List of Stickers in Paper Mario: Sticker Star
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Stickers are an important element in Paper Mario: Sticker Star. They serve as Mario's one and only method of attacking, and as such there is a wide variety of stickers to attack with. They are also use to puzzle and unlock varies of pathways.
Battle Stickers
There are 96 battle stickers.
# | Image | Name | Description | Sticking Points | Attack Power | Attack Range | Location(s) |
---|---|---|---|---|---|---|---|
01 | Worn-Out Jump | A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it. | ★☆☆☆☆ | Ground/Low Altitude/Air | |||
02 | File:JumpstickerPMSS.png | Jump | Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good. | A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it. | ★☆☆☆☆ | Ground/Low Altitude/Air | |
03 | Shiny Jump | Stomps foes with a fairly strong jump. | A pretty strong and pretty pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
04 | Flashy Jump | Stomps foes with a pretty strong jump. | A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies. | ★★★☆☆ | Ground/Low Altitude/Air | ||
05 | Big Shiny Jump | A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power. | ★★★★☆ | Ground/Low Altitude/Air | |||
06 | Megaflash Jump | A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool. | ★★★★★ | Ground/Low Altitude/Air | |||
07 | Iron Jump | Stomps even spiked foes effortlessly. | As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it. | ★☆☆☆☆ | Ground/Low Altitude/Air | ||
08 | Shiny Iron Jump | Stomps even spiked foes effortlessly with a fairly strong jump. | An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light! | ★★☆☆☆ | Ground/Low Altitude/Air | ||
09 | Flashy Iron Jump | Stomps even spiked foes effortlessly with a pretty strong jump. | A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty? | ★★★☆☆ | Ground/Low Altitude/Air | ||
10 | Big Shiny Iron Jump | A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy. | ★★★★☆ | Ground/Low Altitude/Air | |||
11 | Megaflash Iron Jump | An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle. | ★★★★★ | Ground/Low Altitude/Air | |||
12 | Hopslipper | If you're good, stomps a single foe many times. | The slighty weak attack befitting a slipper, but capable of up to ten jumps if your timing is on. | ★☆☆☆☆ | Ground/Low Altitude/Air | ||
13 | Shiny Hopslipper | If you're good, stomps a single foe many times with a fairly strong jump. | A less-than-powerful attack that can stomp up to ten times using wonderful spring technology. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
14 | Flashy Hopslipper | If you're good, stomps a single foe many times with a pretty strong jump. | A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times! | ★★★☆☆ | Ground/Low Altitude/Air | ||
15 | Big Shiny Hopslipper | An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it. | ★★★★☆ | Ground/Low Altitude/Air | |||
16 | Megaflash Hopslipper | If you're good, stomps a single foe many times with a superstrong jump. | A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate. | ★★★★★ | Ground/Low Altitude/Air | ||
17 | Line Jump | Stomps all foe in a line. Gets progressively weaker and faster with each jump. | An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing. | ★☆☆☆☆ | Ground/Low Altitude/Air | ||
18 | Shiny Line Jump | Stomps all foes in a line with a fairly strong jump. | A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
19 | Flashy Line Jump | A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line. | ★★★☆☆ | Ground/Low Altitude/Air | |||
20 | Big Shiny Line Jump | A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping! | ★★★★☆ | Ground/Low Altitude/Air | |||
21 | Megaflash Line Jump | The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times! | ★★★★★ | Ground/Low Altitude/Air | |||
22 | Flashy Clone Jump | Cloned Marios stomp a single foe. | An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too. | ★★★☆☆ | Ground/Low Altitude/Air | ||
23 | Big Shiny Clone Jump | A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability. | ★★★★☆ | Ground/Low Altitude/Air | |||
24 | Megaflash Clone Jump | An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow. | ★★★★★ | Ground/Low Altitude/Air | |||
25 | Flashy Infinijump | If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping. | An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right. | ★★★☆☆ | Ground/Low Altitude/Air | ||
26 | Big Shiny Infinijump | A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid. | ★★★★☆ | Ground/Low Altitude/Air | |||
27 | Megaflash Infinijump | An attack said to bring enlightenment if you make your mind blank and become one with your jump. | ★★★★★ | Ground/Low Altitude/Air | |||
28 | Worn-Out Hammer | A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either. | ★☆☆☆☆ | Ground/Low Altitude | |||
29 | File:HammerstickerPMSS.png | Hammer | Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones. | A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely. | ★☆☆☆☆ | Ground/Low Altitude | |
30 | Shiny Hammer | Strikes foes with a fairly strong whack. | A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off! | ★★☆☆☆ | Ground/Low Altitude | ||
31 | Flashy Hammer | Strikes foes with a pretty strong whack. | Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage! | ★★★☆☆ | Ground/Low Altitude | ||
32 | Big Shiny Hammer | Strikes foes with a very strong whack. | A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out. | ★★★★☆ | Ground/Low Altitude | ||
33 | Megaflash Hammer | A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED. | ★★★★★ | Ground/Low Altitude | |||
34 | Slaphammer | An attack that strikes from the side. If swung with good timing, it sends the enemies flying. | ★☆☆☆☆ | Ground/Low Altitude | |||
35 | Shiny Slaphammer | A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss. | ★★☆☆☆ | Ground/Low Altitude | |||
36 | Flashy Slaphammer | An attack that only hits a single target, but hits it really hard and might make it dizzy. | ★★★☆☆ | Ground/Low Altitude | |||
37 | Big Shiny Slaphammer | A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing. | ★★★★☆ | Ground/Low Altitude | |||
38 | Megaflash Slaphammer | An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy. | ★★★★★ | Ground/Low Altitude | |||
39 | File:Eekhammersticker.png | Eekhammer | If you're good, strikes a single foe many times. | A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak! | ★☆☆☆☆ | Ground/Low Altitude | |
40 | Shiny Eekhammer | If you're good, strikes a single foe many times with fairly strong whacks. | A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it. | ★★★★★☆☆☆☆☆ | Ground/Low Altitude | ||
41 | Flashy Eekhammer | A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak! | ★★★☆☆ | Ground/Low Altitude | |||
42 | Big Shiny Eekhammer | Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though. | ★★★★☆ | Ground/Low Altitude | |||
43 | Megaflash Eekhammer | If you're good, strikes a single foe many times with superstrong whacks. | A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection. | ★★★★★ | Ground/Low Altitude | ||
44 | Hurlhammer | Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes. | A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it. | ★☆☆☆☆ | Ground/Low Altitude/Air | ||
45 | Shiny Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hit flying foes. | An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
46 | Flashy Hurlhammer | A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets. | ★★★☆☆ | Ground/Low Altitude/Air | |||
47 | Big Shiny Hurlhammer | A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach. | ★★★★☆ | Ground/Low Altitude/Air | |||
48 | Megaflash Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes. | A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here. | ★★★★★ | Ground/Low Altitude/Air | ||
49 | File:BaahammerstickerPMSS.png | Baahammer | Makes all foes kind of sleepy | ★☆☆☆☆ | Ground/Low Altitude | ||
50 | Big Shiny Baahammer | Makes all foes very sleepy. | A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well. | ★★★★☆ | Ground/Low Altitude | ||
52 | Burnhammer | Looses a giant flame on impact, burning most foes. Does not hit or affect all foes. | |||||
54 | Megaflash Burnhammer | Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes. | A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know? | ★★★★★ | Ground/Low Altitude | ||
55 | Chillhammer | Releases a frigid blast, freezing most foes. Does not hit or affect all foes. | A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies. | ★☆☆☆☆ | Ground/Low Altitude | ||
58 | Super Boot | Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up. | N/A | N/A | |||
62 | File:FrogsuitPMSS.png | Frog Suit | Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers. | A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog. | N/A | N/A | |
67 | File:FireflowerstickerPMSS.png | Fire Flower | Throws fireballs at multiple foes. Does not hit or affect some foes. | An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high. | ★★☆☆☆ | Ground/Low Altitude | |
68 | Shiny Fire Flower | Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes. | An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well. | ★★★☆☆ | Ground/Low Altitude | ||
70 | Ice Flower | Throw balls of ice at multiple foes. Does not hit or affect some foes. | A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing. | ★★☆☆☆ | Ground/Low Altitude | ||
71 | Shiny Ice Flower | Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes. | A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage. | ★★★☆☆ | Ground/Low Altitude | ||
73 | File:POWstickerPMSS.png | POW Block | Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | An attack that can crumple grounded foes. You get two chances at it so time it well. | ★★☆☆☆ | Ground | |
74 | Shiny POW Block | Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | An attack that offers higher damage and an elevated crumple rate if you time it well. | ★★★☆☆ | Ground | ||
78 | Flashy Shell | Hits ground-bound foes with a pretty strong sliding shell. | A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing. | ★★★★☆ | Ground | ||
79 | Mushroom | Makes you feel better. Just the thing when you're tired. | An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you! | N/A | N/A | ||
80 | Shiny Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | An item that increases HP more that a regular mushroom. Wait until you're really flagging to use it! | N/A | N/A | ||
85 | Leaf | Unknown use. If you take it to the shop, maybe something good will happen. | A helpful sticker that automatically makes every attack. Excellent and every block successful. | N/A | N/A | ||
86 | Shiny Leaf | A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more. | N/A | N/A | |||
87 | Secret Door | A portable emergency exit that can help you escape most battles. | A door that opens the way to a secret place. This sticker can also be used to flee a battle. | N/A | N/A | ||
88 | Snowball | An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack. | ★★★☆☆ | N/A | |||
89 | Spike Ball | Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes. | A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw. | ★★★☆☆ | N/A | ||
90 | Barrel | Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe. | A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it. | ★★★☆☆ | N/A | ||
94 | Bomb | An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly. | ★★★☆☆ | N/A | |||
95 | File:Sombrerosticker.png | Sombrero | Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe. | A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out! | ★★★☆☆ | N/A | |
96 | Throwing Star | Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe. | A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate. | ★★★☆☆ | N/A |
Thing Stickers
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Although they aren't made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board. In addition, a specific toad in Decalburg will sell things in a manner that is implied to be illegal.