Double Pounder: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The players must try to simultaneously [[Ground Pound|ground-pound]] switches of the same color. In order for a color switch to be activated, the players need to sync up their movements so that they ground-pound the switches at the same time. Whenever a switch is activated, a [[lava]] spout in the background hardens into a metal platform, making Bowser Jr. look nervous. If all four pairs of switches are activated within 30 seconds, the players win. If the players do not activate all the switches before the timer runs out, Bowser Jr. | The players must try to simultaneously [[Ground Pound|ground-pound]] switches of the same color. In order for a color switch to be activated, the players need to sync up their movements so that they ground-pound the switches at the same time. Whenever a switch is activated, a [[lava]] spout in the background hardens into a metal platform, making Bowser Jr. look nervous. If all four pairs of switches are activated within 30 seconds, the players win. If the players do not activate all the switches before the timer runs out, Bowser Jr. is victorious. | ||
==Ending== | ==Ending== |
Revision as of 09:44, September 13, 2024
Double Pounder | |||
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Appears in | Mario Party 9 | ||
Type | Bowser Jr. minigame | ||
Time limit | 30 seconds | ||
Music track | Bowser Jr. Battle 2 | ||
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Double Pounder is a Bowser Jr. minigame in Mario Party 9. Its name is likely a reference to the Quarter Pounder, a hamburger sold by the fast-food chain McDonald's.
Introduction
Bowser Jr. does a taunting dance from his platform. The camera then zooms out to show the players as well.
Gameplay
The players must try to simultaneously ground-pound switches of the same color. In order for a color switch to be activated, the players need to sync up their movements so that they ground-pound the switches at the same time. Whenever a switch is activated, a lava spout in the background hardens into a metal platform, making Bowser Jr. look nervous. If all four pairs of switches are activated within 30 seconds, the players win. If the players do not activate all the switches before the timer runs out, Bowser Jr. is victorious.
Ending
If the players are successful, a gate behind Bowser Jr. will open. He will then run off into a tunnel, and the players will hop along the platforms, giving chase. If they are unsuccessful, the floor will fill up with lava and knock the players away, after which Bowser Jr. will cackle.
In-game text
- Rules – "Ground-pound switches of the same color at the same time as your teammate. Ground-pound all of the switches before time runs out to win!"
- Controls – "Hold the Wii Remote sideways. Press to move, to jump, and while jumping to perform a ground pound."
See also
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | 合わせてヒップドロップ[?] Awasete hippudoroppu |
Match Ground Pound | |
Chinese | 請你跟我這樣坐[?] Qǐng nǐ gēn wǒ zhèyàng zuò |
Please Ground Pound Like This With Me Appears to be a pun on the Taiwanese lifestyle television series "Live Like A Professional," 「請你跟我這樣過」 (Qǐng nǐ gēn wǒ zhèyàngguò). |
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French | Rodéo en duo[?] | Rodeo in duo | |
German | Synchron-Stampfattacke[?] | Synchronous Ground Pound | |
Italian | Unità di intenti[?] | Unity of purpose | |
Spanish | ¡Salta conmigo![?] | Jump With Me! |
Trivia
- This is the only Bowser Jr. minigame where the players suffer any physical harm if Bowser Jr. wins. In all other scenarios, they only groan if they lose, if they react at all.