Jailbreak: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
(Useless trivia) |
||
Line 13: | Line 13: | ||
The object of the microgame is to escape from prison by pulling the bars apart. | The object of the microgame is to escape from prison by pulling the bars apart. | ||
* ''' | * '''Level 1:''' There is one pair of bars. The exit leads to a flower field or cow pasture with a butterfly flying. | ||
* ''' | * '''Level 2:''' The bars are connected with a horizontal bar and require more effort. The exit leads to a restroom with animated sparkles or a feast in a log cabin. | ||
* ''' | * '''Level 3:''' There are two pairs of bars. The exit leads to a hippo that makes the screen shake or a dystopian world with robots destroying the environment. | ||
{{Wario's microgames}} | {{Wario's microgames}} | ||
{{WWMI microgames}} | {{WWMI microgames}} | ||
[[Category:WarioWare: Move It! microgames]] | [[Category:WarioWare: Move It! microgames]] |
Revision as of 05:09, November 6, 2023
Jailbreak | |
---|---|
Appears in | WarioWare: Move It! |
Type | Wario |
Command(s) | Escape! |
Info | "Someone locked me up! Eh, bet I could bend these bars open in no time." |
Controls | |
Form(s) | "Choo Choo" |
Jailbreak is one of Wario's microgames in WarioWare: Move It!
Gameplay
The object of the microgame is to escape from prison by pulling the bars apart.
- Level 1: There is one pair of bars. The exit leads to a flower field or cow pasture with a butterfly flying.
- Level 2: The bars are connected with a horizontal bar and require more effort. The exit leads to a restroom with animated sparkles or a feast in a log cabin.
- Level 3: There are two pairs of bars. The exit leads to a hippo that makes the screen shake or a dystopian world with robots destroying the environment.