Level 2-6 (Mario vs. Donkey Kong)
Level | |
---|---|
Level 2-6 | |
Level code | Level 2-6 |
World | Donkey Kong Jungle |
Game | Mario vs. Donkey Kong Mario vs. Donkey Kong (Nintendo Switch) |
Time limit | 150 (first area) 180 (second area) |
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Level 2-6 is the sixth level of Donkey Kong Jungle in Mario vs. Donkey Kong and its remake. The high score for this level in the original version is 32000. In the Nintendo Switch remake, the target time for this level's Time Attack is 55.00.
OverviewEdit
In the GBA version only, the level opens with a cinematic showing Mario throwing a RamRam on to spikes so he can collect a Present.
The player starts under some wires they need to use to reach rope above, while avoiding a Tane Pakkun's attack, then use a Monchee to cross to the next platform. The Monchee below them is on the red platform, so the player needs to press the blue Color Switch to make the Monchee fall on the platform below. While avoiding another Tane Pakkun's attack, the player needs to slide down a rope, and then ride the Monchee's tail to cross the spikes. Across the spikes, the player needs to throw a RamRam on to spikes to use it as a platform to carry the Key to the locked door.
In the second area, the player needs to climb and jump ropes to get around the Tane Pakkun that's above the spikes. Across the spikes, the player has to press a yellow Color Switch. The player can then either climb back up the ropes or use Springboards to reach the Mini-Mario by going through the passage on the left.
EnemiesEdit
Present locationsEdit
- Red: In the first area, in the path of the second Monchee.
- Yellow: In the second area, next to the second Springboard. The red Color Switch needs to be activated.
- Blue: In the second area, above the spikes. The blue Color Switch needs to be active.