Car: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{([Cc]olor|[Cc]olor-link|[Cc]olor-link-external)\|(1=)?([^\|{}\n]+)\|(2=)?([^\|{}\n]+)([\|}])" to "{{$1|$5|$3$6")
mNo edit summary
Line 5: Line 5:


In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In ''Diddy Kong Racing DS'', every character's vehicles are yellow by default. The player can access [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in ''[[Mario Kart DS]]''. While the cars are modeled in-game in the original ''Diddy Kong Racing'', their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:
In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In ''Diddy Kong Racing DS'', every character's vehicles are yellow by default. The player can access [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in ''[[Mario Kart DS]]''. While the cars are modeled in-game in the original ''Diddy Kong Racing'', their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:
{{columns|count=2|
{{columns|count=2|
*[[Diddy Kong]] - Blue
*[[Diddy Kong]] - Blue
*[[Pipsy]] - Pink
*[[Pipsy]] - Pink
*[[Bumper (character)|Bumper]] - Yellow
*[[Bumper (character)|Bumper]] - Yellow
*[[Tiptup]] - Sky blue
*[[Tiptup|TipTup]] - Sky blue
*[[Timber]] - Green
*[[Timber]] - Green
*[[Banjo]] - Spring green
*[[Banjo]] - Spring green
Line 18: Line 17:
*[[T.T.]] - Silver
*[[T.T.]] - Silver
}}
}}
The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a [[Silver Coin]] Challenge (or [[Balloon Touch Challenge]] in the DS remake).
The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a [[Silver Coin]] Challenge (or [[Balloon Touch Challenge]] in the DS remake).


Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original [[Nintendo 64]] version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:
Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original [[Nintendo 64]] version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:
{|class="wikitable dk"width=40%
{|class="wikitable dk"width=40%
|-
|-
Line 47: Line 44:
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|-
|'''Boss level:''' [[Tricky the Triceratops]]
|'''Boss level:''' [[Tricky Challenge]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
Line 73: Line 70:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|'''Boss level:''' [[Bluey the Walrus]]
|'''Boss level:''' [[Bluey Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
Line 99: Line 96:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|'''Boss level:''' [[Bubbler the Octopus]]
|'''Boss level:''' [[Bubbler Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
Line 125: Line 122:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|'''Boss level:''' [[Smokey the Dragon]]
|'''Boss level:''' [[Smokey Challenge]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
Line 153: Line 150:
!colspan=4|{{color-link|#FFF|Wizpig}}
!colspan=4|{{color-link|#FFF|Wizpig}}
|-
|-
|First race
|[[Wizpig's First Strike]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|Second race
|[[Wizpig Strikes Back]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
Line 170: Line 167:
DKR Conker artwork.png|[[Conker]]
DKR Conker artwork.png|[[Conker]]
Timber Car DKR.png|[[Timber]]
Timber Car DKR.png|[[Timber]]
CarTiptup.jpg|[[Tiptup]]
CarTiptup.jpg|[[Tiptup|TipTup]]
Pipsycar.png|[[Pipsy]]
Pipsycar.png|[[Pipsy]]
Bumper DKR art.png|[[Bumper (character)|Bumper]]
Bumper DKR art.png|[[Bumper (character)|Bumper]]
Line 177: Line 174:
DKR early vehicle designs.jpg|Early car and hovercraft designs
DKR early vehicle designs.jpg|Early car and hovercraft designs
</gallery>
</gallery>
{{DKR}}
{{DKR}}
[[Category:Automobiles]]
[[Category:Automobiles]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Diddy Kong Racing]]
[[Category:Diddy Kong Racing]]

Revision as of 11:31, August 4, 2024

This article is about a usable vehicle in Diddy Kong Racing. For the Yoshi transformation from Super Mario World 2: Yoshi's Island, see Car Yoshi. For the obstacle from the Mario Kart series, see Car (obstacle).
Not to be confused with Kart.

Cars are one of three ridable vehicles in Diddy Kong Racing and Diddy Kong Racing DS, along with hovercrafts and planes. Cars are land vehicles, and they are used for racetracks set on the road.

In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In Diddy Kong Racing DS, every character's vehicles are yellow by default. The player can access Taj's Wishes Menu to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in Mario Kart DS. While the cars are modeled in-game in the original Diddy Kong Racing, their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:

The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a Silver Coin Challenge (or Balloon Touch Challenge in the DS remake).

Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original Nintendo 64 version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:

Course Availability Default vehicle
Template:Color-link
Ancient Lake A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Fossil Canyon A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Jungle Falls A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Hot Top Volcano A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Tricky Challenge A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Challenge Level: Fire Mountain A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Template:Color-link
Everfrost Peak A green check mark, used to indicate when something is true or applicable. (N64)
A red "X" mark, used to indicate when something is false or not applicable. (DS)
A red "X" mark, used to indicate when something is false or not applicable.
Walrus Cove A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Snowball Valley A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Frosty Village A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Bluey Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Icicle Pyramid A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Template:Color-link
Whale Bay A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Crescent Island A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Pirate Lagoon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Treasure Caves A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Bubbler Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Darkwater Beach A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Template:Color-link
Windmill Plains A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Greenwood Village A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boulder Canyon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Haunted Woods A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Smokey Challenge A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Smokey Castle A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Template:Color-link
Space Dust Alley A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Darkmoon Caverns A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spaceport Alpha A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Star City A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Template:Color-link
Wizpig's First Strike A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Wizpig Strikes Back A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.

Gallery