Donkey Kong Land 2

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Donkey Kong Land 2
Donkey Kong Land 2 boxart
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Game Boy, Virtual Console (Nintendo 3DS)
Release date Game Boy:
USA September 23, 1996[1]
or September 30, 1996[2]
Australia October 1996[3]
Europe November 1996[4]
Japan November 23, 1996
Virtual Console (3DS):
Japan April 16, 2014
Europe October 23, 2014
Australia October 24, 2014
USA February 26, 2015
Language(s) English (United States)
Japanese
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Format
Game Boy:
Game Pak
Nintendo 3DS:
Digital download
Input
Game Boy:
Nintendo 3DS:
Serial code(s) USA DMG-ADDE-USA
Europe DMG-ADDP-EUR (ADDE)
Australia DMG-ADDP-AUS (ADDE)
Japan DMG-ADDJ-JPN

Donkey Kong Land 2, also referred to as Donkey Kong Land 2: Diddy's Kong Quest,[5] is a platform game developed by Rareware and published by Nintendo for the Game Boy in 1996. It is a sequel to Donkey Kong Land and a predecessor to Donkey Kong Land III. Like its predecessor, the game features a yellow cartridge and special features for the Super Game Boy. The game has a special banana border when played on a Super Game Boy. The game is very similar to its counterpart title, Donkey Kong Country 2: Diddy's Kong Quest. While it has the same storyline, areas, and setting, each level received a new layout. The game also stars Diddy Kong and Dixie Kong.

The game was eventually rereleased on the Nintendo 3DS's Virtual Console in Europe in April 2014, in Japan and Australia in October 2014, and later in February 2015 for North America.

StoryEdit

 
The Kongs at the first world, Gangplank Galleon, from the Crocodile Isle map

The story is essentially a retelling of the events in Donkey Kong Country 2: Diddy's Kong Quest.[6] Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong and in exchange for Donkey Kong's safe return, the Kremlings demand the banana hoard. Diddy and Dixie decline and head on a journey on Crocodile Isle to rescue Donkey Kong.

Diddy and Dixie travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. The Kongs eventually reach Stronghold Showdown at the peak of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. There, the Kongs encounter Kaptain K. Rool. They engage in battle, and the Kongs eventually defeat the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, Donkey Kong knocks him out of his ship, sending him into the ocean.

Even after freeing Donkey Kong, both Diddy and Dixie must pay 47 Kremkoins to Klubba to enter the Lost World. After completing the world, the mouth of the stone crocodile head opens. Diddy and Dixie go inside and battle Kaptain K. Rool again. The Kongs eventually defeat Kaptain K. Rool another time and then flee from Crocodile Isle. From a distance, Diddy, Dixie, and Donkey Kong watch as Crocodile Isle sinks into the ocean.

GameplayEdit

 
Dixie runs to a Neek

Diddy and Dixie are the two playable characters, and the player can only control one Kong on screen at a time. Both Kongs share some basic abilities such running, jumping, and swimming, and they are both able to climb ropes and hang from hooks. Diddy is able to perform a cartwheel and is faster than Dixie, although he has trouble traveling across large abysses. The main difference with Dixie is her Helicopter Spin, which allows her to whip enemies and slowly fall or glide in midair. Diddy holds a barrel in front whereas Dixie holds it above herself with her ponytail. If both Kongs are in play, and the leader is hit by an enemy or hazard, the game automatically switches to the other Kong. If either Kong is missing their partner and gets hit by an enemy or hazard, they lose a life.

The game progression works the same as in other Donkey Kong Country series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a Kong Kollege, where Wrinkly Kong can save the player's progress, and a Funky's Flights, where Funky Kong leases his Biplane Barrel for the Kongs to travel into another world.

There are either one or two Bonus Barrels in every level and one of Cranky's Video Game Hero Coins. Each Bonus Barrel leads to a Bonus Level, where the Kongs must complete an objective to obtain a Kremkoin. Some Bonus Levels can be accessed if the Kongs carry a kannonball into a kannon. Once the Kongs have collected every Kremkoin, they can access the Lost World. Video Game Hero Coins help improve Diddy's rank in Video Game Heroes. Kremkoins and Video Game Hero Coins are both necessary for 100% completion of the game.

Some levels have an Animal Barrel, which transform the Kongs into the pictured Animal Friend. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as Squawks, who can fly up vertical paths. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and an item is rewarded.

CharactersEdit

Playable charactersEdit

Image Name Description
  Diddy Kong Diddy is the main protagonist of the game. He goes on an adventure with Dixie to rescue Donkey Kong.
  Dixie Kong Dixie is the girlfriend and sidekick of Diddy. Her Helicopter Spin allows her to glide across pits.

Supporting charactersEdit

Image Name Description
  Wrinkly Kong Just like in Donkey Kong Country 2, Wrinkly runs the Kong Kollege. Unlike the previous game, Wrinkly no longer offers advice, but she still saves the player's game. In each world, Wrinkly at first saves the game at no cost, but subsequently prices it at two Banana Coins.
  Funky Kong Like Wrinkly, Funky returns with the same role as in Donkey Kong Country 2. He operates Funky's Flights, where the Kongs can pay two Banana Coins to use the Funky Barrel and travel around the Crocodile Isle map to select a world which they have visited already. It is the only game of the Donkey Kong Land series that Funky appears in.
  Donkey Kong Donkey Kong was kidnapped by Kaptain K. Rool, who demands the Kongs give the banana hoard to him. Diddy and Dixie go on an adventure to rescue Donkey Kong.

Animal FriendsEdit

Image Name Description
  Clapper Depending on which level he is in, Clapper the seal has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
  Enguarde Enguarde the swordfish is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a superstab to charge quickly underwater.
  Rambi Returning from Donkey Kong Land, Rambi the rhino retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a supercharge.
  Rattly Rattly the rattlesnake has the ability to jump high. He bounce off most enemies, including Zingers, and perform a superjump if the player holds down   and releases it.
  Squawks Squawks the parrot appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. A relative of his is usable in a single level, Parrot Chute Panic, and cannot fly up or attack foes, slowly descending when grabbed onto. Squawks and his relative have the same sprite because of the Game Boy's monochrome graphics.
  Squitter Squitter the spider is a companion who can defeat enemies with his web projectiles and can create web platforms to jump on.

EnemiesEdit

KremlingsEdit

Image Name Description First level appearance Last level appearance
  Kaboing These enemies have two peg legs, making them repeatedly hop up and down as they move around. The Kongs can defeat a Kaboing by either jumping on it or cartwheeling into it. Gangplank Galley Animal Antics
  Kannon These large, cannon-wielding enemies shoot kannonballs and barrels to attack the Kongs. Kannons can be defeated by either a jump attack or a roll attack. Kannon's Klaim Chain Link Chamber
  Klampon Similar to Klaptraps, Klampons repeatedly move their jaws up and down, attempting to bite the Kongs. Diddy or Dixie can defeat a Klampon with a jump attack but rolling into them results in the Klampton biting the Kong and thus hitting them. Hothead Hop Fiery Furnace
  Klank Klanks return in Donkey Kong Land 2 even though a similar enemy, Kutlasses, do not. Klanks ride in a Roller Coaster and only appear in one level, where Diddy and Dixie must race by them to the finish. Klanks can be defeated by a jump attack, but if hit from behind, they get a small boost. Rickety Race
  Klinger Klingers repeatedly climb either ropes or chains and then slide down. The Kongs can use a barrel to defeat a Klinger. Mainbrace Mayhem Toxic Tower
  Klobber Klobbers are common enemies who hide in barrels to disguise themselves. When Diddy and Dixie approach a Klobber, it pops out of the barrel, attempting to push the Kongs into an enemy or a pit. Diddy or Dixie can jump on a Klobber to push it back inside its barrel. They can defeat a Klobber picking up the barrel it is inside and throwing it. Pirate Panic Fiery Furnace
  Klomp Klomps are basic Kremling grunts who can be defeated by either a jump attack or a roll attack. Pirate Panic Web Woods
  Klubba Klubba is an enormous musclebound Kremling who guards the Lost World until all 47 Kremkoins are collected and paid to him. Klubba's Kiosk
  Krockheads Krockheads are, as their name suggests, crocodile heads that stick out of the lava or water. Diddy and Dixie can use them as platforms to get across. In some levels, Krockheads only appear above water briefly before sinking in the water. The Kongs are sometimes required to use Krockhead Barrels to make them rise to the surface. Hothead Hop Fiery Furnace (only in a Bonus Level)
  Krook When the Kongs encounter a Krook, it throws a hook on its hand. If the Kongs avoid being hit by the hook, it returns to Krook like a boomerang. The Kongs can defeat them by either jumping or rolling into it. Squawks's Shaft Toxic Tower
  Kruncha Krunchas are muscular Kremlings who move back and forth in area. If Diddy or Dixie jump on a Kruncha, it gets enraged and moves back and forth rapidly. It calms down after a few seconds. Krunchas can only be defeated by a barrel or an Animal Friend attacking it. Mainbrace Mayhem Klobber Karnage

Other enemiesEdit

Image Name Description First level appearance Last level appearance
  Click-Clack Click-Clacks are large beetles who move along the ground. Diddy or Dixie must jump on them twice to defeat them. When the Kongs first jump on a Click-Clack, it flips over. While the Click-Clack is flipped over, the Kongs can pick it up and throw it at other enemies. If the Kongs do not pick up the flipped over Click-Clack, it gets back up after a few seconds. Mainbrace Mayhem Gusty Glade
  Flitter Flitters are dragonflies who often fly above large pits, often in a group. The Kongs must jump from Flitters to get across a gap. When they jump on a Flitter, it gets defeated. Topsail Trouble Animal Antics
  Flotsam Flotsams are stingray enemies who swim in the water. They can only be defeated by Enguarde's stab attack. Lockjaw's Locker Arctic Abyss
  Lockjaw Lockjaws are piranha enemies. Upon noticing the Kongs, Lockjaw lunges itself at them, attempting to bite them. They can be defeated by Enguarde. Lockjaw's Locker Arctic Abyss
  Necky These small bird enemies appear in the corner of the screen and swoop as the Kongs approach them. Diddy or Dixie can avoid Necky by jumping over it. The Kongs can defeat a Necky by jumping on it. Kannon's Klaim Kreepy Krow
  Neek Neeks are rats that move back and forth on land. They are one of the most basic enemies aside from Klomps. The Kongs can defeat Neeks by either rolling into them or jumping on them. Pirate Panic Animal Antics
  Puftup Puftups are pufferfish who inflate when the Kongs approach them. Some explode, causing four of its spikes to shoot in each direction. The Kongs must avoid being hit by the spikes. Puftups can only be defeated by Enguarde. Lava Lagoon Arctic Abyss
  Screech Squawks gets in a race against Screech during the level, Screech's Sprint. Screech has no form of attacks unlike other enemies, and cannot be defeated. Screech's Sprint
  Shuri Shuri are starfish enemies who spiral as they move toward the Kongs. If Diddy or Dixie get hit by a Shuri, they get injured. Like other underwater enemies, Shuris can only be defeated by Enguarde. Lockjaw's Locker Arctic Abyss
  Spiny Spinys are porcupines that are invulnerable to most attacks due to the quills on their back. If Diddy or Dixie touch a Spiny's quills, they take damage. They can defeat Spiny by rolling into them from the front or by throwing an object at them. Hornet Hole Animal Antics
  Zinger These wasps are one of the most common enemies in the game. Zingers are often in midair but sometimes appear on the ground. The Kongs cannot defeat Zingers by themselves and always take damage if they get in contact with one. Zingers can only be defeated if the Kongs throw an object at them or by an Animal Friend. Hornet Hole Animal Antics

BossesEdit

Image Name Description First level appearance Last level appearance
  Krow Krow is a large Mini-Necky and the first boss of the game. He is located at the crow's nest of the Gangplank Galleon. Krow attacks by throwing eggs at the Kongs. Sometimes an egg lands on the mast below, and the Kongs can attack Krow by throwing the egg at him. After being hit a number of times, Krow is defeated. Later, the ghost of Krow is encountered at the end of Gloomy Gulch, as the fourth boss. The boss battle is different than the first battle, but he is attacked the same way. Krow sends several Mini-Neckys after the Kongs until an egg falls to the ground. The Kongs must pick it up and throw it at Krow to attack him. After being hit, Krow travels up higher into the level, and the Kongs must chase him by jumping from hooks and climbing ropes. After four hits, Krow is defeated again. Krow's Nest Kreepy Krow
  Kleaver A large sword encountered at the end of Krem Cauldron, as the second boss of the game. He attacks by shoots fireballs at the Kongs. Sometimes, he shoots a barrel, which the Kongs can break to release a kannonball. The Kongs can attack Kleaver by throwing a kannonball at him. After this, Kleaver chases Diddy and Dixie over a large gap filled with lava. As the battle progresses, Kleaver's attacks become faster and more powerful. After taking enough hits from a kannonball, Kleaver is defeated. Kleaver's Kiln
  King Zing King Zing is the third boss, fought at the end of Krazy Kremland. He is a large Zinger who is fought within a beehive. During the boss battle, the Kongs transform into Squawks, who must spit nuts at King Zing's stinger to attack him. After a few hits, King Zing moves much faster and summons regular Zingers to attack Squawks. After being hit a few more times, King Zing is defeated. King Zing Sting
  Kaptain K. Rool Kaptain K. Rool is the leader of the Kremlings and the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which are spiked. He also slides between corners in an attempt to hit the Kongs. K. Rool sometimes shoots a barrel at the Kongs, and they must jump on the barrel to reveal another kannonball. The kannonball can then be thrown into Kaptain K. Rool's cannon, causing it to backfire. After enough times, K. Rool is defeated. Kaptain K. Rool is fought again in the Lost World, where his attacks are longer and faster. This time, Kaptain K. Rool is defeated from only kannonball being thrown into his blunderbuss. K. Rool Duel Krocodile Kore

Items and objectsEdit

Image Name Description
  Banana Floating fruit found in every level. When 100 are collected, the player is granted one extra life.
  Banana Bunch A bunch of bananas which provide ten bananas to the Kongs when collected. They are less common than regular bananas.
  Banana Coins Currency that can be spent at the Kong Kollege or Funky's Flights.
  Cranky's Video Game Hero Coins These are large, golden coins with the "DK" logo on them. One of Cranky's Video Game Hero Coins is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the Video Game Heroes contest. Video Game Hero Coins are required for 100% completion.
  Crates These are objects that Diddy and Dixie can pick up and throw at enemies.
     KONG Letters A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an extra life.
  No Animal Sign A sign that appears in every level with an Animal Friend. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and leaves an item behind.
  Treasure chest Treasure chests are similar to crates as they can be picked up and thrown.
  Extra Life Balloon By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life.

BarrelsEdit

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Light Barrel

Image Name Description
      Animal Barrels Barrels that transform the Kongs into the Animal Friend who is displayed on the barrel. For example, jumping into an Animal Barrel depicting Rambi's face transforms the Kongs into Rambi.
  Barrels Barrels can be picked up and thrown like crates, except barrels roll on the ground and defeat multiple enemies along the way. They break when hitting into a wall.
  Barrel Kannons A type of barrel with an opening on the top. The Kongs can jump into the opening and blast in the direction the Barrel Kannon is facing.
  Bonus Barrels Special barrels that will transport the Kongs to a Bonus Level.
  DK Barrels If a Kong touches a DK Barrel, the other Kong is returned into the game. Unlike the Donkey Kong Country games, all DK Barrels are found in midair. If both Kongs are present, the DK Barrel does nothing. Unlike Donkey Kong Land, there is an icon in the bottom right corner to indicate which Kongs are available.
  Exclamation Point Barrels Special barrels that make the Kongs invincible temporarily.
Light Barrels Exclusive to Glimmer's Galleon are Light Barrels, which Diddy or Dixie can swim into to temporarily illuminate the entire level, allowing them to see the path forward.
  Rotatable Barrels Similar to the Barrel Kannons, except the player can control the direction that it aims in.
  Star Barrels A Star Barrel appears in every level as a checkpoint. By activating it, if the Kongs lose a life, they can continue the level from where the Star Barrel was activated.
  TNT Barrels Explosive barrels that detonate upon impact with an enemy or the ground.

LevelsEdit

Donkey Kong Land 2 features most of the same worlds from Donkey Kong Country 2: Diddy's Kong Quest except Krem Cauldron, which is a fusion of Crocodile Cauldron and Krem Quay. Most of the levels have the same name but their layouts are different. Two levels from Donkey Kong Country 2 were replaced with a loosely related counterpart: Haunted Hall with Krazy Koaster, and Castle Crush with Dungeon Danger. There are 39 levels and 7 boss levels in the game.

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 1 Ship deck Snakey Chantey
2 Mainbrace Mayhem 1 Ship mast Lockjaw's Saga
3 Gangplank Galley 1 Ship deck Lockjaw's Saga
4 Lockjaw's Locker 0 Ship hold Lockjaw's Saga
5 Topsail Trouble 1 Ship mast Lockjaw's Saga
6 Boss level: Krow's Nest 0 Ship mast Crocodile Cacophony
Krem Cauldron
# Level Bonus Areas Type of level Music theme
7 Hothead Hop 2 Lava Hot Head Bop
8 Kannon's Klaim 1 Mines Hot Head Bop
9 Lava Lagoon 2 Ship hold Lockjaw's Saga
10 Redhot Ride 1 Lava Hot Head Bop
11 Squawks's Shaft 2 Mines Hot Head Bop
12 Barrel Bayou 2 Swamp Bayou Boogie
13 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
14 Krockhead Klamber 1 Swamp Bayou Boogie
15 Rattle Battle 1 Ship deck Lockjaw's Saga
16 Slime Climb 1 Ship mast Lockjaw's Saga
17 Boss level: Kleaver's Kiln 0 Lava Crocodile Cacophony
Krazy Kremland
# Level Bonus Areas Type of level Music theme
18 Hornet Hole 1 Hive Flight Of The Zinger
19 Target Terror 2 Roller coaster Disco Train
20 Bramble Blast 2 Brambles Stickerbush Symphony
21 Rickety Race 0 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Mudhole Marsh 2 Swamp Bayou Boogie
24 Rambi Rumble 2 Hive Flight Of The Zinger
25 Boss level: King Zing Sting 0 Hive Crocodile Cacophony
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
26 Ghostly Grove 1 Forest Bayou Boogie
27 Krazy Koaster 1 Roller coaster Disco Train
28 Gusty Glade 2 Forest Bayou Boogie
29 Parrot Chute Panic 2 Hive Flight Of The Zinger
30 Web Woods 1 Forest Bayou Boogie
31 Boss level: Kreepy Krow 0 Ship mast Crocodile Cacophony
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
32 Arctic Abyss 2 Ice In a Snow-bound Land
33 Windy Well 1 Mines Hot Head Bop
34 Dungeon Danger 2 Castle Krook's March
35 Clapper's Cavern 1 Ice In a Snow-bound Land
36 Chain Link Chamber 2 Castle Krook's March
37 Toxic Tower 1 Castle Krook's March
38 Boss level: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
39 Screech's Sprint 1 Brambles Stickerbush Symphony
Run, Rambi! Run!
40 Boss level: K. Rool Duel 0 Castle Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
41 Jungle Jinx 1 Jungle Stickerbush Symphony
42 Black Ice Battle 1 Ice In a Snow-bound Land
43 Fiery Furnace 1 Lava Hot Head Bop
44 Klobber Karnage 1 Jungle Stickerbush Symphony
45 Animal Antics 1 Jungle Stickerbush Symphony
46 Boss level: Krocodile Kore 0 Lava Crocodile Cacophony

Version differencesEdit

Regional differencesEdit

The Japanese version has various differences from international releases:

  • The title was changed to Donkey Kong Land: Diddy's Kong Quest. This is not to be confused with the English Donkey Kong Land, which was also renamed in Japanese (to Super Donkey Kong GB).
  • As with Donkey Kong Country 2, various enemies have different names in Japanese:
  • While Krazy Koaster and Dungeon Danger were given new names in both languages (compared to Donkey Kong Country 2's Haunted Hall and Castle Crush), a few more levels were given new names in the Japanese version of Donkey Kong Land 2 compared to Donkey Kong Country 2: Krockhead Klamber, Screech's Sprint, Klobber Karnage, and Animal Antics.
  • Various levels underwent minor layout changes:
    • In Bramble Blast, the Zinger before the Star Barrel was removed in the Japanese version.
    • In Parrot Chute Panic, in a section shortly after the Star Barrel, two Zingers in close proximity to a DK Barrel were removed in the Japanese version. This ends up fixing a sprite overload issue where the DK Barrel wouldn't appear in the English version if too many Zingers appeared on-screen at once.
    • In Kreepy Krow, the rope climbing section was shortened slightly, making this part a bit easier. A hook was moved upwards to compensate.
  • In the English version, a glitch involving the bonus stage counter (for stars or enemies) would occur if the player would lose a bonus stage with stars or enemies remaining, and then defeat enemies or collect bananas afterwards; this would cause the Kremkoin chime to be heard once the counter reaches zero. The Japanese version fixes this by resetting the counter to zero when the player would lose a bonus stage. Oddly, this bug fix did not carry over to Donkey Kong Land III, causing the bug to occur in all versions of that game (although only when defeating enemies).
  • Cheat codes do not work in the Japanese version of the game.

3DS Virtual Console differencesEdit

  • In the levels Lava Lagoon, Glimmer's Galleon, and Clapper's Cavern, any occurrence of the screen flashing (e.g. when the lava would begin to heat up in Lava Lagoon) was slowed down to half its rate on the 3DS, compared to the Game Boy.

Cheat codesEdit

The game has three cheat codes the player can input from the title screen. The cheats do not work in the Japanese version. While on the title screen, the player must hold either left or right button on the D-Pad and enter a specific combination of buttons. Once they enter a cheat code, an extra life sound effect plays.

  • 50 lives:  ,  ,  ,  
  • 40 Banana Coins:  ,  ,  ,  
  • 47 Kremkoins:  ,  ,  ,   (to get 100% completion, the standard Kremkoins must be collected)

Nintendo eShop descriptionEdit

K. Rool has kidnapped Donkey Kong, and he's demanding the entire banana hoard as ransom! It's up to Diddy Kong and Dixie Kong to rescue their kidnapped pal. Play as either Kong and take advantage of their unique abilities. Diddy Kong's Cartwheel can take out the bulkiest of baddies, while Dixie Kong's Helicopter Spin will let you hover over some tricky spots. There's also a wild assortment of friendly animals ready to help out the two little Kongs. There are over 40 levels to complete—each filled with special traps, collectibles, dastardly Kremlings, and a boatload of barrels to blast out of!

ReceptionEdit

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Dave Frear, Nintendo Life 7/10 "With more levels to play through and extra items to collect Donkey Kong Land 2 is certainly a bigger game than its predecessor, however it's not quite as impressive due to being a bit too similar to Diddy's SNES outing. Luckily the varied bunch of levels and enemies ensure that the game is still fun to play through. There's some cracking music, too, and with the amount of content Rare managed to cram into the game there's enough here to keep players occupied for some time."
Aggregators
Compiler Platform / Score
GameRankings 79.00%

GalleryEdit

For this subject's image gallery, see Gallery:Donkey Kong Land 2.

Pre-release and unused contentEdit

Main article: List of Donkey Kong Land 2 pre-release and unused content

StaffEdit

Main article: List of Donkey Kong Land 2 staff

GlitchesEdit

Main article: List of Donkey Kong Land 2 glitches

MediaEdit

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
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Names in other languagesEdit

Language Name Meaning Notes
Japanese ドンキーコングランド[?]
Donkī Kongu Rando
Donkey Kong Land

TriviaEdit

  • The box art depicts Glimmer, even though he does not appear in the game. Said box art was later used for the title screen in the European Game Boy Advance remake of Donkey Kong Country 2.

ReferencesEdit

  1. ^ Nintendo.com. Nintendo of America (American English). Archived June 6, 1997, 09:47:24 UTC from the original via Wayback Machine. Retrieved July 4, 2024.
  2. ^ Nintendo Press Release sheet (JPG). eBay. Archived July 25, 2019, 20:03:47 UTC from the original via Wayback Machine. Retrieved July 4, 2024.
  3. ^ November 1996. Nintendo Magazine System (AU) Issue #44. Page 38.
  4. ^ November 1996. Nintendo Magazine System (UK) Issue #50. Page 52.
  5. ^ Nintendo.com. Nintendo of America. (Archived June 15, 2001, 18:58:53 UTC via Wayback Machine.)
  6. ^ 1996. Donkey Kong Land 2 instruction booklet. Nintendo of America (American English). Page 2–3Media:DKL2 Story manual.png.