Basement (Mario vs. Donkey Kong: Minis March Again!)

Basement
Basement MvsDK MMA.png
Game Mario vs. Donkey Kong: Minis March Again!
<< List of worlds >>

The Basement is a bonus floor in Mario vs. Donkey Kong: Minis March Again!, unlocked after the player completes the main game. On the level select screen, it is placed before Floor 1, Mini Mayhem. Each level in the Basement is unlocked by obtaining a certain amount of stars throughout the game.

The Basement contains courses that are more difficult than usual. The enemies featured on this floor are Capture Kongs, Piranha Plants, Snifits, Polterguys, and Thwomps. It also features Conveyor Belts, Magnets and the ubiquitous Pink Blocks among many other elements.

A particularity about the Basement is that most courses here have their own soundtrack, which may be either a composition from Mario vs. Donkey Kong 2: March of the Minis or a new composition. The only courses in the Basement to share the same soundtrack are Room B-4, Room B-5 and Room B-6, which use an arrangement of the castle theme from Super Mario Bros., also heard in Lava Dome in Mario vs. Donkey Kong 2: March of the Minis. However, for each of these courses, the track is looped at a different point. The music on the Basement's level selection is screen is likewise reused from Lava Dome's level selection screen.

LevelsEdit

Level Description Enemies and obstacles Unlock criteria
Room B-1 A tall course with Pink Blocks, Split Pipes, and Color Switches that trigger bridges of the same color. A single Pop-up Gate is also present. Spikes Getting 40 bronze stars or better
Room B-2 A course in which the player must use Pink Blocks to guide the minis to the top while overcoming Fire Piranha Plants and Snifits. Spikes, Piranha Plants, Snifits Getting 50 bronze stars or better
Room B-3 A course where the minis eventually have to overcome two Capture Kongs in front of the goal door. Spikes, Capture Kongs Getting 60 bronze stars or better
Room B-4 A course where the minis have to use Pink Blocks and Split Pipes to reach the goal door while avoiding the fireballs passed between some Piranha Plants. Spikes, Piranha Plants Getting 60 silver stars or better
Room B-5 A course in which the player must use Pink Blocks to help the minis carefully descend the left side of the level, then climb the right side to the goal. Spikes, Polterguys Getting 70 silver stars or better
Room B-6 A course with large clusters of Pink Block spaces and a few Thwomps. Spikes, Thwomps Getting 80 silver stars or better
Room B-7 A course where each mini must travel on its own path and eventually converge to the goal door with only three Pink Blocks. Spikes, Polterguys Getting 80 gold stars
Room B-8 A course with multiple paths which can be explored by different minis for bonuses. Spikes Getting 99 gold stars