Elite Wizzerd: Difference between revisions

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|def=5
|def=5
|location=[[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]]
|location=[[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]]
|items=[[Shooting Star (Paper Mario)|Shooting Star]]
|items=[[Shooting Star (Paper Mario)|Shooting Star]], [[Stop Watch]]
|moves=Tickle (8), Laser Beam (8), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
|moves=Tickle (8), Laser Beam (8), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
|log=The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself.
|log=The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself.
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Elite Wizzerds also have the ability to improve their stats, rather than attacking. Elite Wizzerds can increase their attack by five, their defense by three, and restore their [[HP]] by ten. They also have the ability to make themselves [[dodgy]], [[invisible]], and [[electrified]] for a total of two turns. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn.
Elite Wizzerds also have the ability to improve their stats, rather than attacking. Elite Wizzerds can increase their attack by five, their defense by three, and restore their [[HP]] by ten. They also have the ability to make themselves [[dodgy]], [[invisible]], and [[electrified]] for a total of two turns. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn.


Elite Wizzers are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, sickening defense, and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are quite vulnerable to Flurrie's Gale Force, which is by far the easiest way to beat them.
Elite Wizzerds are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, sickening defense, and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are quite vulnerable to [[Flurrie]]'s Gale Force, which is by far the easiest way to beat them.


==Related Species==
==Related Species==

Revision as of 17:53, January 3, 2010

Template:Ttydenemy Elite Wizzerds are the most powerful variety of Wizzerds appearing in Paper Mario: The Thousand-Year Door. They can only be encountered on floors 91-99 of the Pit of 100 Trials.

Being that they are some of the final enemies encountered in the Pit of 100 Trials, they have very high defense and attack. They have many different attacks, all powered by magic. The most common attack an Elite Wizzerd will use is its laser beam, which inflicts eight damage on either Mario or his partner; it can also pierce through any defense badge equipped. Other common attacks caused by Elite Wizzerd are its ability to tickle — which does eight damage — as well as their lightning storm, which does a total of 8 damage — eight damage each to Mario and his partner.

Elite Wizzerds also have the ability to improve their stats, rather than attacking. Elite Wizzerds can increase their attack by five, their defense by three, and restore their HP by ten. They also have the ability to make themselves dodgy, invisible, and electrified for a total of two turns. If alone, an Elite Wizzerd will create four copies of itself. These copies cannot be damaged, nor can they attack; they are merely created as a diversion for Mario and his partner. If the real Elite Wizzerd is found, the copies will vanish for the rest of that turn.

Elite Wizzerds are one of the toughest enemies in the game (even by Pit of 100 Trials standards), given their high attack, sickening defense, and ability to make copies of themselves. However, like most enemies on Floors 91-99, they are quite vulnerable to Flurrie's Gale Force, which is by far the easiest way to beat them.

Related Species

Names in Other Languages

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