Lockjaw's Locker (Donkey Kong Country 2)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 13:35, June 1, 2011 by Fawfulfury65 (talk | contribs)
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by June 5, 2011.

Template:Level Lockjaw's Locker is the fourth level of the classic Donkey Kong games, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is located within the Gangplank Galleon.

This is the first underwater level of the game, which takes place in the ship's flooded cargo hold. Similar to Coral Capers of the original Donkey Kong Country, the Kongs can discover Enguarde (in two separate areas), as well as the aquatic foes, Flotsams, Lockjaws, and Shuris. Klomps also appear in areas above the water. Enguarde can be useful to Diddy and Dixie Kong throughout this level, as he is needed to enter a Bonus Level in Donkey Kong Country 2, and because he can take out enemies.

Despite the level's name, Lockjaws play no major role in it.

Level Layout

Donkey Kong Country 2

The level starts out with Diddy and Dixie falling down into the ship. Once they reach the bottom, they must go go east across the crates and barrels. Right after the first two Kremlings, they should jump into the pool of water and simply swim across to the next crates piled up in the water. At that time, the water rises, and the monkeys must swim up, then go east again. If they travel around the area, they should find a small gap in the crates that they can swim into. If the Kongs go to the right place, they can find Enguarde the Swordfish and ride on him. On the giant fish, they can go east once again and defeat many Flotsams and a Lockjaw. At some point, the animals must travel north, followed by going west as the water slightly rises. They soon reach more crates in the level, where there is a "No Enguarde" sign. When the monkeys pass this sign, Enguarde disappears. Without their Animal Buddy, the Kongs must continue west in the water, where they can find a Star Barrel.

Halfway through the level, the Kongs must swim up around the many crates and barrels, and then back west, avoiding several enemies. Once the enemies are passed, the water rises, and the monkeys must travel up between the crates. If they swim east at the top of the area, they should meet a few Lockjaws, until the water drains, and they are pulled down. The Kongs must travel on east after that, where they can find crates and barrels to walk on, along with the end of the level.

Donkey Kong Land 2

From the start, the Kongs must follow the trail of bananas, jump into the water, and swim down. They should make their way through the water by following more bananas, which are in the shape of an arrow, pointing to the designated direction. There are a bunch of Flotsams and a few Lockjaws around here, so the monkeys must be careful. Once the heroes avoid those enemies, they find the exit of the water and are able to break open the Star Barrel.

From the halfway point, the animals need to go east across the few crates and large barrels, until they hop back into the water. They must swim down at that point, where there are more bananas directing the Kongs in the correct direction. They must follow these formations of bananas through the liquid, while watching out for pests, such as Flotsams, Lockjaws, and Shuris. If these arrows are followed correctly, the heroes can quickly find their way out of the water. Once out of the liquid, they should go west along the luggage, where a spring is. It leads out of the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

Bonus Levels

File:EnguardeExpress65.jpg
The group positions themselves in front of the Bonus Level's entrance.
  • To get to the first and only Bonus Level, Diddy and Dixie must have Enguarde with them. Above the room where they find the swordfish, they should feel around the crates at the top of the area to find a small crate that they can go through. Once they pass through it, they can find some bananas in the shape of the letter A, as well as a crate sticking out out the side of the room with a lone banana next to it. Using Enguarde's special move, they can break the crate open and enter the Bonus Level. Here, the group must travel through a small maze in order to find a Kremkoin. If they grab the coin within the time limit of 40 seconds, they complete the Bonus Level successfully.

DK Coin

  • To find the DK Coin, the Kongs must travel near the end of the level, where the water drains. When this happens, the must keep swimming east and get on some crates and barrels. As they make their way along the objects, they come up the the DK Coin, which is located under a trail of bananas.

Warp Barrel

  • Near the beginning of the level, a Warp Barrel is located in a small gap next to the location of a Banana Bunch and some Banana Coins. If the Kongs are to go backwards after the water rises, they should feel along the top of the area. One of the alcoves in the ceiling contains an invisible Warp Barrel, which appears after they swim into its located. The barrel takes them to a small area with bananas in the shape of a ! mark. Afterward, the Kongs can leave the area and land near the exit of the level.

Golden Feather (Game Boy Advance version only)

  • To find the Golden Feather, the Kongs must travel to the second No Animal Sign, which is located near the end of the level. From the sign, they must travel west until they find themselves going through some crates. After swimming through one large crate, they must jump upwards through a smaller crate to reach a small, enclosed area with the feather in it.

Photograph (Game Boy Advance version only)

  • With Enguarde, the heroes must head up to the final No Animal Sign in the level. Without passing it, they should head left and swim through some barrels to find a Flotsam. If they defeat it, they are given the level's photograph. It can be used to give the Kongs another picture for their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

Bonus Level

  • This Bonus Level is different from most Bonus Levels, as it grants the heroes a shortcut through the level, and not a Kremkoin. Therefore, they do not have to find it to complete the game 100%. To find it, the Kongs, immediately after beginning the level, must jump into the water and feel along the walls to the right. Eventually, they should go through a crate. If they continue through the luggage, they eventually reach a small, open space with a hidden Bonus Barrel in it. If they enter it, they are transported to a Bonus Level, where they are free to collect some bananas, which are placed to create the shape of an arrow, in an underwater area. If they swim to the right of the bananas, they exit the bonus and end up near the end of the level next to the final No Animal Sign.

DK Coin

  • Starting from the Star Barrel, the Kongs should travel west and jump into the water, swimming towards a dead-end where the luggage is located. They should continue east there, until they find a Shuri against a wall. When it moves away, they should investigate the wall and move down a little more to eventually go through a small crate. If they continue through tiny space, they can find the DK Coin.

Gallery

Names in Other Languages

Template:Foreignname