A Light in the Dark: Difference between revisions
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'''A Light in the Dark''' is the secret course of [[World 3 (Yoshi's Island DS)|World 3]] in ''[[Yoshi's Island DS]]''. It takes place in a complex [[castle]] lit by many torches. This level's playable [[Yoshi (species)|Yoshi]] is the | '''A Light in the Dark''' is the secret course of [[World 3 (Yoshi's Island DS)|World 3]] in ''[[Yoshi's Island DS]]''. It takes place in a complex [[castle]] lit by many torches. This level's playable [[Yoshi (species)|Yoshi]] is the Black Yoshi. | ||
==Layout== | ==Layout== | ||
Black Yoshi starts the level near a staircase that the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Black Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Black Yoshi finds a room inhabited by four [[Piranha Plant]]s and a [[Smiley Flower|flower]]. A chain is nearby which must then be traversed using [[Baby DK]], he then finds a [[Checkpoint Ring|Middle Ring]] and accesses Area 2. | |||
After entering Area 2, Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the [[arrow wheel]] to get past some enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. | After entering Area 2, Black Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the [[arrow wheel]] to get past some enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterward, Black Yoshi goes down a huge drop and uses the arrow wheel to continue again until he nears a door. The door leads back to the area he began in, and Black Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Black Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[List of enemies|enemies]], and spikes. In the end, Black Yoshi must break another vase to get another key. Black Yoshi must then jump across a long [[pit]] to get to a locked door. The player must then enter the door to access Area 3. | ||
At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Yoshi must jump over a few small ledges and platforms before making it to Area 4. | At the beginning of Area 3 is a Middle Ring, as well as a hut for Black Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Black Yoshi must jump over a few small ledges and platforms before making it to Area 4. | ||
At the beginning of Area 4 there is a Middle Ring and a few spikes to traverse, Yoshi has to dodge [[Crabble]]s along the way before reaching the [[Goal Ring|goul roulette]]. | At the beginning of Area 4, there is a Middle Ring and a few spikes to traverse, Black Yoshi has to dodge [[Crabble]]s along the way before reaching the [[Goal Ring|goul roulette]]. | ||
==Enemies== | ==Enemies== |
Revision as of 07:28, December 11, 2024
- Not to be confused with A Beam in the Dark.
Level | |
---|---|
A Light in the Dark | |
Level code | Secret 3 |
Game | Yoshi's Island DS |
<< Directory of levels >> |
A Light in the Dark is the secret course of World 3 in Yoshi's Island DS. It takes place in a complex castle lit by many torches. This level's playable Yoshi is the Black Yoshi.
Layout
Black Yoshi starts the level near a staircase that the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Black Yoshi must then jump over a spike pit, collecting Red Coins along the way. Black Yoshi finds a room inhabited by four Piranha Plants and a flower. A chain is nearby which must then be traversed using Baby DK, he then finds a Middle Ring and accesses Area 2.
After entering Area 2, Black Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the arrow wheel to get past some enemies. Once he gets past them, he can grab a key from the vase. Afterward, Black Yoshi goes down a huge drop and uses the arrow wheel to continue again until he nears a door. The door leads back to the area he began in, and Black Yoshi must use the Stork Stop to continue, switching to Baby Mario. Black Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of enemies, and spikes. In the end, Black Yoshi must break another vase to get another key. Black Yoshi must then jump across a long pit to get to a locked door. The player must then enter the door to access Area 3.
At the beginning of Area 3 is a Middle Ring, as well as a hut for Black Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Black Yoshi must jump over a few small ledges and platforms before making it to Area 4.
At the beginning of Area 4, there is a Middle Ring and a few spikes to traverse, Black Yoshi has to dodge Crabbles along the way before reaching the goul roulette.
Enemies
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くらやみに ひをともせ![?] Kurayami ni Hi o Tomose! |
Light Fires in the Darkness! | |
French | Une lueur d'espoir[?] | A light of hope | |
German | Ein Licht im Dunkeln[?] | A Light in the Dark | |
Italian | Una luce nel buio[?] | A light in the dark | |
Spanish | Una luz en la oscuridad[?] | A Light in the Dark |
Trivia
- The level shares its German name with A Beam in the Dark from Super Mario 3D World.