- This article is about the Mario Party mechanic. For allies in the Super Mario franchise, see Category:Allies.
Ally | |
---|---|
Waluigi summoning an ally in Super Mario Party | |
First appearance | Mario Party: Star Rush (2016) |
Latest appearance | Super Mario Party (2018) |
Allies are NPCs in the Mario Party series that assist the player by giving them Dice Blocks and a special ability. In Mario Party: Star Rush, an ally can be summoned with a compatible amiibo. When summoned in the mode Toad Scramble, if Mario Party 10 data is saved on the amiibo, players receive a Gold, Silver, or Bronze Dice Block depending on what is saved on the amiibo. If not, they will give the player a Double Dice Block and become the leader. The ally also brings a special Dice Block and ability with them. The given Dice Block and ability is unique to the character that was summoned. If the ally remains the leader, the player can use their unique ability and Dice Block. If the player switches the leader to a Toad, allies can add 1-2 to the leader's dice roll. In the Coinathlon mode, allies give the player the ability to use the same item twice in a row and use the character corresponding to the amiibo. Allies function the same way in Balloon Bash as they do in Toad Scramble. Allies function very similarly in Mario Shuffle as they do in Toad Scramble, but only one of the same ally can be summoned. Players can get a Peepa disguised as another character as an ally if they play on World 2-2 and World 2-3. When this occurs, players cannot choose to use the Peepa, and the Peepa goes away after a set period of time.
Allies make a return in Super Mario Party, where they function differently. Allies can now only be summoned by landing on an Ally Space or by using an Ally Phone. When an ally is summoned, an NPC is chosen at random from the roster of playable characters to assist the player. Like in Mario Party: Star Rush, the player receives a special Dice Block unique to the ally. The player has the option to roll the special Dice Block or a normal Dice Block, and the ally adds 1-2 to the leader's dice roll. In the board King Bob-omb's Powderkeg Mine, if the player passes on the same space as a Bob-omb, it will follow and temporarily function as an ally. After a set amount of turns, the Bob-omb goes away by exploding.
Abilities and Dice BlocksEdit
Mario Party: Star RushEdit
Character | Ability | Dice Block | Numbers |
---|---|---|---|
Mario |
Stomps on Goombas in grass. | Super Dice Block |
0, 1, 2, 5, 6, 7 |
Luigi |
Stomps on Goombas in grass. | Jumpy Dice Block |
1, 1, 1, 5, 6, 7 |
Princess Peach |
Causes flower buds to bloom. | Speedy Dice Block |
0, 2, 4, 4, 4, 6 |
Princess Daisy |
Causes flower buds to bloom. | Friendly Dice Block |
3, 4, 5, ?, ?, ? (? = characters in party) |
Wario |
Smashes rocks that have hidden coins. | Greedy Dice Block |
- 1 coin, - 1 coin, 4, 5, 6, 7 |
Waluigi |
Smashes rocks that have hidden coins. | Risky Dice Block |
- 2 coins, - 2 coins, 6, 6, 6, 6 |
Yoshi |
Loves fruit! | Flutter Dice Block |
0, 1, 3, 5, 5, 7 |
Toadette |
Causes flower buds to bloom. | Cutie Dice Block |
3, 3, 3, 4, 4, 4 |
Rosalina |
Mysteriously crushes glowing rocks. | Wondrous Dice Block |
5, 6, ?, ?, ?, ? (? = current rank) |
Donkey Kong |
Breaks barrels. | Brawny Dice Block |
0, 0, 0, 0, 10, 10 |
Diddy Kong |
Breaks barrels. | Triple 7 Dice Block |
0, 0, 0, 7, 7, 7 |
Peepa |
Makes mischief by rolling a Dice Block with negative numbers. | Cursed Dice Block |
0, 0, -1, -1, -1, -1 |
Super Mario PartyEdit
Character | Dice Block | Ability | Numbers |
---|---|---|---|
Mario |
Mario Dice Block |
A useful, well-balanced die! Use the abundance of 3s to your advantage. | 1, 3, 3, 3, 5, 6 |
Luigi |
Luigi Dice Block* |
A die with high highs and low lows. It's easy to roll a 1, but that can be useful too. | 1, 1, 1, 5, 6, 7 |
Peach |
Peach Dice Block* |
Odds are good that you'll roll a 4, but there's always that chance of getting a 0. | 0, 2, 4, 4, 4, 6 |
Daisy |
Daisy Dice Block |
Looking to travel 3, maybe 4 spaces? This die is for you! | 3, 3, 3, 3, 4, 4 |
Wario |
Wario Dice Block* |
Sure, there are some downsides, but every other face has a 6! What could go wrong? | -2 coins, -2 coins, 6, 6, 6, 6 |
Waluigi |
Waluigi Dice Block |
Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain. | -3 coins, 1, 3, 5, 5, 7 |
Yoshi |
Yoshi Dice Block |
A balanced die that can go as high as 7. Even an average roll of 3 is pretty good. | 0, 1, 3, 3, 5, 7 |
Rosalina |
Rosalina Dice Block |
An out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces. | +2 coins, +2 coins, 2, 3, 4, 8 |
Donkey Kong |
Donkey Kong Dice Block |
With three 0 faces, this is a high-risk die. But the two 10 faces are a reward that might be worth it. | +5 coins, 0, 0, 0, 10, 10 |
Diddy Kong |
Diddy Kong Dice Block |
A die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s! | +2 coins, 0, 0, 7, 7, 7 |
Bowser |
Bowser Dice Block |
You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die! | -3 coins, -3 coins, 1, 8, 9, 10 |
Goomba |
Goomba Dice Block |
A solid die that combines balanced numbers with a strong possibility of gaining coins. | +2 coins, +2 coins, 3, 4, 5, 6 |
Shy Guy |
Shy Guy Dice Block |
If the place you need to be is exactly 4 spaces away, use this die. Even if you roll the 0, you'll get there eventually. | 0, 4, 4, 4, 4, 4 |
Koopa Troopa |
Koopa Troopa Dice Block |
All those low numbers might seem slow and steady, but it's that 10 that'll win you the race. | 1, 1, 2, 3, 3, 10 |
Monty Mole |
Monty Mole Dice Block |
Without a 1 on any face, this is an effective die if you end up right next to an undesirable space. | +1 coin, 2, 3, 4, 5, 6 |
Bowser Jr. |
Bowser Jr. Dice Block |
With a max of 9 but three chances to roll a 1, this die is high risk, high reward! | 1, 1, 1, 4, 4, 9 |
Boo |
Boo Dice Block |
The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins. | -2 coins, -2 coins, 5, 5, 7, 7 |
Hammer Bro |
Hammer Bro Dice Block |
You'll most likely get a 5, but even if you don't, you might get 3 coins instead! | +3 coins, 1, 1, 5, 5, 5 |
Dry Bones |
Dry Bones Dice Block |
Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward. | 1, 1, 1, 6, 6, 6 |
Pom Pom |
Pom Pom Dice Block |
Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8! | 0, 3, 3, 3, 3, 8 |
Bob-omb |
Dicey Dice Block |
This dice block is rolled by Bob-omb and added to your roll. It only rolls 0 or -1, so it might slow you down. | 0, 0, 0, -1, -1, -1 |