Talk:Palette swap

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I feel this article should be deleted because it's not clear and precise on what it means by "palette swap," which is a hardware limitation with all of the examples provided, since the NES was known for that, not a gameplay mechanic. The Super Mario examples of palette swaps can go on the Nintendo Entertainment System page for reader convenience instead, since it'd perfectly describe the NES hardware. If one is talking about color varieties of enemies, objects, etc., that's not a "palette swap" either, that's just things that happen to exist in color variation. Super Mario RPG (talk) 15:05, June 5, 2024 (EDT)

I thought this was about palette swaps from playable characters. Not in the sense of Luigi in Mario Bros. (which isn't even mentioned here despite the article talking about that game), but more in the sense of what Mario Golf and Super Smash Bros. have. ArendLogoTransparent.pngrend (talk) (edits) 15:09, June 5, 2024 (EDT)
Yeah, true, there's those, but the article fails to discern old hardware limitations from intentional palette swaps. Super Mario RPG (talk) 15:11, June 5, 2024 (EDT)