Ally

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This article is about the Mario Party mechanic. For allies in the Super Mario franchise, see Category:Allies.
Ally
Ally Space 2.png
Waluigi summoning an ally in Super Mario Party
First appearance Mario Party: Star Rush (2016)
Latest appearance Super Mario Party (2018)

Allies are NPCs in the Mario Party series that assist the player by giving them Dice Blocks and a special ability. In Mario Party: Star Rush, an ally can be summoned with a compatible amiibo. When summoned in the mode Toad Scramble, if Mario Party 10 data is saved on the amiibo, players receive a Gold, Silver, or Bronze Dice Block depending on what is saved on the amiibo. If not, they will give the player a Double Dice Block and become the leader. The ally also brings a special Dice Block and ability with them. The given Dice Block and ability is unique to the character that was summoned. If the ally remains the leader, the player can use their unique ability and Dice Block. If the player switches the leader to a Toad, allies can add 1-2 to the leader's dice roll. In the Coinathlon mode, allies give the player the ability to use the same item twice in a row and use the character corresponding to the amiibo. Allies function the same way in Balloon Bash as they do in Toad Scramble. Allies function very similarly in Mario Shuffle as they do in Toad Scramble, but only one of the same ally can be summoned. Players can get a Peepa disguised as another character as an ally if they play on World 2-2 and World 2-3. When this occurs, players cannot choose to use the Peepa, and the Peepa goes away after a set period of time.

Allies make a return in Super Mario Party, where they function differently. Allies can now only be summoned by landing on an Ally Space or by using an Ally Phone. When an ally is summoned, an NPC is chosen at random from the roster of playable characters to assist the player. Like in Mario Party: Star Rush, the player receives a special Dice Block unique to the ally. The player has the option to roll the special Dice Block or a normal Dice Block, and the ally adds 1-2 to the leader's dice roll. In the board King Bob-omb's Powderkeg Mine, if the player passes on the same space as a Bob-omb, it will follow and temporarily function as an ally. After a set amount of turns, the Bob-omb goes away by exploding.

Abilities and Dice BlocksEdit

Mario Party: Star RushEdit

Character Ability Dice Block Numbers
 
Mario
Stomps on Goombas in grass.  
Super Dice Block
0, 1, 2, 5, 6, 7
 
Luigi
Stomps on Goombas in grass.  
Jumpy Dice Block
1, 1, 1, 5, 6, 7
 
Princess Peach
Causes flower buds to bloom.  
Speedy Dice Block
0, 2, 4, 4, 4, 6
 
Princess Daisy
Causes flower buds to bloom.  
Friendly Dice Block
3, 4, 5, ?, ?, ? (? = characters in party)
 
Wario
Smashes rocks that have hidden coins.  
Greedy Dice Block
- 1 coin, - 1 coin, 4, 5, 6, 7
 
Waluigi
Smashes rocks that have hidden coins.  
Risky Dice Block
- 2 coins, - 2 coins, 6, 6, 6, 6
 
Yoshi
Loves fruit!  
Flutter Dice Block
0, 1, 3, 5, 5, 7
 
Toadette
Causes flower buds to bloom.  
Cutie Dice Block
3, 3, 3, 4, 4, 4
 
Rosalina
Mysteriously crushes glowing rocks.  
Wondrous Dice Block
5, 6, ?, ?, ?, ? (? = current rank)
 
Donkey Kong
Breaks barrels.  
Brawny Dice Block
0, 0, 0, 0, 10, 10
 
Diddy Kong
Breaks barrels.  
Triple 7 Dice Block
0, 0, 0, 7, 7, 7
 
Peepa
Makes mischief by rolling a Dice Block with negative numbers.  
Cursed Dice Block
0, 0, -1, -1, -1, -1

Super Mario PartyEdit

Character Dice Block Ability Numbers
 
Mario
 
Mario Dice Block
A useful, well-balanced die! Use the abundance of 3s to your advantage. 1, 3, 3, 3, 5, 6
 
Luigi
 
Luigi Dice Block*
A die with high highs and low lows. It's easy to roll a 1, but that can be useful too. 1, 1, 1, 5, 6, 7
 
Peach
 
Peach Dice Block*
Odds are good that you'll roll a 4, but there's always that chance of getting a 0. 0, 2, 4, 4, 4, 6
 
Daisy
 
Daisy Dice Block
Looking to travel 3, maybe 4 spaces? This die is for you! 3, 3, 3, 3, 4, 4
 
Wario
 
Wario Dice Block*
Sure, there are some downsides, but every other face has a 6! What could go wrong? -2 coins, -2 coins, 6, 6, 6, 6
 
Waluigi
 
Waluigi Dice Block
Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain. -3 coins, 1, 3, 5, 5, 7
 
Yoshi
 
Yoshi Dice Block
A balanced die that can go as high as 7. Even an average roll of 3 is pretty good. 0, 1, 3, 3, 5, 7
 
Rosalina
 
Rosalina Dice Block
An out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces. +2 coins, +2 coins, 2, 3, 4, 8
 
Donkey Kong
 
Donkey Kong Dice Block
With three 0 faces, this is a high-risk die. But the two 10 faces are a reward that might be worth it. +5 coins, 0, 0, 0, 10, 10
 
Diddy Kong
 
Diddy Kong Dice Block
A die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s! +2 coins, 0, 0, 7, 7, 7
 
Bowser
 
Bowser Dice Block
You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die! -3 coins, -3 coins, 1, 8, 9, 10
 
Goomba
 
Goomba Dice Block
A solid die that combines balanced numbers with a strong possibility of gaining coins. +2 coins, +2 coins, 3, 4, 5, 6
 
Shy Guy
 
Shy Guy Dice Block
If the place you need to be is exactly 4 spaces away, use this die. Even if you roll the 0, you'll get there eventually. 0, 4, 4, 4, 4, 4
 
Koopa Troopa
 
Koopa Troopa Dice Block
All those low numbers might seem slow and steady, but it's that 10 that'll win you the race. 1, 1, 2, 3, 3, 10
 
Monty Mole
 
Monty Mole Dice Block
Without a 1 on any face, this is an effective die if you end up right next to an undesirable space. +1 coin, 2, 3, 4, 5, 6
 
Bowser Jr.
 
Bowser Jr. Dice Block
With a max of 9 but three chances to roll a 1, this die is high risk, high reward! 1, 1, 1, 4, 4, 9
 
Boo
 
Boo Dice Block
The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins. -2 coins, -2 coins, 5, 5, 7, 7
 
Hammer Bro
 
Hammer Bro Dice Block
You'll most likely get a 5, but even if you don't, you might get 3 coins instead! +3 coins, 1, 1, 5, 5, 5
 
Dry Bones
 
Dry Bones Dice Block
Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward. 1, 1, 1, 6, 6, 6
 
Pom Pom
 
Pom Pom Dice Block
Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8! 0, 3, 3, 3, 3, 8
 
Bob-omb
 
Dicey Dice Block
This dice block is rolled by Bob-omb and added to your roll. It only rolls 0 or -1, so it might slow you down. 0, 0, 0, -1, -1, -1