Jungle Jeopardy: Difference between revisions

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[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Places]]
[[Category:Forests and Jungles]]
[[Category:Forests and Jungles]]
[[Category:Donkey Kong Land III]]

Revision as of 15:59, December 5, 2010

Template:Level Jungle Jeopardy is the nineteenth level in the Game Boy and Game Boy Color game, Donkey Kong Land III. Located in the north-western region of the Great Ape Lakes, it takes place in a dense jungle.

Trudging along a dirt path, between ferns and tropical trees, Dixie Kong and Kiddy Kong must make their way through the rain forest to complete this level. They have to focus on crossing the numerous chasms safely, taking advantage of the occasional help provided by Barrel Cannons and hovering Knik-Knaks. Sometimes, they need to use Konveyor Ropes, a mechanism that was introduced in Donkey Kong Country 3: Dixie Kong's Double Trouble in the aptly-named level Konveyor Rope Klash. These mobile tightropes can be used to cross several gaps, but Dixie and Kiddy must remain careful so as not to be stung by the aggressive Buzzes that roam the canopy. Fortunately, most of the time clambering around on these Konveyor Ropes is not necessary to proceed onwards, and the Kongs can choose to walk on land. Various species of enemies, such as Sneeks, Bristles, Kobbles or Re-Koils, hinder the Kongs' way; Knockas are especially dangerous here, as they can easily push the simian adventurers into a nearby pit. Bazukas also make their first appearance in this level, though only in a Bonus Level.

Level Layout

When the level begins, the Kongs find themselves walking through the dense jungle, collecting some bananas and defeating enemies. After crossing a few gaps, they make their way onto the first set of Konveyor Ropes. Jumping up and down from the parallel ropes to avoid Buzzes, the group soon gets back on the ground and travels down the path. Walking up the bumpy path, they jump over many Bristles to find a banana trail leading over to another Konveyor Rope. This rope leads the Kongs over the area and to the letter O, as long as they can avoid the swarms of Buzzes flying around. After letting go of the moving rope, the apes find the Star Barrel.

About halfway through the level, the primates make their way to a barrel that blasts them over a small gap and to the letter N. Once this happens, the heroes are greeted by several foes, such as Sneeks and Re-Koils, as they run along the hilly area. After collecting the letter G and walking down a slanted path, the animals use a Knik-Knak to cross a small gap. Farther on, they walk through another hilly area, avoiding more enemies, this time with some Buzzes and Bristles. Eventually, the group makes their way to a flagpole. Touching the flagpole ends the level.

Secrets

Bonus Levels

  • After the letter K, the apes grab onto the first set of Konveyor Ropes. Staying on the bottom rope of the parallel ropes, they should see a lone banana below them. Dropping down to the banana, they should land in a Bonus Barrel that takes them to a Bonus Level. There, they need to ride along more of the moving tightropes to collect stars. If they can safely make it to the end of the stage within twenty seconds, they can find a Bonus Coin.
  • Shortly after the Star Barrel, the heroes find a barrel to blast them across a large gap. Instead of going into it, they should jump into the gap next to it and move along the wall to land in a hidden barrel. This barrel blasts them through a very long chain of barrels, taking them through much of the level. Eventually, they reach a Bonus Barrel, which blasts them to a Bonus Level. There, they have to hop along a few crunching rock platforms to get over a few large abysses. Without getting hit by the armed Bazukas, they should be able to make it to the end of the stage in thirty seconds to claim the Bonus Coin.

DK Coin

  • Near the end of the level, the heroes find the Koin, with the DK Coin, in plain sight. They need to defeat him to get the special coin, though his shield protects him from most attacks. If the apess jump over a nearby Buzz, they can find a steel barrel. They should throw this barrel into the edge of the screen by the flagpole. It should bounce back and head over to the Koin. If the heroes make their way over to the left side of the Kremling before the barrel reaches him, the enemy becomes distracted and gets hit in the side by the keg. This defeats him, thus giving the Kongs his DK Coin.

Names in Other Languages

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