Tower

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 19:59, November 14, 2009 by NMRodo (talk | contribs) (Rewrote first paragraph.)
Jump to navigationJump to search

Towers are are a type of level appearing in New Super Mario Bros. and New Super Mario Bros. Wii. They are more or less the equivalent of the Fortresses from Super Mario Bros. 3 and Super Mario World. Unlike Fortresses, in which the player may have to progress from left to right or vertically, Towers exclusively feature vertical direction. One appears midway through every world of both games (except for World 6 and World 8 in New Super Mario Bros., which have two). The challenge of Towers generally depends more on traps and obstacles than enemies.

New Super Mario Bros. Boss Fights

At the end of every tower, there is a boss fight with Bowser Jr. Every fight is different in some way, as follows:

World 1: The fight is extremely simple, with no obstacles and a weak Bowser Jr.

World 2: The fight is a bit harder, since Bowser Jr. can jump, and there is quicksand.

World 3: Bowser Jr. can still jump, and the fight is above water.

World 4: Bowser Jr. changes his tactic; this time, he throws Koopa Shells which need to be tossed back.

World 5: Bowser Jr. doesn't throw Shells, but the fight is on a pillar of ice over a bottomless pit.

World 6: In the first tower, the fight is on a see-saw above a floor of spikes. In the second tower, the fight is on another see-saw above lava, with Bowser Jr. throwing shells.

World 7: Bowser Jr. throws shells, and the fight is on moving platforms.

World 8: The first tower's fight is like a small obstacle course, with Rocket Engines and moving platforms, plus Jr. throws shells. The last tower's fight is on yet another pillar above lava (complete with Podoboos this time), still with shell-throwing added.

New Super Mario Bros. Wii Boss Fights

Template:Newsubject-section

At the end of every tower, there is a boss fight with the Koopaling of that world. After defeating them, they flee to the castle at the end of their respective world for a rematch. The fights are as follows:

World 1: The fight is extremely simple, with small bottomless pits on each side of the room and a weak Larry Koopa.

World 2: Roy Koopa has a fight which is over a pit of quicksand.

World 3: The fight is on a floor of ice with two bottomless pits on each side, and Lemmy Koopa creates balls that attempt to knock the players down said pits.

World 4: Wendy O. Koopa has a fight in a small room, similar to both her original fight in Super Mario Bros. 3 and Bowser Jr. in New Super Mario Bros.

World 5: Iggy Koopa's battle has three shifting platforms.

World 6: Morton Koopa Jr. has his fight over a pit of lava, with Podoboos jumping in each side of the pit.

World 7: Ludwig von Koopa's battle has bottomless pits on each side like Larry Koopa.

World 8: The Player will fight Kamek himself with platforms coming in from the right of the room.

Image Gallery