Sandbox details

My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing   at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

  Digging with Professor Toad (see Partner duplication)

  Reading the Sea Chart

  Opening the Item Menu

  Talking with Olivia

Effects

Weapon slot manipulation

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing   will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and #32CD32 moves. Finishing the layout will briefly show green moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3      
 
Paper / Paper M / Paper L      
 
Gold      
 
BOOTS KURIBOO        
 
MEKAKOOPA  
 
BTL_ZAKO_ITEM_L

UNUSED ?
     
 
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
  HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammer 

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


Objects

 

NOTE: Using some placeholder images

A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see here.

Beneficial objects

Name Image Effect
Navigation objects
Colored floor    Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in The Dotwood Tree.
Door   Usually featuring a large star in the center, doors lead between different areas or rooms. The Dimensional Doors allow access to various locations from the Flipside and Flopside Towers. Larger doorways called Space Gates require Squirps' help to unlock.
Elevator   Elevators can be used to traverse between floors in Flipside, Flopside, and Fort Francis. Red arrow buttons mark the locations of elevators in the former two towns.
Flipping rectangles   When standing in the red squares, Mario and co. will be passed off between multiple flipping rectangles before being dropped off at another point.
Jump platform    Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
Jump-over cloud   Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named Cyrrus can launch Mario and Co. much higher once given a Red Apple.
Ladder   Flat objects which the player can use to climb to higher areas. Bowser is unable to climb these whenever he attempts to.
Lift   Floating platforms in a variety of sizes that help with navigating certain areas.
Minecart   A wheeled vehicle which can be ridden along the tracks in the Floro Caverns.
Sign   Provides helpful information pertaining to the area. Signs near both Merlon and Nolrem's houses list in-game statistics.
Squarp hole   Kaleidoscopic wormholes used to navigate between areas of Outer Space.
Warp Pipe   Pipes used for traveling between certain areas. Welderberg can build blue pipes, which serve as shortcuts to the Pit of 100 Trials entrances in both Flipside and Flopside, and between the Second Floor of both cities.
Blocks and containers
? Block   Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some ? Blocks are hidden, or disguised as brick blocks.
Brick block   Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as Hard Blocks, with their true form visible in 3-D. Bricks found in the Flipside and Flopside Pits of 100 Trials are indestructible.
Cloud Block   Cloud-shaped blocks that serve as platforms. They are only found in the skies of Mount Lineland.
Coin Block   Rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
Flip block   Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
Gravity Switch    Flat black blocks with white outlines and symbols. When struck these alter the direction of gravity for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
Heart Pillar   Pillars scattered around Flipside and Flopside, which house the Pure Hearts and must be visited to unlock each Dimensional Door.
Save Block   Colorful blocks which open a prompt to save game progress when struck.
Star Block   Larger blocks found at the end of most levels. Striking one from below begins the END OF CHAPTER cinematic, before advancing to the next level or returning to Flipside or Flopside.
Throw block   A throwable block requiring Thoreau's ability to lift. These blocks are used in various puzzles.
Treasure chest   Treasure chests contain Important Things, items, or keys. The bigger variants typically contain Pixls or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
Miscellaneous
Bomb   A bomb that Boomer can transform into, useful for destroying cracked walls, enemies and other objects. Ninjoes and related enemies can transform into decoy bombs when attacked.
Hammer   A hammer summoned when using Cudge's ability. This deals x2 the character's attack and can break Yellow blocks.
Dark Prognosticus   The book of prophecies which Count Bleck follows to summon the Chaos Heart and destroy all worlds.
Light Prognosticus   A book of prophecies created by the Tribe of Ancients to combat the negative fortellings of the Dark Prognosticus.

Obstacles

Name Image Description Locations
! Switch   Switches trigger various events when hit or jumped on and are often involved in puzzles.
Cracks   Walls or other objects with visible cracks in them can be blown up using Boomer's ability.
Floor barricade   These can be broken with Boomer or Thudley.
Lever   Levers which control the water level in the tunnels beneath the River Twygz. The Underwhere
Lock   These can be found on certain doors, requiring the appropriate key to be unlocked. Flipside
Flopside
Yold Ruins
Fort Francis
Woah Zone
Floro Caverns
The Underwhere
The Overthere
Castle Bleck
Post   Using Thudley on these posts can pound them into the ground or in some cases pull them out. Flipside
Flopside
The Tile Pool
Dotwood Tree
Stone block   Large pushable blocks found in the tunnels beneath the River Twygz. They can be used to reach higher areas while the water is drained. The Underwhere
Yellow block   Blocks which require Cudge to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D. Gap of Crag
Floro Caverns
Flopside