Mystic Forest Plus
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Mystic Forest Plus is the fifth plus world that Mario chases Donkey Kong through in Mario vs. Donkey Kong. This world, again, takes place in a forest. The background is the night version of Mystic Forest. The sun is replaced by a half-moon.
Enemies
- Sleeping Spear Guys (5-1+, 5-5+)
- Fire Piranha Plants (5-2+)
- Bob-ombs (5-3+, 5-6+, 5-DK+)
- Cannons (5-4+, 5-6+)
- Bats (5-5+)
Levels
5-1+
This level has two Sleeping Spear Guys, but no hammers to defeat them. The level has three springs and a conveyor belt that travels from right to left only. There are two red switches that activate a short ladder, two platforms and two blockades. There are also two blue switches that activate another short ladder and a platform. The door is next to a red platform and above a spike pit.
The high score for the level is 19000.
Presents
- Red Present- It is above the only blue platform in the level.
- Yellow Present- It is at the Upper-right side of the level. It can only be reached by Mini Mario.
- Blue Present- It is at the lower part of the level, next to a Sleeping Spear Guy.
Enemies
5-2+
This level consists of two Fire Piranha Plants, which hinder Mario and Mini Mario. The stage also has four springs, it helps Mini Mario to go to higher places. There are several conveyor belts and a switch near the bottom of the stage. There is also a ladder for Mario to reach the middle of the stage. The door is at the top of the level.
The high score for this level is 22000.
Presents
- Red Present- It is below the lowest conveyor belt.
- Yellow Present- It is at the middle part of the level. Below a set of spikes which is below a conveyor belt.
- Blue Present- It is at the top of the level, above a conveyor belt.
Enemies
5-3+
This level is divided into two halves by blocks and three breakable blockades in the middle of the area. The level has two Bob-omb dispensers, a red switch, 2 blue switches and a spring. Mario and Mini Mario is located at the left hand side of the level. Mario needs to use Bob-ombs to break the three blockades in order to reach the right. And press the blue switch which allows Mini Mario to pass the spike pit. The door is below some blockades and next to the pit.
The high score for this level is 18500.
Presents
- Red Present- It is next to a rope which is at the top of the left hand side of the level.
- Yellow Present- It is above the blue switch at the right hand side of the level.
- Blue Present- It is above the spike pit.
Enemies
5-4+
This is a vertical level. It has four Cannons (two nearly at the middle of the level and two at the platforms to the side), 5 springs which allows Mini Mario to gain access to higher places, four sets of conveyor belts and a rope. The level has several platforms which creates gaps for Mario and Mini Mario to jump while avoiding the Cannonballs. Mario starts at the bottom of the level. Mini Mario is located next to the starting point. The door is at the top of the level.
The high score for this level is 19500.
Presents
- Red Present- It is between the first two conveyor belts .
- Yellow Present- It is next to the rope and a cannon.
- Blue Present- It is below the door. The two blocks above it makes Mini Mario the only person to obtain it.
Enemies
5-5+
This is another vertical level. But Mario starts at the top of the level and the door is located at the bottom-left corner of the level above three blocks. The level has several ropes at the top of the level, some at the middle and the bottom section of the level. There are two bat caves at the uppermost section of the level beside the set of ropes. Below the first eight ropes that Mario travels is a spike pit. Mini Mario is at the left hand side of the top section. Below him is a ladder. Between the ladder and the spike pit is a hole which is one block width and allows Mini Mario to go to two conveyor belts travelling to the left such that Mini Mario can go to lower parts of the level. Below the first ladder is a room which can be accessed by Mini Mario only. It has a spring which allows Mini Mario to exit the room. Next to the room is another ladder. There is a Sleeping Spear Guy next to the ropes at the middle of the level. The bottom part of the level has another Sleeping Spear Guy, a rope and a hammer.
The high score for this level is 19000.
Presents
- Red Present- It is next to the bat cave at the top right hand corner of the level.
- Yellow Present- It is inside the room.
- Blue Present- It is next to the rope at the bottom part of the level.
Enemies
5-6+
This is a horizontal level. Mario starts at the bottom right corner of the level next to Mini Mario. Next to them is a ladder which can be activated when the blue switch is pressed. Above them is a yellow switch and some platforms for Mario to go to the swing bar. There is a spike pit below the middle part of the swing bar. Next to the pit are blocks which can be activated by pressing the yellow switch. Below the spikes is a platform which allows access to both parts of the level for Mini Mario (After activating the yellow switch, Mario cannot use the platform as the yellow blocks makes it impossible for him to use). Below the platform are four cannons. For the left hand side of the level, there is a Bob-omb dispenser at the ground. Next to it are two breakable blockades which are horizontally placed and a blue switch. The blue switch activates blocks which acts as steps for Mini Mario to return to higher place. It is next to the breakable blockades. Above the blue blocks is a platform which can be activated after pressing the yellow switch. It makes the gap between the door and the middle platform smaller. So that Mini Mario can reach the door, located above the blue switch.
The high score for this level is 18500.
Presents
- Red Present- It is on the middle platform above the cannons.
- Yellow Present- It is above the spikes.
- Blue Present- It is next to the two breakable blockades.
Enemies
5-DK+
This stage is similar to the one at Mystic Forest. This stage contains six conveyor belts on each side and DK on a high platform in the middle with a switch on it. Again, DK throws red variants of Bob-ombs (that still moves when it is about to explode) on the conveyor belts to the side to try to hit Mario. The main difference between this and the previous battle is that the ground is replaced by six blocks and nine breakable blockades. Below the blocks is a spike pit which causes instant death to Mario. After throwing Bob-ombs to DK four times, the stage is cleared. And Twilight City Plus is unlocked.
The high score for this boss is 20000.