Bosses

Enemies from NSMB

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are not individually listed in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.

Image Name Description Levels Pts. New
First Last
  Goomba Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. World 1-1 World 8-6 200
  Paragoomba This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. World 2-4 200
  Mini Goomba This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. World 3-A World 8-4 200
  Koopa Troopa (Green) A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. World 1-1 World 8-7 200
  Koopa Troopa (Red) The red-shelled Koopa Troopa turns around when its reaches the edge of a platform. World 1-1 World 8-7 200
  Koopa Troopa (Blue) Ground pounding a Blue Koopa makes Mario gain his Shell power. Ice 200
  Koopa Paratroopa (Green) This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. World 1-4 World 8-7 200
  Koopa Paratroopa (Red) TBW World 2-A World 8-7 200
  Climbing Koopa (Green) TBW World 3- Tower 200
  Climbing Koopa (Red) TBW World 3- Tower 200
  Lakitu Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. World 2-2 World 6-A 1000
  Spiny Egg Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena. World 2-1 World 7- Castle 200
  Spiny These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. World 2-1 World 8-6 200
  Buzzy Beetle Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs. World 5-C World 6- Tower 200
  Spike Top Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them. World 5-2 World 8- Tower 200
  Dry Bones One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. World 1- Tower World 8- Bowser's Castle 200
  Super Dry Bones A big Dry Bones. Requires a Ground Pound to cause it to fall apart. World 5- Castle World 6- Tower 200  
  Hammer Bro Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. World 2-4 World 8 1000
  Fire Bro A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it. World 8-7 1000
  Boomerang Bro A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. World 2-5 World 8-7 1000
  Sledge Bro A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. World 8-7 1000
  Pokey A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. World 2-1 200
  Piranha Plant This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. World 1-2 World 7-A 200
  Super Piranha Plant A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs. World 2-3 World 6-B 200
  Venus Fire Trap A Piranha Plant that spits fireballs. Defeated with fireballs. World 2-6 World 6-3 200
  Blockhopper Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. World 2-5 200  
  Cheep-Cheep A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. World 1-A World 8-3 200
  Mega Cheep-Cheep A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. World 3-1 200
  Deep-Cheep A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. World 6-5 200  
  Mega Deep-Cheep A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. World 6-5 200  
  Cheep-Chomp A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. World 3-1 200
  Spike Bass A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. World 2-A World 3-C 200  
  Skeeter This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. World 3-A World 8-2 200  
  Sushi Long sharks that are defeated by fireballs. They only appear in 1-A. World 1-A 200
  Blooper Swims in an irregular manner. Can be defeated by fireballs or invincibility. World 3-3 200
  Blooper Nanny Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. World 3-3 200
  Unagi An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. World 4-3 World 8-3 200
  Mega Unagi A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. World 4-3 World 8-3    
  Whomp Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. World 3- Castle 200
  Big Whomp Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. World 3- Castle 200  
  Thwomp Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. World 4- Castle World 8- Bowser's Castle 200
  Super Thwomp A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. World 4- Castle World 8- Bowser's Castle 200
  Flame Chomp Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. World 7-1 200
  Podoboo Lava balls that jump out of lava. World 1- Castle World 8- Bowser's Castle  
  Fire Snake An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. World 2-5 200
  Boo Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells. World 3- Ghost House World 8-1 200
  Balloon Boo Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. World 4- Ghost House 200  
  Broozer Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. World 5- Ghost House World 5-C 200  
  Splunkin Walking Jack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. World 3- Ghost House World 8-1 200  
  Swoop This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. World 2-3 World 5-2 200
  Moneybags A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom. World 5-2 World 6-3 200
  Crowber Swoops at high speeds at Mario. It is defeated with any attack. World 8-1 200  
  Bob-omb Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. World 4-5 World 7-5 200
  Kab-omb A Bob-omb that lights and explodes when touched by volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. World 8-8 200  
  Scuttlebug This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. World 4-1 World 8-4 200
  Squiggler A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. World 7-A 200  
  Wiggler Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. World 4-4 World 7-3 200
  Amp An electric enemy. Can be destroyed with a Mega Mushroom or Starman. World 3- Tower World 7- Castle 200
  Chain Chomp It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. World 6-6 200
  Bullet Bill It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. World 2- Castle World 8-1 200
  Banzai Bill An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. World 7-5 World 8-1 200
  Snailicorn Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs. World 5-3 World 5-B 200  
  Snow Spike The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. World 5-1 200  

Obstacles from NSMB

Bosses from NSMB

Image Name Description Levels
First Last
  Bowser Jr. Bowser Jr. is fought in all towers and in World 8- Bowser's Castle. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. World 1- Tower World 8- Bowser's Castle
  Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. World 1- Castle World 8- Bowser's Castle
  Mummipokey Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. World 2- Castle
  Cheepskipper Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. World 3- Castle
  Mega Goomba Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. World 4- Castle
  Petey Piranha Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. World 5- Castle
  Monty Tank Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. World 6- Castle
  Lakithunder Mario should jump on him three times when he swoops down. World 7- Castle
  Dry Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge. World 8- Castle
  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 114–15.
  2. ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 14–19.