Hot-Head Hop

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 16:31, June 4, 2011 by Fawfulfury65 (talk | contribs) (not done. I'll finish later.)
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by June 7, 2011.

Template:Level Hot-Head Hop (alternately named Hothead Hop in Donkey Kong Land 2) is the sixth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the first area of Crocodile Cauldron in Donkey Kong Country 2: Diddy's Kong Quest and the first level of Krem Cauldron in Donkey Kong Land 2.

This level takes place inside of a volcano, and the Kongs must use Krocheads as stepping stones in order to cross rivers of lava inside of it. This level also marks Squitter the Spider's first appearance, who proves himself useful by helping Diddy and Dixie Kong reach and complete Bonus Levels and grab the level's DK Coin. The spider also assists them by defeating enemies in their way and creating web platforms to cross pits. Klampons make their debut here as well. Other enemies include Neeks, Klobbers, Zingers and Krunchas.

Level Layout

Donkey Kong Country 2

The Kongs begin the level outside of a tunnel with a dark treasure chest, which contains a green Extra Life Balloon, on it. Another treasure chest is ahead of the tunnel that contains the letter K. After the heroes pass a Neek and a Klobber, they come up to a pit of lava with a few Krocheads in it, whom they can use as platform to cross. Once they reach the other side of the pit, they come up to a solid area of ground with a raised piece of land in the center of it. A DK Barrel sits in front of the raised platform, which a Klampon walks along. At the end of this area, the primates can find a Klobber and then a pit with three Krocheads in it. The last of the Krocheads can bounce the heroes high into the air so they can reach another solid piece of land with a treasure chest and a Klobber on it. Inside the treasure chest, they can find a Banana Coin, or, in the Game Boy Advance version of the game, a Golden Feather or a Banana Bunch.

Two more Krocheads stick their heads out of a lava-filled pit ahead of here, and both of them fling the Kongs into the air when jumped on. They can send the heroes onto a high platform shooting out of the lava. A wider pit of lava containing four Krocheads is ahead of here, and once it is crossed, the primates reach an area with a DK Barrel and a raised piece of land with two Klampons around it. One of the Klampons is in front of the raised piece of ground, and it guards a treasure chest with a kannonball in it. An additional Klampon marches on the raised platform, which the letter O floats above. The duo can find a lava pit ahead of here that they can cross with two Krocheads that fling them into the air when landed on. A small platform that holds a Klampon is on the other side of the pit, which is followed by an additional pit containing two more Krocheads that can fling them into the air. Another small platform is after this pit, and it holds another Klampon. There is a larger platform near here that supports a kannon and a Klobber. If the Kongs makes their way to a pit east from here, they can find two Krocheads in it that can fling them to a nearby Star Barrel positioned high in the air.

After the primate cross this pit, they can find a DK Barrel and an Animal Crate containing Squitter ahead of them. Next to the crate, the heroes can find a formation of bananas that form the letter Y (or the letter B in the game's remake). Some Neeks march along the path ahead of here, and after they are passed, the group reaches another formation of bananas that create the letter A (or the letter R in the Game Boy Advance remake). A Banana Coin floats above the letter A, which is followed by a small pit with a single Krochead in it. The letter N floats above this pit, and once it is crossed, the primates makes their way up a few steep ledges with Klampons on them to reach the top of a large structure. At the top of this structure, they can find a trail of bananas leading them towards a pit the contains two Krocheads and a Zinger that flies between the two reptiles. The Krocheads can fling them over the Zinger and across the rest of the abyss, where they can find a flat pathway with a Klobber on it. In the Game Boy Advance version of the game, this Klobber is in possession of a photograph. Once the heroes make it to the end of the flat pathway, they reach a pit of lava with two Krocheads in it and a single Zinger flying over it. The Krocheads, who are able to fling the Kongs in the air, can help them cross the pit, which is followed by a platform with a Kruncha on it and the letter G above it.


When the monkeys safely reach land from here, they can find Squitter, whom they can ride on. Then they must continue forward, defeating a few Neeks on the way. The group eventually finds a small abyss with the letter N above it. Once this is crossed using the Krochead in the fire, they need to climb up the path, watching out for enemies. There is a short trail of bananas to follow downward. The animals must jump down and collect them, then land on the Krochead and bounce to solid ground. There is a Zinger in the way, so the heroes must be careful. They should then move on, jumping on some red Krocheads on the way to bounce them to the next section of land, while watching out for a Zinger again. Later on, the group should find a large gap. They can choose to enter the barrels nearby and get shot to the other side, or use Squitter's webs to walk across. Either direction, the heroes should end up on solid ground and cross a "No Squitter" sign, which makes Squitter disappear. Finally, the monkeys can bounce off the last Krochead and finish the level.

Donkey Kong Land 2

The Kongs must begin this level by going forward and jumping across the two Krocheads in the fire. After that, they need to continue up and avoid a few different kinds of enemies, such as a Neek, a Klampon, and a Klobber. The monkeys should eventually reach a part of the level where there is a raised piece of land and two Klampons in their way. They must simply defeat these hazards and move on. There is a Kruncha on the way that the Kongs must also watch out for. Then, the apes must hop onto the Krocheads sticking in the fire. The last Krochead bounces both of the Kongs over a Zinger and back to flat land. The group must move on and fight some enemies, where they should see a box with Squitter in it. Once they ride on top of the spider, they need to break open the Star Barrel.

Halfway through the level, the animals must jump across several Krocheads, who eventually bounce them back to land. Then, the group should keep moving east and watch out for Klampons and other enemies on the way. Once this is done, they have to hop on another Krochead and walk up some steep sections of land. Here, they must avoid some enemies and cross the "No Squitter" sign, making Squitter disappear. Without the spider, the Kongs need to continue on, where they jump on more Krocheads and also avoid a Zinger. Land is reached shortly after, but the monkeys then have to jump back on more Krocheads. When the monkeys are back on solid ground, they must keep going east and jump up all the steep hills, then jump down and get on more Krocheads. Afterwords, the small group must move forward and hop off a spring, leading out of the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: If the primates break open a treasure chest located at the beginning of the level, they can find the letter K.
  • O: Immediately after the heroes pass the second DK Barrel, they can find a raised piece of land with a Klampon on it. The letter O is above this piece of land.
  • N: The letter N is located above the first pit form Squitter's Animal Crate.
  • G: Near the end of the level, the Kongs can find the letter G high above a Kruncha, who marches near a large pit that can be crossed with some Auto Fire Barrels.

Bonus Levels

  • Immediately after the second DK Barrel in the level, Diddy and Dixie can find a place with two Klampons and a raised piece of land. There are a few treasure chests in this area. If they break open the chest in front of the raised piece of land, a kannonball is revealed that they must carry ahead with them. After they take the kannonball across a few pits with Krocheads and along a few small platforms with Klampons on them, they come up to a solid platform with a kannon on it. If they load up the kannon with the kannonball and then walk inside of it, they are blasted into a Bonus Level, where they must jump off of several Krocheads in a pit to collect 60 stars placed high in the air. If all of the stars are obtained within 20 seconds, a Kremkoin appears to grab within the remaining time.
  • Shortly after the letter N, the Kongs should find two bananas placed right next to each other immediately after a pit containing Krocheads. Using the Squitter's web abilities, they must climb up to these bananas with some web platforms to find more bananas in the air. If they make their way towards these bananas, a Bonus Barrel is put into view. It leads to a Bonus Level, where the animals can find bananas in the formation of an arrow pointing straight up. They must follow this arrow by using Squitter's special webs to climb up in that direction. The Kremkoin is at the top of the area for them to grab within 20 seconds.
  • Immediately before Squitter's No Animal Sign, a couple of Klampons can be found with a Bonus Barrel above them. The barrel can be reached either with the primates' Team-up move, or with Squitter's web abilities. The special barrel leads to a Bonus Level, where they must use Squtter's special web-creating ability to cross a pit within the time limit of 20 seconds. If Squitter is not with the Kongs when they first enter the bonus, they can find him at the beginning of the Bonus Level. Once the primates cross the pit, they can find a Kremkoin that they must grab with the remaining time to win the Bonus Level.

DK Coin

  • The level's DK Coin is located directly above Squitter's crate. When the Kongs get the spider, they must use his webs to climb upwards to the coin, which is surrounded by many bananas.

Warp Barrel

  • At the beginning of the level, the Kongs should use their Team-up move to throw one another on top of the nearby tunnel that they begin the stage next to. If they use their Team-up move again on this tunnel, they can reach a hidden Warp Barrel that leads them to a Bonus Level, which contains a No Animal Sign and a group of bananas that form an exclamation mark. Once they exit the Bonus Level through the tunnel to the right of the area, they land in the main level on the final Krochead in the level, who is located immediately before the End of Level Target.

Golden Feather (Game Boy Advance version only)

  • After passing the second set of Knocheads, the Kongs can find a treasure chest on the ground. If they throw it at an enemy, such as the nearby Klobber, it breaks open, revealing a Golden Feather. After they collect it once, the feather is replaced by a Banana Bunch in later playthroughs of the course.

Photograph (Game Boy Advance version only)

  • In the area found shortly after the letter N, the heroes can find a Klobber with a camera icon above its head. If they defeat this foe, they are given a photograph of a Klobber for the first page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

Bonus Levels

  • Near the beginning of the level, the Kongs can find two Klampons that march under a formation of bananas that form an arrow pointing to the west. They can discover a Bonus Barrel up in that direction, but it is too high to jump up to. They should briefly leave this area and travel ahead to find Squitter, and then come back. The spider's webs can be used to reach the barrel, which leads to a Bonus Level. In the Bonus Level, the group must use Squitter's webs to reach the other side of a wide abyss within 20 seconds. The Kremkoin is on the other side of the stage, and they must grab it within the time limit in order to complete the bonus successfully.
  • Shortly after passing the letter N, the group can discover a kannonball next to a Klampon. They must carry the ball across some Krocheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level, where they must defeat four Klampons along a curvy path within 20 seconds. If they are all beat within the time limit, a Kremkoin appears at the end of the area to grab with the remaining time.

DK Coin

  • Once the Kongs obtain Squitter, they must use his webs to climb to the right near the top of the area, as directed by a group of bananas that form an arrow. After they pass a Zinger in the air, they come up to the DK Coin.

Gallery

Names in Other Languages

Template:Foreignname