Dimension D: Difference between revisions
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[[Image:SPM_DimensionD.jpg|thumb|Mario fighting in '''Dimension D'''.]] | [[Image:SPM_DimensionD.jpg|thumb|[[Mario]] fighting in '''Dimension D'''.]] | ||
{{quote|In this Dimension my attacks are 256 times more powerful!|Dimentio|Super Paper Mario}} | {{quote|In this Dimension my attacks are 256 times more powerful!|Dimentio|Super Paper Mario}} | ||
'''Dimension D | '''Dimension D''' is a small, green [[dimension]] created by [[Dimentio]] in the game ''[[Super Paper Mario]]''. Originally intended to multiply the power of Dimentio by 256, the feat was unintentionally granted to all who entered, meaning that relatively speaking everyone's stats remained the same. Dimension D was also created as a dimension that could not be escaped, although this did not work out as intended as well. | ||
Dimentio first challenges the heroes of the game at Dimension D in the [[Dotwood Tree]] of [[The Bitlands]]. The [[player]] also fights a powerful, mind-controlled [[O'Chunks]], called O'Cabbage, | Dimentio first challenges the heroes of the game at Dimension D in the [[Dotwood Tree]] of [[The Bitlands]]. The [[player]] also fights a powerful, mind-controlled [[O'Chunks]], called O'Cabbage, in Dimension D during the last stage of [[Floro Caverns]]. When [[Count Bleck]] is defeated, Dimentio sends him, an injured [[Nastasia]], and [[Tippi]] to this dimension but all of them escape later. | ||
== Trivia == | == Trivia == | ||
*The power of everyone's attacks is unaffected by the dimension's powers; this is likely a homage to the data storage abilities of classic consoles. The maximum number for items and other collectibles was usually 255; therefore, 256 would revert back one. | *The power of everyone's attacks is unaffected by the dimension's powers; this is likely a homage to the data storage abilities of classic consoles. The maximum number for items and other collectibles was usually 255; therefore, 256 would revert back one. | ||
*The number 256 features prominently in ''Super Paper Mario''. It is the number of [[Catch Cards]] in the game, and in Chapter 5, [[Flint Cragley]]'s crew members say they have heard his story about the Rainbowzilla 256 times. | *The number could also be a reference to the [[Wii]]'s computing power of 256 [[bit]]s. | ||
*The number could also be referencing the 256-color scheme, which is used in all ''Paper Mario'' games as the main colors for all things game-related.{{refneeded}} | |||
*The number 256 features prominently in ''Super Paper Mario''. It is the number of [[Catch Cards]] in the game, and in Chapter 5, [[Flint Cragley]]'s crew members say they have heard his story about the [[Rainbowzilla]] 256 times. | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Dimensions]] | [[Category:Dimensions]] | ||
[[Category:Places from Super Paper Mario]] | [[Category:Places from Super Paper Mario]] |
Revision as of 17:51, April 15, 2010
- “In this Dimension my attacks are 256 times more powerful!”
- —Dimentio, Super Paper Mario
Dimension D is a small, green dimension created by Dimentio in the game Super Paper Mario. Originally intended to multiply the power of Dimentio by 256, the feat was unintentionally granted to all who entered, meaning that relatively speaking everyone's stats remained the same. Dimension D was also created as a dimension that could not be escaped, although this did not work out as intended as well.
Dimentio first challenges the heroes of the game at Dimension D in the Dotwood Tree of The Bitlands. The player also fights a powerful, mind-controlled O'Chunks, called O'Cabbage, in Dimension D during the last stage of Floro Caverns. When Count Bleck is defeated, Dimentio sends him, an injured Nastasia, and Tippi to this dimension but all of them escape later.
Trivia
- The power of everyone's attacks is unaffected by the dimension's powers; this is likely a homage to the data storage abilities of classic consoles. The maximum number for items and other collectibles was usually 255; therefore, 256 would revert back one.
- The number could also be a reference to the Wii's computing power of 256 bits.
- The number could also be referencing the 256-color scheme, which is used in all Paper Mario games as the main colors for all things game-related.Template:Refneeded
- The number 256 features prominently in Super Paper Mario. It is the number of Catch Cards in the game, and in Chapter 5, Flint Cragley's crew members say they have heard his story about the Rainbowzilla 256 times.