Mario Party 5

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Mario Party 5 is the fifth installment in the Mario Party series. The most notable change in this game is that the shopping system was replaced with the new Orb system.

In Story Mode, a playable character has to face Bowser and the Koopa Kids throughout every stage. Eventually, the character will face Bowser one-on-one.

The game is notable for featuring places and characters that appeared in or resembled places and characters from Paper Mario and Paper Mario: The Thousand-Year Door. The most prominent of these are the Star Spirits.

Story

In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of everyone.

One dreamy night, the Star Guards thought of something.

"Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?"

Eventually, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do!

The Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how this adventure for Mario and his friends both old and new began! Mario Party 5 Manual.

Playable Characters

Returning Playable Characters:

New Playable Characters:

The Mario Party 5 website drove many fans into the inaccurate belief that the game would be about Mario characters running for president, when in fact, it was just a feature of the website.

New features

Mario Party 5 has a few new features. First off, in Story Mode, all the Koopa Kids move at the same time, quickening game play. The point of single player mode is to deplete all of the Koopa Kids' coins by beating them in mini-games.

It also features two whole new modes: Bonus Mode, and Super Duel Mode. In Bonus Mode, players could choose one of three bonus games: Beach Volleyball, Ice Hockey, and Card Party. In Super Duel Mode, one buys vehicle parts using points received by playing mini-games and build a battle vehicle to use in different tournaments or against friends. To unlock all the different parts, one must play all the tournaments and beat certain opponents. There are a total of 44 different parts you can use to customize your vehicle. The last two: Bob-omb Wall and Bowser Punch are unlock after all other parts are purchased. There are five symbols that indicate different aspects of the vehicle's ability:


Red Heart: Health

Green Steering Wheel: Handling

White Boxing Glove: Power

Blue Vehicle Icon: Top Speed

Yellow Vehicle Icon: Acceleration


After the player has made his/her vehicle, there are options he/she have in order to construct it better:

Icon What the Icon Means Effect
Wrench Make improvements Trade the parts of the vehicle
Eye Have a Look See the details of the vehicle
- Battle Start a duel with another person or CPU
Trash Can Delete Throw away the selected vehicle

Body Types

The following is a list of all the parts the player can use:

Free Body Types

Mushroom Body: This body type is standard and has a low defense.

Body Types Costing Five Coins

Heart Body: This body type is sturdy and adorable. Choo-Choo Body: This body type is fast and strong. Star Body: This body type is fast, but not very durable.

Body Types Costing Seven Coins

Spiny Body: This body type is strong, but slow; it has improved offensive abilities. Egg Body: This body type is made of Yoshi eggs, and is able to increase defensive and offensive abilities.

Body Types Costing Ten Coins

Boo Body: This body type is very fast, but weak; it is visible only on radar most of the time. Lakitu Cloud Body: This body type is made of clouds, so it's fast and light, but also rather fragile.

Body Types Costing Fifteen Coins

DK Body: This body type has a higher offensive and defensive rating because it is made of barrels. E. Gadd Body: This body type was designed by Professor E. Gadd; it's very advanced.

Body Types Costing Twenty Coins

Skolar Body: This body type has superior defense against vehicle and bomb attacks; all its other abilities are average.

Engines

Free Engines

Mushroom Engine: This engine is good for learning.

Engines Costing Five Coins

Goomba Engine: This engine offers above-average acceleration and speed. Star Engine: This engine is fast, but hard to handle. Wiggler Engine: This engine is slow, but easy to control.

Engines Costing Seven Coins

Choo-Choo Engine: This engine is extremely fast, but extremely hard to control. Ztar Engine: This engine doesn't have a high top speed, but it has great acceleration and is easy to control.

Engines Costing Ten Coins

Goomba-Trio Engine: This engine is terrible to control, but it has good acceleration and power. Super Wiggler Engine: This engine is great to handle, but doesn't have great speed.

Engines Costing Fifteen Coins

E. Gadd Engine: This engine has excellent speed and control, as it was designed by Professor E. Gadd. DK Engine: This engine is shaped like a banana. Its abilities change from battle to battle.

Engines Costing Twenty Coins

Skolar Engine: This is a great engine that has good control and speed.

Tires

Free Tires

Mushroom Tires: These are basic tires.

Tires Costing Five Coins

Star Tires: These tires are fast, but tough to handle. Goomba Tires: These tires are fairly fast and have good acceleration, but their other abilities are average. Wiggler Tires: These tires are slow, but they handle very well.

Tires Costing Seven Coins

Choo-Choo Tires: These are exceptionally fast tires, but are difficult to control. Spiny Tires: These tires have great control and acceleration, but low top speed.

Tires Costing Ten Coins

Lakitu Cloud: These tires are hovering clouds, so ground conditions don't affect them. Super Wiggler Tires: These tires are very slow, but have great traction.

Tires Costing Fifteen Coins

E. Gadd Jet: Another advanced creation from Professor E. Gadd; it has exceptional control. DK Tires: These tires are made of barrels; their control can be unpredictable.

Tires Costing Twenty Coins

Skolar Tires: These tires have great control over any kind of ground condition.

Weapons

Free Weapons

Mushroom Gun: This gun is small and works well for practice.

Weapons Costing Five Coins

Bob-omb Cannon: These Bob-ombs do major damage, but the fire is briefly delayed. Seed Machine Gun: This gun shoots seeds rapidly, but they don't inflict much damage.

Weapons Costing Seven Coins

Pokey Tower Gun: This gun shoots two bullets that have average power and move diagonally. Piranha Plant: This weapon performs above average and is great for long range combat. Bullet Bill Gun: These Bullet Bills seek out opponents and do average damage.

Weapons Costing Ten Coins

Mr. I Laser: This weapon is a fast laser with good range, but only average firepower. Bowser Breath: This weapon does a great deal of damage, but only at close range targets.

Weapons Costing Fifteen Coins

E. Gadd Cannon: This is yet another top of the line design from Professor E. Gadd, which fires opponent-seeking missiles. DK Gun: This weapon is very powerful, but very heavy.

Weapons Costing Twenty Coins

Skolar Gun: This is a solid weapon.

Weapons Costing Thiry Coins

Bob-omb Wall: This weapon releases a wall of crushing Bob-ombs and raises your machine's speed. Bowser Punch: This weapon gives very powerful punches at close range.


Super Duel Battles

The player can choose the battle from the garage menu, but only Battle Competition on easy and normal are available at the start. In order to unlock the rest, the player must complete each game as it opens on the normal or hard level. If the player loses any game, he/she has to start the tournament over.

Battle Competition The goal of this 90 second game is to eliminate the opponent. If nobody wins, the battle starts over. The player must fire his/her weapon at the other player and keep moving to avoid opposing attacks.

Flag Competition In this game, the object is to collect three flags before the opposing player does. This is also a 90 second game; the game restarts if nobody collects three flags. Although hitting the opposing player will slow him/her down, attacking the opposing member is not the goal of the game.

Robot-Rabbit Competition This time the goal is to wipe out three Robot-Rabbits before the opposing player does. Again, the player can shoot and slow down the opposing member. The Robot-Rabbits are very fast and can tunnel underground.


This new installment to the Mario Party series comes with new mini-games, characters, and maps.;Toad, Boo, and Koopa Kid are playable characters. In this game, Donkey Kong is only a playable character in Super Duel Mode once one unlocks him. In party mode, he now shows up on Donkey Kong spaces and either gives the players coins, stars, or starts a Donkey Kong mini-game which involve collecting bananas for a predetermined amount of coins.

The game was also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, utilized pre-rendered backgrounds, which were static and limited in their presentation. As a result all subsequent Mario Party titles, with the exception of "Mario Party Advance" on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.

Mini-games

Main article: Mario Party 5 (mini-games)

Boards

Capsules

Below is a list of the 28 capsules in Mario Party 5.

Music

The music in Mario Party 5 was composed by Aya Tanaki. It is somewhat significantly different from the other Mario Party games--including its sequels--in that the music sounds sophisticated and (despite being synthesized as in all Mario Party games) has the illusion of being played by a professional symphony orchestra. This may be caused by the use of sounds that sound like true instruments, especially the harpsichord. This apparently didn't catch on, however, as Aya Tanaki has not composed any other Mario Party game, and Mario Party 6 and Mario Party 7 returned to the style of Mario Party 4.

Trivia

Artwork

Miscellaneous Artwork

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