Talk:Diddy Kong Racing: Difference between revisions
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===Move bosses to shortened names, do not move courses=== | ===Move bosses to shortened names, do not move courses=== | ||
#{{User|Arend}} If Tails777 is to be believed, then the course names are not conjectural after all and used in a Nintendo Power guide. | |||
===Do not move bosses, move courses to boss names with "(course)" identifier=== | ===Do not move bosses, move courses to boss names with "(course)" identifier=== |
Revision as of 09:22, July 21, 2024
Should we make the "Playable Characters" section written and have all those images in a gallery? Yoshario
Yes, that would be a lot better. fawfulfury65
Magic Codes
Would a section on Magic Codes in this article be suitable or not? I'm thinking about adding them in (since they are part of the gameplay), but I'm not too sure if they are necessary.
Story Section
Unless I'm utterly mistaken, none of the introductory parts of the story section happen in the Nintendo 64 version. There is no carrier pigeon or letter that I can recall; if I'm not mistaken those were all added in the Nintendo DS version. The only introductory cutscene I can recall for the Nintendo 64 version is the whizpig's face in the cliff side surrounded by fog. Can anyone corroborate? —Embyr 75 --Talk-- 22:04, 27 September 2014 (EDT)
- It's from the instruction manual (relevant scan available here). --Glowsquid (talk) 13:34, 30 September 2014 (EDT)
Split Beta Elements
There is a lot of information on TCRF. We only have five images about an unused track. --Wildgoosespeeder (talk) (Stats - Contribs) 19:59, 9 January 2016 (EST)
- Definitely. Would be great if this happened. I wonder who'll work on it, because this seems like some work to do. It's me, Mario! (Talk / Stalk) 22:07, 31 January 2016 (EST)
- We can start a new page by specifying {{rewrite-expand}}/{{stub}} and {{construction}} but also include the beta track pictures. --Wildgoosespeeder (talk) (Stats - Contribs) 22:44, 31 January 2016 (EST)
- I did all of it. There is apparently much more than what we have right now according to The Cutting Room Floor, but this is the best I can do for now. It's me, Mario! (Talk / Stalk) 20:03, 9 February 2016 (EST)
- Nice. I'm usually unsure about creating new articles. I like to talk about it first before I just do it. The worst case scenario is creating a proposal if there is some dispute (none in this case). --Wildgoosespeeder (talk) (Stats - Contribs) 20:11, 9 February 2016 (EST)
- Nothing wrong with stepping right in and creating it just as long as you invest effort in doing so. If you mess up, so what, we can all fix it or even delete it in worst-case scenario. This doesn't need a proposal at all since there is no downside to just creating content. It's me, Mario! (Talk / Stalk) 20:22, 9 February 2016 (EST)
- Nice. I'm usually unsure about creating new articles. I like to talk about it first before I just do it. The worst case scenario is creating a proposal if there is some dispute (none in this case). --Wildgoosespeeder (talk) (Stats - Contribs) 20:11, 9 February 2016 (EST)
- I did all of it. There is apparently much more than what we have right now according to The Cutting Room Floor, but this is the best I can do for now. It's me, Mario! (Talk / Stalk) 20:03, 9 February 2016 (EST)
- We can start a new page by specifying {{rewrite-expand}}/{{stub}} and {{construction}} but also include the beta track pictures. --Wildgoosespeeder (talk) (Stats - Contribs) 22:44, 31 January 2016 (EST)
Banjo and Conker's inclusion
Banjo and Conker first appeared in this game because, after their games were previewed and demoed at E3 1997 (June 19-21), Rare included the two characters in said game to promote their upcoming apperences in their games. Conker's Quest and Banjo-Kazooie were slated for a Holiday 1997 release, but Rare pushed them back to make room for Diddy Kong Racing, and they were included in the game to promote their upcoming games. The following year, 1998, Banjo-Kazooie was set to be released in June, while Conker's Quest (renamed to Twelve Tales: Conker 64) was set for a release in October. However, Twelve Tales ended up being delayed once again, due to people criticizing for being another one of Rare's cutest games, so in 1999, Rare retooled Twelve Tales into an adult-themed game called Conker's Bad Fur Day, which was released in March 2001. Conker did got his first game, though, Conker's Pocket Tales, released in 1999 for the Game Boy/Game Boy Color. Juju1995 (talk) 15:24, 19 January 2018 (EST)
- Twelve Tales retooling wasn't due to concerns, it was due to mocking. But whatever. Technically the demos were the first appearances. Doc von Schmeltwick (talk) 15:31, 19 January 2018 (EST)
- I'm just doing the best I can. Anyway, here's a 30-minute gameplay video of the canceled Twelve Tales. https://www.youtube.com/watch?v=M6ceNFV2yz4&t= Juju1995 (talk) 15:39, 19 January 2018 (EST)
- It doesn't really matter here, though I've seen it. Doc von Schmeltwick (talk) 15:40, 19 January 2018 (EST)
- I'm just doing the best I can. Anyway, here's a 30-minute gameplay video of the canceled Twelve Tales. https://www.youtube.com/watch?v=M6ceNFV2yz4&t= Juju1995 (talk) 15:39, 19 January 2018 (EST)
Move the Island Guardians to shortened names
This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Friday, November 29, 2024, 10:25 GMT
We used to write characters like Taj and Rambi with their longer "X the Y" styled names, like "Taj the Genie" and "Rambi the Rhinoceros." We don't anymore, and the Island Guardian pages (as in, the first four bosses - Tricky, Bluey, Bubbler, and Smokey) continue to do so purely as a relic of this era. While this seems to be a no-brainer, it's complicated by the "full" names being officially used for the race courses they are faced on, which we currently list as "Tricky's Course" and the like - all conjecturally (meanwhile I don't know if the "full" names are ever specifically attributed to the characters rather than the courses, but if you know they are, let me know). So we need to figure out what do do regarding those. In Bubbler's case, since there's also an object of that name, he will be moved to "Bubbler (character)."
Proposer: Doc von Schmeltwick (talk)
Deadline: July 26, 2024, 23:59 GMT
Move bosses to shortened names, move courses to old names
- Doc von Schmeltwick (talk) - Preferred option
- Hewer (talk) Per pro
#LinkTheLefty (talk) Closest to known official use.
Move bosses to shortened names, move courses to old names with "(course)" identifier
- Doc von Schmeltwick (talk) - Second option
- Hewer (talk) posal.
- Arend (talk) Makes sense to me given the old names are still the bosses' full names.
- Jdtendo (talk) I think most people would think of "Tricky the Triceratops" as the triceratops named Tricky (and so on), so I think we should use the "(course)" identifier to clear up confusion.
Move bosses to shortened names, do not move courses
- Arend (talk) If Tails777 is to be believed, then the course names are not conjectural after all and used in a Nintendo Power guide.
Do not move bosses, move courses to boss names with "(course)" identifier
Leave them both be
Comments
I'm not sure how much help this offers, but I have the official Nintendo Power guide for Diddy Kong Racing. The pages containing the maps for the world lobbies refer to the boss tracks as "Character's name"'s Challenge (Tricky's Challenge, Bluey's Challenge, etc) while the pages concerning the courses themselves do not give a name and instead just refer to the bosses themselves, in their shortened forms. Tails777 Talk to me!
- Good catch. I think unique names are much better for the courses than having to use identifiers, but it's probably too late in the proposal. I still support the shorter boss names. LinkTheLefty (talk) 13:07, July 20, 2024 (EDT)