character has by four/two points. In the ''Mario & Luigi'' series following ''[[Mario & Luigi: Bowser's Inside Story]]'', the player can use [[Bean|Heart Beans]] to increase a character's max HP by one point or three points in the case of Heart Bean DXs.
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Woohoo Blend]], which is made at the [[Starbeans Cafe]], can increase the max number of HP a character has by four/two points. In the ''Mario & Luigi'' series following ''[[Mario & Luigi: Bowser's Inside Story]]'', the player can use [[Bean|Heart Beans]] to increase a character's max HP by one point or three points in the case of Heart Bean DXs.


===''Mario + Rabbids'' series===
<gallery widths=80px heights=40px>
<gallery widths=80px heights=40px>
MRKB HP Icon.png|''[[Mario + Rabbids Kingdom Battle|Kingdom Battle]]''
MLSS Heart.png|''[[Mario & Luigi: Superstar Saga]]''
MRSOH HP Icon.png|''[[Mario + Rabbids Sparks of Hope|Sparks of Hope]]''
MLSSBMHP.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
Stat HP MLPiT.png|''[[Mario & Luigi: Partners in Time]]''
StatHPMLBIS.png|''[[Mario & Luigi: Bowser's Inside Story]]''
MLDT Stat HP.png|''[[Mario & Luigi: Dream Team]]''
MLPJ Average HP Card.png|''[[Mario & Luigi: Paper Jam]]''<br>(Battle Card)
</gallery>
</gallery>


In ''Mario + Rabbids Kingdom Battle'', Power Orbs/Power Runes can be exchanged within the [[List of Skill Trees in Mario + Rabbids Kingdom Battle|Skill Trees]] for various health upgrades. In ''Mario + Rabbids Sparks of Hope'', Skill Prisms replace this function in the Skill Trees.
===''Mario + Rabbids'' series===
In ''[[Mario + Rabbids Kingdom Battle]]'', Power Orbs/Power Runes can be exchanged within the [[List of Skill Trees in Mario + Rabbids Kingdom Battle|Skill Trees]] for various health upgrades. In ''[[Mario + Rabbids Sparks of Hope]]'', Skill Prisms replace this function in the Skill Trees.
*'''Extra Health''' increases a hero's maximum {{hover|HP|Health Points}} a total of two, three, or four times depending on who is being upgraded.
*'''Extra Health''' increases a hero's maximum {{hover|HP|Health Points}} a total of two, three, or four times depending on who is being upgraded.
*'''Mushroom Mend'''/'''Heal Sponge''' increases the potency of healing items/sources.
*'''Mushroom Mend'''/'''Heal Sponge''' increases the potency of healing items/sources.
*'''{{hover|HP|Health Points}} Chill Out''' recovers 15% of a hero's health after combat.
*'''{{hover|HP|Health Points}} Chill Out''' recovers 15% of a hero's health after combat.
[[Peach]] and [[Rabbid Peach]] also have various Health Point techniques which can also be upgraded through the Skill Trees.
[[Princess Peach|Peach]] and [[Rabbid Peach]] also have various Health Point techniques that can also be upgraded through the Skill Trees.
 
<gallery widths=80px heights=40px>
MRKB HP Icon.png|''[[Mario + Rabbids Kingdom Battle]]''
MRSOH HP Icon.png|''[[Mario + Rabbids Sparks of Hope]]''
</gallery>


===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
[[File:Ghost Heart.png|thumb|left|A [[ghost's heart]]]]
[[File:Gooigi and Luigi.jpg|thumb|Luigi and [[Gooigi]]'s {{hover|HP|Heart Points}} in the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]]]]
In ''[[Luigi's Mansion]]'', Luigi has a maximum of 100 {{hover|HP|Heart Points}}. Most [[ghost (Luigi's Mansion series)|ghost]]s have their own {{hover|HP|Heart Points}} revealed by [[ghost's heart|their hearts]], while [[Boo]]s instead indicate their health with an electrified purple cloud. For instance, [[King Boo]] has 500 {{hover|HP|Heart Points}}, and the remaining [[portrait ghost]]s each have 100 {{hover|HP|Heart Points}}. [[Boolossus]] is an exception, as his health is instead measured by how many of the 15 [[Boo]]s remain on the field during the fight. The [[Luigi's Mansion (Nintendo 3DS)|3DS remake]] introduces [[Gooigi]], who has 50 {{hover|HP|Heart Points}}, and [[amiibo]] support, allowing for more methods of restoring {{hover|HP|Heart Points}}. All ghosts, including portrait ghosts and Boos, have their health increased by a factor of ×1.5 compared to them in the original game.
{{br|left}}
The frame and quality for Boss gallery ghosts ([[Chauncey]], [[Bogmire]], Boolossus, and King Boo) are determined by how high Luigi's health is after he captures the ghost.
*'''Bronze:''' If Luigi fails to keep his health above 60 {{hover|HP|Heart Points}}, he will get this painting.
*'''Silver:''' To get this portrait, Luigi's health must be kept above 60 {{hover|HP|Heart Points}} at the end of the battle.
*'''Gold:''' To obtain this high-quality painting, his health must not have declined below 90 {{hover|HP|Heart Points}} at the end of the battle.
*'''Platinum:''' For non-boss ghosts, Luigi must drain 140 {{hover|HP|Heart Points}} in one go. For boss ghosts, he must finish the battle with at least 95 {{hover|HP|Heart Points}}. This frame is exclusive to the Nintendo 3DS remake.
''[[Luigi's Mansion: Dark Moon]]'' introduces stronger variants of the regular ghosts, which have increased health. While Luigi scales the [[Scarescraper]], allies can revive him after he loses all his health, bringing him back with 20 {{hover|HP|Heart Points}}. These additions return in ''[[Luigi's Mansion 3]]'', where Gooigi now has a maximum of 25 {{hover|HP|Heart Points}} that regenerate over time, and Luigi's maximum health has been reduced to 99 {{hover|HP|Heart Points}}. Miniature variants of the [[Mini Goob|Goobs]] and [[Mini Hammer|Hammers]] are introduced, both of which have zero health and thus can be vacuumed without resistance once stunned with a flash.
''[[Luigi's Mansion Arcade]]'' opts to represent Luigi's health with only two hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi four {{hover|HP|Heart Points}}. The ghosts in this game also have reduced health compared to them in ''Luigi's Mansion: Dark Moon'', which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health.
<gallery widths=80px heights=40px>
<gallery widths=80px heights=40px>
LM Heart Sprite.png|''[[Luigi's Mansion]]''
LM Heart Sprite.png|''[[Luigi's Mansion]]''
Line 82: Line 99:
Luigi Arcade Ghost Heart.png|''Luigi's Mansion Arcade''
Luigi Arcade Ghost Heart.png|''Luigi's Mansion Arcade''
</gallery>
</gallery>
[[File:Ghost Heart.png|thumb|left|A [[ghost's heart]]]]
[[File:Gooigi and Luigi.jpg|thumb|Luigi and [[Gooigi]]'s {{hover|HP|Heart Points}} in the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]].]]
In ''[[Luigi's Mansion]]'', Luigi has a maximum of 100 {{hover|HP|Heart Points}}. Most [[ghost]]s have their own {{hover|HP|Heart Points}} revealed by [[ghost's heart|their hearts]], while [[Boo]]s instead indicate their health with a purple, electrified cloud. For instance, [[King Boo]] has 500 {{hover|HP|Heart Points}}, and the remaining [[portrait ghost]]s each have 100 {{hover|HP|Heart Points}}. [[Boolossus]] is an exception, as their health is instead measured by how many of the 15 [[Boo]]s remain on the field during the fight. The [[Luigi's Mansion (Nintendo 3DS)|3DS remake]] introduces [[Gooigi]], who has 50 {{hover|HP|Heart Points}}, and [[Amiibo]] support, allowing for more methods of restoring {{hover|HP|Heart Points}}. All ghosts, including portrait ghosts and Boos, have their health increased by a factor of ×1.5 compared to the original game.
{{br|left}}
The frame and quality for Boss gallery ghosts ([[Chauncey]], [[Bogmire]], Boolossus, and King Boo) are determined by how high Luigi's health is after capturing the ghost.
*'''Bronze'''. If Luigi fails to keep his health above 60 {{hover|HP|Heart Points}}, he will get this painting.
*'''Silver'''. To get this portrait, Luigi's health must be kept above 60 {{hover|HP|Heart Points}} at the end of the battle.
*'''Gold'''. To obtain this high-quality painting, his health must not have declined below 90 {{hover|HP|Heart Points}} at the end of the battle.
*'''Platinum'''. For non-boss ghosts, Luigi must drain 140 {{hover|HP|Heart Points}} in one go. For boss ghosts, Luigi must finish the battle with at least 95 {{hover|HP|Heart Points}}. This frame is exclusive to the Nintendo 3DS remake.
''[[Luigi's Mansion: Dark Moon]]'' introduces stronger variants of the regular ghosts, which have increased health. While scaling the [[Scarescraper]] allies can revive Luigi after losing all his health, bringing him back with 20 {{hover|HP|Heart Points}}. These additions return in ''[[Luigi's Mansion 3]]'', where Gooigi now has a maximum of 25 {{hover|HP|Heart Points}} that regenerate over time, and Luigi's maximum health has been reduced to 99 {{hover|HP|Heart Points}}. Miniature variants of the [[Mini Goob|Goobs]] and [[Mini Hammer|Hammers]] are introduced, which have zero health and thus can be vacuumed without resistance once stunned with a flash.
[[Luigi's Mansion Arcade]] opts to represent Luigi's health with only 2 hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi 4 {{hover|HP|Heart Points}}. The ghosts in this game also have reduced health compared to ''Luigi's Mansion: Dark Moon'', which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health.


===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
[[File:PDSMBE-HeartOrb.png|frame|left|[[Heart Orb]]]]
[[File:PDSMBE-HeartOrb.png|frame|left|[[Heart Orb]]]]
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', each teammate's {{hover|HP|Heart Points}} on the player's team is totaled for their health bar when playing a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total {{hover|HP|Heart Points}} reach zero. Clearing [[Heart Orb]]s or using {{hover|HP|Heart Point}}-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum {{hover|HP|Heart Points}} upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum {{hover|HP|Heart Points}} by de-powering teammates that provide {{hover|HP|Heart Points}} [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|plus bonuses]], each plus bonus increasing {{hover|HP|Heart Points}} by ten.
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', each teammate's {{hover|HP|Heart Points}} on the player's team is totaled for their health bar when they play a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total {{hover|HP|Heart Points}} reaches zero. Clearing [[Heart Orb]]s or using {{hover|HP|Heart Point}}-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum {{hover|HP|Heart Points}} upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum {{hover|HP|Heart Points}} by de-powering teammates that provide {{hover|HP|Heart Points}} [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|plus bonuses]], each plus bonus increasing {{hover|HP|Heart Points}} by ten.
{{br}}
{{br}}
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[Master Hand]] and [[Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.
In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[Master Hand]] and [[Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.
{{br}}
{{br}}
==See also==
==See also==
*[[Health Meter]]
*[[Health Meter]]

Revision as of 19:15, December 6, 2022

This article is about the life points in the Mario RPGs. For the points from Yoshi's Story, see .
An icon for Heart Points as seen when leveling up in Paper Mario: The Thousand-Year Door.
A Heart Point

Template:Quote2 "HP" is a term used in numerous role-playing games, including those related to the Mario franchise, as well as the Luigi's Mansion series. It stands for "Heart Points," "Health Points," or "Hit Points," depending on the game using it, and denotes the health of a health character or object. HP can be restored using healing items such as Mushrooms, as well as Recovery Blocks (from the Paper Mario series, the Japanese version of Mario & Luigi: Superstar Saga and all versions of its 3DS remake, Mario & Luigi: Partners in Time, and Mario & Luigi: Paper Jam). Mario can also restore his HP from small hearts that can be found on the field or by defeating enemies.

When a given character's HP reaches zero, they will be downed. If the last party member (or just Mario, in the first two Paper Mario games) is downed, the player will receive a Game Over unless they have a Life Shroom (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when leveling up in most games.

History

NOTE: A tooltip designates what HP stands for in a given game.

Super Mario RPG: Legend of the Seven Stars

An icon for Hit Points as seen when leveling up in Super Mario RPG: Legend of the Seven Stars.

Certain Super Mario RPG: Legend of the Seven Stars enemies (such as Dry Bones) are stated by Mallow's Psychopath ability to have zero HP, although this really means that they are immune to all attacks but Magic ones, which destroy them in one hit.

Paper Mario series

Paper Mario

  • Mario starts with a maximum of 10 HP, which can be increased by five with each Level-Up, in addition to any Badges that affect HP.
  • Mario's partners no longer have separate HP; partners are instead stunned whenever taking damage.
Mario's maximum HP increases after a Level up in Paper Mario: The Thousand-Year Door.

Paper Mario: The Thousand-Year Door

  • Each of Mario's partners once again has separate HP. Mario's HP can now be reduced to zero on the field, rather than staying at one like in the previous game.
  • Partners can have their HP further increased when upgraded at Merlon house, at the cost of three Shine Sprites.
  • Collecting Heart Points on the field now heals both Mario and the partner currently following him.

Super Paper Mario

  • Mario, Luigi, Peach, and Bowser all share the same HP. Their maximum HP increases by five for every other Level-Up received.
  • Some enemies, such as Mr. I's, have their HP listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work.

Paper Mario: Sticker Star

  • Mario now starts with a maximum of 20 HP, increasing by five with each HP-Up Heart up to a total capacity of 100 HP.
HP-Up Heart
Mario's maximum HP increases in Paper Mario: Color Splash.

Paper Mario: Color Splash

  • Mario's maximum HP can be increased by 25 from a Max HP up! after rescuing a Big Paint Star, beginning at 50 HP and reaching a total capacity of 200 HP.

Paper Mario: The Origami King

  • Mario's maximum HP is again increased by obtaining MAX UP Hearts on the field, adding either five, ten, or 20 HP depending on the size of the heart.
  • Mario's maximum HP can exceed 200 when he uses a Heart Plus accessory in battle, though the extra HP are removed afterwards.
  • Additionally, the Oarsman's boat and Bowser's Airship can sustain five hits before being wrecked, rather than using Mario's HP.
  • Hole Punch is the only boss in the game that can lower Mario's maximum HP; with each hole in his body, Mario's HP is halved. In order to restore his maximum HP, the player must find the piece missing from Mario's body or complete the battle.

Mario & Luigi series

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Woohoo Blend, which is made at the Starbeans Cafe, can increase the max number of HP a character has by four/two points. In the Mario & Luigi series following Mario & Luigi: Bowser's Inside Story, the player can use Heart Beans to increase a character's max HP by one point or three points in the case of Heart Bean DXs.

Mario + Rabbids series

In Mario + Rabbids Kingdom Battle, Power Orbs/Power Runes can be exchanged within the Skill Trees for various health upgrades. In Mario + Rabbids Sparks of Hope, Skill Prisms replace this function in the Skill Trees.

  • Extra Health increases a hero's maximum HP a total of two, three, or four times depending on who is being upgraded.
  • Mushroom Mend/Heal Sponge increases the potency of healing items/sources.
  • HP Chill Out recovers 15% of a hero's health after combat.

Peach and Rabbid Peach also have various Health Point techniques that can also be upgraded through the Skill Trees.

Luigi's Mansion series

Screenshot of Gooigi and Luigi from Luigi's Mansion for the Nintendo 3DS.
Luigi and Gooigi's HP in the Nintendo 3DS remake

In Luigi's Mansion, Luigi has a maximum of 100 HP. Most ghosts have their own HP revealed by their hearts, while Boos instead indicate their health with an electrified purple cloud. For instance, King Boo has 500 HP, and the remaining portrait ghosts each have 100 HP. Boolossus is an exception, as his health is instead measured by how many of the 15 Boos remain on the field during the fight. The 3DS remake introduces Gooigi, who has 50 HP, and amiibo support, allowing for more methods of restoring HP. All ghosts, including portrait ghosts and Boos, have their health increased by a factor of ×1.5 compared to them in the original game.

The frame and quality for Boss gallery ghosts (Chauncey, Bogmire, Boolossus, and King Boo) are determined by how high Luigi's health is after he captures the ghost.

  • Bronze: If Luigi fails to keep his health above 60 HP, he will get this painting.
  • Silver: To get this portrait, Luigi's health must be kept above 60 HP at the end of the battle.
  • Gold: To obtain this high-quality painting, his health must not have declined below 90 HP at the end of the battle.
  • Platinum: For non-boss ghosts, Luigi must drain 140 HP in one go. For boss ghosts, he must finish the battle with at least 95 HP. This frame is exclusive to the Nintendo 3DS remake.

Luigi's Mansion: Dark Moon introduces stronger variants of the regular ghosts, which have increased health. While Luigi scales the Scarescraper, allies can revive him after he loses all his health, bringing him back with 20 HP. These additions return in Luigi's Mansion 3, where Gooigi now has a maximum of 25 HP that regenerate over time, and Luigi's maximum health has been reduced to 99 HP. Miniature variants of the Goobs and Hammers are introduced, both of which have zero health and thus can be vacuumed without resistance once stunned with a flash.

Luigi's Mansion Arcade opts to represent Luigi's health with only two hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi four HP. The ghosts in this game also have reduced health compared to them in Luigi's Mansion: Dark Moon, which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health.

Puzzle & Dragons: Super Mario Bros. Edition

In Puzzle & Dragons: Super Mario Bros. Edition, each teammate's HP on the player's team is totaled for their health bar when they play a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total HP reaches zero. Clearing Heart Orbs or using HP-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum HP upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum HP by de-powering teammates that provide HP plus bonuses, each plus bonus increasing HP by ten.

Super Smash Bros. series

In the Super Smash Bros. series, Master Hand and Crazy Hand appear with HP instead of percent digits. Additionally, Super Smash Bros. Melee and subsequent games allow the players to choose to substitute HP instead of percent digits in Stamina Mode. If a character's HP reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.

See also

Names in other languages

Language Name Meaning
Japanese ハートポイント
Hāto Pointo
Heart Point

Chinese (simplified) 生命点数[1]
Shēngmìng Diǎnshù
Life Point

Dutch HP - Hartpunten
Heart Points
German KP - Kraftpunkt
HP - Herzpunkt (Superstar Saga)
Power Point
Heart Point
Italian PV - Punti Vita
Life Points
Portuguese PV - Pontos de Vida
Life Points
Russian ОЗ - Очко здоровья
OZ - Ochko zdorov'ya
Health Point

Spanish (NOA) PV - Puntos de vida (Paper Mario series)
VIT - Vitalidad (Mario & Luigi series)
Life Points
Vitality
Spanish (NOE) PC - Punto Corazón (Paper Mario series)
Vida (Mario & Luigi series)
Heart Point
Life

References

  1. ^ From iQue's romanization of Paper Mario: https://www.youtube.com/watch?v=qj23Urolr1I (11:45)

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