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===The ''Odyssey''=== | ===The ''Odyssey''=== | ||
{{main|Odyssey}} | {{main|Odyssey}} | ||
===Crazy Cap=== | |||
{{main|Crazy Cap}} | |||
==Enemies and obstacles== | ==Enemies and obstacles== |
Revision as of 10:13, March 25, 2024
LEG
Shigeru Miyamoto considers Super Mario Galaxy to be the "true" sequel to Super Mario 64, not Super Mario Sunshine. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D Super Mario games as of 2017, collectively called the course clear-style games.[1] The oldest of these three, Super Mario Galaxy 2, is a direct sequel and the first one to be released on the same console as its predecessor since Super Mario Land 2: 6 Golden Coins.C Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and Prankster Comets were greatly simplified. The hub world became a smaller area, and the unique narrative elements of Super Mario Galaxy were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in Super Mario 3D Land and Super Mario 3D World, games that were viewed as adopting more design philosophies from the concurrent New Super Mario Bros. titles than the hakoniwa principals of prior 3D entries. Super Mario Odyssey was the first 3D game to not be explicitly tied to Super Mario Galaxy since Super Mario Sunshine, but even this title incorporated elements derived from the game. The Moon Kingdom in particular was created to visually contrast with the lush, vibrant elements of Super Mario Galaxy's levels and incorporated explicit callbacks. Gravity is generally weaker in the lunar kingdoms, making jumps feel floatier.
Iconography from Super Mario Galaxy has been incorporated into nearly all space-themed settings throughout subsequent spinoff games, such as in Rainbow Road from Mario Kart Wii and World 8 from Dr. Mario World (2019). Rosalina has become a recurring character in these titles in addition to making reappearances in the mainline games. Rosalina often appears alongside older Super Mario characters in physical Nintendo advertisements, such as at Narita International Airport. Lumas, Star Bits, and the Toad Brigade have also become recurring elements in the franchise. The Toad Brigade Captain has appeared in four subsequent mainline games and even starred in a dedicated title. For more specific callbacks to Super Mario Galaxy, see below.
This is the last game directed by Yoshiaki Koizumi, who has taken on the role of producer for subsequent Super Mario projects. From 2013 to 2023, he was the representative director at 1-UP Studio, a sister studio to Nintendo EAD, where he helped facilitate the development of Captain Toad: Treasure Tracker, Super Mario Odyssey, and Super Mario 3D World + Bowser's Fury (2021). The level-design director for Super Mario Galaxy, Koichi Hayashida, inherited the role of director for all subsequent course clear-style 3D titles. Super Mario Galaxy was the last Super Mario title to see "serious" involvement from Miyamoto until Super Mario Run (2016).
Super Mario Galaxy not the first video game to integrate spherical worlds that pan under the player character's feet, but nearly all games that have integrated the concept after Super Mario Galaxy are compared to it by professional reviewers and in casual parlance. (Yoshi's Island, Sonic Adventure 2, Ratchet & Clank, and Psychonaughts have some spherical worlds, but it may be needless to list them all. It is more important to remark on examples after the fact of games being compared to it, like Sonic Lost World); note how the concept at large has rarely been attempted.
In-house (conceptual)
- Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run (ref)
- Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
- SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
- Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls (ref)
- Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) (ref)
- Folks clearly missed the idea of having a 3D Mario game that felt like an adventure (ref)
Industry at large
- Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
- When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
- Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
- Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U during 2012, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[2]
The game has been cited as a source of inspiration for Armillo (2014),[3] Gears 5 (2019),[4] Solar Ash (2021),[5] and Mario + Rabbids: Sparks of Hope (2022).[6]
Things to read
- 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer
- Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia
- Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since
- 15 years later, Super Mario Galaxy is still the series' most stellar entry
- Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project
- In Battle of Consoles, Nintendo Gains Allies
- E3 Interview: Nintendo's Shigeru Miyamoto
- E3 – 2006 : LIVE :: Massive Wii games ‘hands on’
- Halo 3 Arrives, Rewarding Gamers, and Microsoft
- Nintendo: Wii play now, but Wii ship later
- One on one with Nintendo at E3
- E3 2005: Shigeru Miyamoto Interview
- TGS 2005: Hands-on the Revolution Controller
- Super Mario Galaxy and the Videogame Aesthetic
- Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry
- Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise
- The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series
- The evolution of the introductory section
- Molecular Mario: The Becoming-Animal of Video Game Compositions
- Impact of an Active Video Game on Healthy Children’s Physical Activity
- It's a-me Density!
- Super Mario 64: an exercise on freedom and style
- AusGamer Review
- Is the Japanese gaming industry in crisis?
- Nintendo defies recession with record profits
- Nintendo Wii: Lessons learned from noncustomers
Notes and references
Notes
C - While Yoshi's Island: Super Mario World 2 was released in 1995 on the same console as Super Mario World, it is not recognized as an entry in the Super Mario series.
References
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedswitch
- ^ Sakurai, Masahiro. "Image Transcriptions of Project Proposal for Smash for Wii U/3DS." Source Gaming, translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.
- ^ McFerran, Damien. "Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop." Nintendo Life, 18 Jan. 2013. Accessed 6 Jul. 2023.
- ^ Sinclair, Brendan. "Making Gears of War click for more than the hardcore." GamesIndustry.biz, 19 Nov. 2019. Accessed 28 Apr. 2023.
- ^ Wood, Austin. "Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus." GamesRadar+, 15 Sept. 2021. Accessed 28 Apr. 2023.
- ^ Deschamps, Marc. "Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More." ComicBook.com, 27 Oct. 2022. Accessed 28 Apr. 2023.
SMO
Locations
Setting
Kingdoms
Kingdoms | ||
---|---|---|
Part 1: following the "Opening Scene" | ||
01. Cap Kingdom (Bonneton) ×31 ×50 ×6 ×1 |
Missions | |
Cappy of the Cap Kingdom | Frog-Jumping Above the Fog | |
Frog-Jumping from the Top Deck | Cap Kingdom Timer Challenge 1 | |
Good Evening, Captain Toad! | Shopping in Bonneton | |
Skimming the Poison Tide | Slipping Through the Poison Tide | |
Push-Block Peril | Click here for the remaining missions... | |
TBW Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit) | ||
02. Cascade Kingdom (Fossil Falls) ×42 ×50 ×6 ×1 |
Missions | |
Our First Power Moon | Multi Moon Atop the Falls | |
Chomp Through the Rocks | Behind the Waterfall | |
On Top of the Rubble | Treasure of the Waterfall Basin | |
Above a High Cliff | Across the Floating Isles | |
Cascade Kingdom Timer Challenge 1 | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Cappy of the Cap Kingdom" | ||
03. Sand Kingdom (Tostarena) ×93 ×100 ×14 ×2 |
Missions | |
Atop the Highest Tower | Moon Shards in the Sand | |
Showdown on the Inverted Pyramid | The Hole in the Desert | |
Overlooking the Desert Town | Alcove in the Ruins | |
On the Leaning Pillar | Hidden Room in the Flowing Sands | |
Secret of the Mural | Click here for the remaining missions... | |
TBW Unlock criterion: collect 5 Power Moons in the Cascade Kingdom | ||
04. Lake Kingdom (Lake Lamode) ×44 ×50 ×5 ×1 |
Missions | |
Broodals Over the Lake | Dorrie-Back Rider | |
Cheep Cheep Crossing | End of the Hidden Passage | |
What's in the Box? | On the Lakeshore | |
From the Broken Pillar | Treasure in the Spiky Waterway | |
Lake Gardening: Spiky Passage Seed | Click here for the remaining missions... | |
TBW Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom | ||
05. Wooded Kingdom (Steam Gardens) ×80 ×100 ×14 ×2 |
Missions | |
Road to Sky Garden | Flower Thieves of Sky Garden | |
Path to the Secret Flower Field | Defend the Secret Flower Field! | |
Behind the Rock Wall | Back Way Up the Mountain | |
Rolling Rock in the Woods | Caught Hopping in the Forest! | |
Thanks for the Charge! | Click here for the remaining missions... | |
TBW Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom | ||
06. Cloud Kingdom (Nimbus Arena) ×9 ×3 ×1 |
Missions | |
Hat-to-Hat Combat | Picture Match: Basically a Goomba | |
Peach in the Cloud Kingdom | Digging in the...Cloud? | |
High, High Above the Clouds | Crossing the Cloud Sea | |
Taking Notes: Up and Down | Picture Match: A Stellar Goomba! | |
King of the Cube! | The Sixth Face | |
TBW Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom | ||
Part 2: following "A Fall From Grace" | ||
07. Lost Kingdom (Forgotten Isle) ×35 ×50 ×3 |
Missions | |
Atop a Propeller Pillar | Below the Cliff's Edge | |
Inside the Stone Cage | On a Tree in the Swamp | |
Over the Fuzzies, Above the Swamp | Avoiding Fuzzies Inside the Wall | |
Inside the Rising Stone Pillar | Enjoying the View of Forgotten Isle | |
On the Mountain Road | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Hat-to-Hat Combat" | ||
08. Metro Kingdom (New Donk City) ×85 ×100 ×16 ×1 |
Missions | |
New Donk City's Pest Problem | Drummer on Board! | |
Guitarist on Board! | Bassist on Board! | |
Trumpeter on Board! | Powering Up the Station | |
A Traditional Festival! | Inside an Iron Girder | |
Swaying in the Breeze | Click here for the remaining missions... | |
TBW Unlock criterion: collect 10 Power Stars in the Lost Kingdom | ||
09. Snow Kingdom (Shiveria) ×57 ×50 ×10 ×1 |
Missions | |
The Icicle Barrier | The Ice Wall Barrier | |
The Gusty Barrier | The Snowy Mountain Barrier | |
The Bound Bowl Grand Prix | Entrance to Shiveria | |
Behind Snowy Mountain | Shining in the Snow in Town | |
Atop a Blustery Arch | Click here for the remaining missions... | |
TBW Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom | ||
10. Seaside Kingdom (Bubblaine) ×73 ×100 ×11 ×1 |
Missions | |
The Stone Pillar Seal | The Lighthouse Seal | |
The Hot Spring Seal | The Seal Above the Canyon | |
The Glass Is Half Full! | On the Cliff Overlooking the Beach | |
Ride the Jetstream | Ocean-Bottom Maze: Treasure | |
Ocean-Bottom Maze: Hidden Room | Click here for the remaining missions... | |
TBW Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom | ||
11. Luncheon Kingdom (Mount Volbono) ×72 ×100 ×12 ×2 |
Missions | |
The Broodals Are After Some Cookin' | Under the Cheese Rocks | |
Big Pot on the Volcano: Dive In! | Climb Up the Cascading Magma | |
Cookatiel Showdown! | Piled on the Salt | |
Lurking in the Pillar's Shadow | Atop the Jutting Crag | |
Is This an Ingredient Too?! | Click here for the remaining missions... | |
TBW Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom | ||
12. Ruined Kingdom (Crumbleden) ×12 ×3 ×1 |
Missions | |
Battle with the Lord of Lightning! | In the Ancient Treasure Chest | |
Roulette Tower: Climbed | Roulette Tower: Stopped | |
Peach in the Ruined Kingdom | Caught on a Big Horn | |
Upon the Broken Arch | Rolling Rock on the Battlefield | |
Charging Through an Army | The Mummy Army's Curse | |
TBW Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom | ||
Part 3: following "Attack of the Ruined Dragon" | ||
13. Bowser's Kingdom (Bowser's Castle) ×64 ×100 ×8 ×3 |
Missions | |
Infiltrate Bowser's Castle! | Smart Bombing | |
Big Broodal Battle | Showdown at Bowser's Castle | |
Behind the Big Wall | Treasure Inside the Turret | |
From the Side Above the Castle Gate | Sunken Treasure in the Moat | |
Past the Moving Wall | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Battle with the Lord of Lightning!" | ||
14. Moon Kingdom (Honeylune Ridge) ×38 ×50 ×5 ×2 |
Missions | |
Bowser's Moon Wedding | Shining Above the Moon | |
Along the Cliff Face | The Tip of a White Spire | |
Rolling Rock on the Moon | Caught Hopping on the Moon! | |
Cliffside Treasure Chest | Moon Kingdom Timer Challenge 1 | |
Taking Notes: On the Moon's Surface | Click here for the remaining missions... | |
TBW Unlock criterion: collect 8 Power Stars in Bowser's Kingdom | ||
Part 5: The Odyssey Continues... | ||
15. Mushroom Kingdom (Peach's Castle) ×104 ×100 ×13 ×6 |
Missions | |
Perched on the Castle Roof | Pops Out of the Tail | |
Caught Hopping at Peach's Castle! | Gardening for Toad: Garden Seed | |
Gardening for Toad: Field Seed | Gardening for Toad: Pasture Seed | |
Gardening for Toad: Lake Seed | Grow a Flower Garden | |
Mushroom Kingdom Timer Challenge | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Bowser's Moon Wedding" | ||
16. Dark Side (Rabbit Ridge) ×26 ×13 ×5 |
Missions | |
Arrival at Rabbit Ridge! | Captain Toad on the Dark Side! | |
Breakdown Road: Hurry! | Breakdown Road: Final Challenge! | |
Invisible Road: Rush! | Invisible Road: Secret! | |
Vanishing Road Rush | Vanishing Road Challenge | |
Yoshi Under Siege | Click here for the remaining missions... | |
TBW Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars | ||
17. Darker Side (Culmina Crater) ×3 ×3 |
Mission | |
Long Journey's End | ||
TBW Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars |
Moon Rocks
The Odyssey
- Main article: Odyssey
Crazy Cap
- Main article: Crazy Cap
Enemies and obstacles
Enemy
obstacles
- Barrel
- Boulder / Shell / Pepper
- Cannon
- Fireworks bomb
- Freezing water
- Oil drum
- Poison
- Spike Trap
- Turret
- Wind
Items and objects
Items
- Power Moon
- Multi Moon
- Moon Shard
- Coin (include Coin Stack and Hidden Coin)
- Regional coin
- Note (mention treble clef)
- Key
- Heart
- Life-Up Heart
- Air bubble
- Seed
- Giant Seed
- Turnip
- Golden Turnip
- Rocket Flower
- Yoshi's Egg
- Fruit
Power-ups
Clothing
Objects
Trigger objects
- Coin ring
- Gold Bowser statue
- Goomba button
- Ground-Pound Switch
- Hat Launcher
- Keyhole Pedestal
- Lever Switch
- Moon Rock
- P Switch
- Scarecrow
Climbable objects
Strikable objects
- Boombox
- Cheese Rock
- Glowing spot
- Lamppost / Big Horn / Iron Fence
- Plaster wall / Wood
- Rock
- Yellow turnstile
Capturable objects
- Binoculars
- Boulder
- Bowser statue
- Cactus
- Jizo
- Letter
- Manhole
- Meat
- Mini Rocket
- Picture Match Part
- Pole
- Puzzle Part
- RC Car
- Spark pylon
- Taxi
- Tree
- Zipper
Transportation objects
Blocks and containers
Platforms
- Falling Platform
- Floating corn
- Flower Road
- Girder
- Hat Trampoline
- Hip Drop Move Lift
- Lava
- Lava Geyser
- Lift
- Movable cover
- Mushroom Platform
- Mysterious Cloud
- Sand Geyser
- Seesaw
- Spinning saucepan
- Swing
- Tapering platform
- Transparent Platform
- Trampoline
- Vanishing platform
- Wire Net Platform
Other objects