Ninelevendo's Repair Depot

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Welcome to Ninelevendo's Work Page!
File:Letterluigipm.PNG Talk Page || Sig Image for Ninelevendo Signature Page || Boomerang Flower in Mario Kart 8 Contributions || File:Ball1.PNG ???

Welcome to my workspace! Feel free to look and comment and stuff, but please no copying.

MLDT Stuff

Special attacks

Bros. Attacks (Real World)

Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.

Mario
Special Description Effects BP Type Location
Red Shell as it appears in Mario & Luigi: Dream Team.
3D Red Shell*
Use the A Button for Mario and the B Button for Luigi, and kick that shell! Similar to the previous Mario & Luigi games, Mario and Luigi kick a red shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him. 4 Boots Mushrise Park
Bye-Bye Cannon as it appears in Mario & Luigi: Dream Team.
|Bye-Bye Cannon
Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused! Mario and Luigi jump into a cannon. A randomized sequence of them blast out. The player must hit the A and B Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage. 7 Boots Wakeport
Bomb Derby as it appears in Mario & Luigi: Dream Team.
Bomb Derby
Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs! Using the Circle Pad, Luigi passes bombs to Mario who must hit them towards the enemy before the bombs explode. The last bomb is bigger and likewise does the most damage. 9 Hammer Driftwood Shore
Jet-Board Bash as it appears in Mario & Luigi: Dream Team.
Jet-Board Bash
Press and hold the B Button to paddle. As you draw near, press the A Button! Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy when the board is accelerating at maximum speed to deal the most damage. 12 Hammer Somnom Woods
Zee Egg as it appears in Mario & Luigi: Dream Team.
Zee Egg
Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb! Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage. 15 Hammer Mushrise Park - When the player rescues all Pi'illos, Eldream will reward them with the ten pieces.
Luigi
Special Description Effects BP Type Location
Green Shell as it appears in Mario & Luigi: Dream Team.
3D Green Shell*
Use the A Button for Mario, and the B Button for Luigi, and kick that shell! The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him. 4 Boots Mushrise Park - All ten pieces are given upon Brickle being freed from the main fountain.
Fire Flower as it appears in Mario & Luigi: Dream Team.
Fire Flower
Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons! Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap A and B for even more damage. 5 - Dozing Sands
Dropchopper as it appears in Mario & Luigi: Dream Team.
Dropchopper
Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam! Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact. 7 Boots Mount Pajamaja
Slingsniper as it appears in Mario & Luigi: Dream Team.
Slingsniper*
Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi! Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successful sling Luigi into the target enemy. 9 - Mount Pajamaja - All ten pieces are given to Mario and Luigi upon solving a Ball Hop puzzle for the Massif Bros..
Star Rocket as it appears in Mario & Luigi: Dream Team.
Star Rocket
Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power. Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage. 12 Boots Neo Bowser Castle

Luiginary Attacks (Dream World)

Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves.

Special Description Effects BP Type Location
Luiginary Ball* Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage! Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with A. 6 Boots Dreamy Mushrise Park
Luiginary Stack Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario. Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage. 10 Boots Dreamy Dozing Sands
Luiginary Hammer Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button. Mash the B Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer. Use the Circle Pad to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse. 10 Hammer Dreamy Mount Pajamaja
Luiginary Flame The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes! Press B just as a fireball lands on a group of Luiginoids or A if on just Mario to bounce to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies. 14 - Dreamy Driftwood Shore
Luiginary Wall Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change. Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail. 14 Hammer Dreamy Wakeport

(Bedsmith's Pillow)

Luiginary Typhoon Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin! Hold B to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of B, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing B while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage. 16 Hammer Dreamy Somnom Woods

* - Mandatory Bros./Luiginary Attacks.

Characters

Playable

Antagonists

Others

Enemies

Enemy Description Locations
Flashing Shell
Kamikaze Koopa
Koopa Troopas that climb back into their shell, becoming invincible. Found in levels with Koopa Troopas.
File:Boo buddy3.gif100px
Boos
Enemies that attack when the player is facing their back to them. Looking at them will cause them to stop. Ghost Houses
Bowser Stunner.
Bowser Amps
A type of Amp that resembles Bowser's head and carries electrical currents. Red-Hot Elevator Ride
File:NSMBU4PlyEel.jpg
Dragoneel
A dragon like eel that's attacks Mario by chasing him. Dragoneel's Undersea Grotto
Fliprus
Flipruses
A Walrus like creature that throws snowballs that can be jumped on. Fliprus Lake
Goombrat.png
Goombrats
A Goomba that resembles a persimmon and turns at ledges. Common after Mushroom Heights
File:NSMBU-Grrrol Artwork.png
Grrrols
A sub-species of Thwomp that roll on the ground. Stoneslide Tower
Grinding-Stone Tower
File:Lakitu and Piranha Egg.JPG
Gūrindais
A Spiny Egg that turns into a Piranha Plant. Blooming Lakitus
Screenshot of a Frost Piranha
Ice Piranha Plants
A Piranha Plant that can shoot ice balls from it's mouth, like Fire Piranha Plants. Fuzzy Clifftop
File:Propeller PibeNSMBU.png
Mecha Cheeps
Robotic Cheep-Cheeps that are immune to fireballs. The Mighty Cannonship
File:SMBUMegaGrrrol.png
Mega Grrrols
A larger Grrrol that rolls around. Grinding-Stone Tower
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour)
Nabbit
A purple Rabbit that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way
Blooming Lakitus
Urchin Shoals
Prickly Goombas!
Jungle of the Giants
Walking Piranha Plants!
Seesaw Shrooms
File:Red TorpedoNSMBU.png
Red Skull Boxes
Red Skull Boxes that fire Targeting Teds instead of Torpedo Teds. The Mighty Cannonship
Targeting Ted
Targeting Teds
Red Torpedo Teds that home into their target, much like Missile Bills. The Mighty Cannonship
File:Waddlewing Artwork NSMBU.png
Waddlewings
Orange Flying-Squirrel enemies that glide through stages. Acorn Plains and Sky Levels

Power Shots

There are 44 Power Shots in Mario Tennis: Power Tour, with half of them being Offensive and the other half being Defensive, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. On the technical control scheme, R Button and A Button must be pressed for an Offensive Power Shot, or R Button and B Button for a Defensive Power Shot.

Name Image Type Unlock Conditions Description
Power Shot File:PowerShot.jpg Offensive L1 Muscle A powerful shot that sends opponents flying.
High-Power Shot File:High-Power Shot.jpg Offensive L3 Muscle An intense Power Shot with a little added oomph.
Curve Shot File:CurveShot.jpg Offensive L1 Spin A curving shot that sends opponents reeling.
Slider Shot File:Slider Shot.jpg Offensive L3 Spin A powerful Curve Shot with an even tighter curve.
Control Shot File:Control Shot.jpg Offensive L1 Balance A commanding shot that sends the ball right into the corner.
Flashflop Shot File:Flashflop (Charging).png Offensive L3 Balance A drop shot that uses a bright light to blind opponents.
Tackle Shot File:TackleShot.jpg Offensive L1 Body An aggresive shot that tackles the ball and sends foes flying
Stunner Shot File:StunnerShot.jpg Offensive L3 Body A shot that stuns foes with a ball masked as a giant fist.
Flying Shot File:Flying Shot (Charging).png Offensive L4 Muscle + L2 Jump A powerful shot that blows foes away with a flame-cloaked ball.
Gyro Shot File:GyroShot.jpg Offensive L5 Spin + L2 Balance A speedy lob shot that spins fiercely, like a top.
Dragon Shot File:DragonShot2.jpg Offensive L5 Muscle + L2 Body A powerful shot that pounds foes with a dragon-flame fueled ball.
Sonic Shot File:SonicShot.jpg Offensive L6 Spin + L4 ESP A shot that stuns opponents with a dazzling melody.
Blizzard Shot File:BlizzardShot.jpg Offensive L6 Speed + L6 Response + L7 Spin A shot that freezes opponents in a bitter-cold flurry.
Summoner Shot Willy using the Summoner Shot in Mario Tennis Power Tour Offensive L7 Muscle + L7 Response + L5 Balance
Specter Shot Offensive L8 Spin + L6 Balance + L6 ESP
Volcano Shot Offensive L10 Jump + L10 Muscle + L10 Balance + L10 Body
Running Save File:RunningSave.jpg Defensive L1 Speed
Superswift Save File:SuperswiftSave.jpg Defensive L3 Speed
Lunging Save File:LungingSave.jpg Defensive L1 Jump A save that allows you to jump into the air to return high balls.
High-Jump Save File:High-JumpSave.jpg Defensive L3 Jump A powerful Lunging Save that can reach balls higher up.
Quick Save File:Quick Save.jpg Defensive L1 Response
Quick-Step Save File:Quick-StepSave.jpg Defensive L3 Response
Hand-Power Save File:Hand-Power Save.jpg Defensive L1 ESP
Psychic Save File:PyschicSave.jpg Defensive L4 ESP
Typhoon Save File:TyphoonSave2.jpg Defensive L4 Jump + L2 Spin
Bubble Save File:BubbleSave.jpg Defensive L4 Spin + L4 Speed
Illusory Save File:IllusionarySave.jpg Defensive L5 Speed + L4 Response
Spider Save File:SpiderSave.jpg Defensive L5 Response + L4 Balance
Falcon-Dive Save File:FalconSave.jpg Defensive L5 Response + L5 ESP
Shark-Bite Save File:Shark-BiteSave.jpg Defensive L8 Speed + L8 Response + L7 Body
Shooting-Star Save File:ShootingStarSave.jpg Defensive L10 Response + L10 Jump + L9 ESP
Rainbow Save File:Rainbow Save (Airbourne).png Defensive L10 Speed + L10 ESP + L10 Spin + L10 Balance

Layer-Cake Desert (golf course) (current project)

Template:Golf Course Layer Cake Desert is a golf course that appears in the Nintendo 3DS game Mario Golf: World Tour. It is based upon 'Shy Guy Desert from Mario Golf, with the same course layout, with modern changes in the music and design, looking like Layer-Cake Desert from New Super Mario Bros. U. It is similar to Shifting Sands and Dunes as it is a desert-based golf course, with sand being a main obstacle. It must be bought with actual money in the Flower Pack, which also comes with Sparkling Waters and Nabbit. The course is an eighteen hole Par 72 course.

Holes

Hole Image Par Front Tee Back Tee Tournament Tee Description
Hole 1 Layer-Cake Desert (golf course) Par 4 362 yards 386 yards yards A hole with some trees in the Fairway, which is split into two sections by the rough. It features one bunker near the green.
Hole 2 Layer-Cake Desert (golf course) Par 3 139 yards 170yards yards A short hole with many bunkers surrounding it.
Hole 3 Layer-Cake Desert (golf course) Par 5 518 yards yards yards A long hole with sections of grassland split up by rough and some pillars that serve as obstacles.
Hole 4 Layer-Cake Desert (golf course) Par 4 387 yards yards yards A hole with many Pokeys, Pokey Statues and bunkers. It has a large crater in the Fairway that heavily curves.
Hole 5 Layer-Cake Desert (golf course) Par 4 400 yards yards yards A hole that's Fairway is divided into four sections, with a curvature in it due to over spilling quicksand which causes an O.B..
Hole 6 Layer-Cake Desert (golf course) Par 4 420 yards yards yards A hole with many bunkers around the green and on the left side of the Fairway. The right side of the fairway slopes toward the right side into the Rough.
Hole 7 Layer-Cake Desert (golf course) Par 3 168 yards yards yards A short hole with a huge bunker to the left side of the green.
Hole 8 Layer-Cake Desert (golf course) Par 4 404 yards yards yards A hole with many bunkers in the left and right sides of the Fairway.
Hole 9 Layer-Cake Desert (golf course) Par 5 551 yards yards yards
Hole 10 File:LayerCakeDesert10.jpg Par yards yards yards
Hole 11 File:LayerCakeDesert11.jpg Par yards yards yards
Hole 12 File:Layer-CakeDesert12.jpg Par yards yards yards
Hole 13 File:LayerCakeDesert13.jpg Par yards yards yards A hole
Hole 14 File:LayerCakeDesert14.jpg Par yards yards yards A hole
Hole 15 File:Layer-CakeDesert15.jpg Par yards yards yards
Hole 16 File:Layer-CakeDeseert16.jpg Par yards yards yards
Hole 17 File:Layer-CakeDesert17.jpg Par yards yards yards
Hole 18 File:Layer-CakeDeseert.jpg Par yards yards yards


{{BoxTop}} {{MGWT}} [[Category:Golf Courses]] [[Category:Bodies of Water]] [[Category:Mario Golf: World Tour]]

Tiny-Tots

The Windy Valley Special Hole.

The Windy Valley Special Hole is an area in the Mario Golf for the Game Boy Color. . The sign outside the hole reads: "Your challenge: Hit the target!".
{{MGGBC}} [[Category:Places]] [[Category:Sport Courses]] [[Category:Mario Golf GBC]]

Bubbles

Character/Place Image Type Unlock Criteria
Mario Voice Avaliable Initially
Luigi Voice Avaliable Initially
Peach Voice Avaliable Initially
Daisy Voice Avaliable Initially

Characters

white Template:Color-link-piped white white
File:MGMario2.PNG File:MGPeach.PNG Joe MGolf.png File:AzaleoRetro.PNG
File:MarioATStats.jpg

Characters

There are a total of 29 playable characters in Mario Tennis, with nine of them being Mario characters. All characters have different statistics, making each of them unique. They are classified into different skill types, which represent their primary statistics. These include Speed, Power, All-around, Technical and Tricky. Most characters need to be unlocked by beating them in the Mario Tour. Some Mario characters need to be unlocked by a N64 Transfer Pak. Below is a full list of all of the characters in the game.

Mario Characters

Character Skill Type Unlock Condition
MarioTennis1GBC.jpg
red
All-Around Beat in Singles
Mario Tennis (GBC) artwork: Princess Peach
Template:Color-link-piped
Technique Beat in Doubles
Mario Tennis artwork of Luigi.
green
All-Around Initially Playable
Mario Tennis Artwork: Donkey Kong
brown
Power Initially Playable
BabymarioTennisGBC.png
red
Speed Initially Playable
YoshiTennisGBC.jpg
lightgreen
Speed N64 Transfer Pak
Mario Tennis (GBC) artwork: Wario
magenta
Power N64 Transfer Pak
Mario Tennis (GBC) artwork: Waluigi
purple
Technique N64 Transfer Pak
Mario Tennis Artwork: Bowser
darkgreen
Power N64 Transfer Pak

Mario Tour Characters

These characters must be created before they are usable.

red orange darkblue
  1. E6005C
Alex.png Nina from Mario Tennis Harry Kate
Bonuses: +1 Stroke +2 Dash Bonuses: +1 Placement +1 Reaction Bonuses: +1 Top +1 Angle +2 Serve +1 Speed Bonuses: +1 Slice +2 Angle +1 Serve +1 Dash
Story Role Player Story Role Player Story Role Player's Partner Story Role Player's Partner

Unlockable Mario Tour Characters

Character Tennis Affliction Skill Type Unlock Condition
File:Allie.PNG
Allie
Royal Tennis Academy Speed Default
File:Joy.PNG
Joy
Royal Tennis Academy Technique Default
BrianMT.png
Brian
Royal Tennis Academy All-Around Default
File:Pam.PNG
Pam
Royal Tennis Academy All-Around Beat in Junior Class
File:Bob.PNG
Bob
Royal Tennis Academy Power Beat in Junior Class
File:Beth.PNG
Beth
Royal Tennis Academy Speed Beat in Junior Class
File:Fay.PNG
Fay
Royal Tennis Academy Power Beat in Senior Class
File:Curt.PNG
Curt
Royal Tennis Academy Tricky Beat in Senior Class
Sammi
Sammi
Union Technique Beat in first round of Island Open
Spike
Spike
Empire All-Around Defeat in second round the Island Open
  • Mark (All-Around) (Defeat him in Mario Tour by Doubles in Varsity Squad)
  • Sammi (Techinique) (Defeat her in Mario Tour by Singles or Doubles in Island Open)
  • Sean (All-Around) (Defeat him in Mario Tour by Doubles in Island Open)
  • Spike (All-Around) (Defeat him in Mario Tour by Singles or Doubles in Island Open)
  • Elden (Speed) (Defeat him in Mario Tour by Doubles in Island Open)
  • Emily (Speed) (Defeat her in Mario Tour by Singles in Island Open)
  • A. Coz (Tricky) (Defeat him in Mario Tour by Singles or Doubles in Island Open)
  • B. Coz (Power) (Defeat him in Mario Tour by Doubles in Island Open)

Non-Playable Characters

Mario Characters

N64 Status Icon Cameos

N64 on GBC Icon

Notable Members

Cheep Cheep Falls

Hole Par Yardage Description
Hole 1 Par 4 394 Yards This hole is situated near a large waterfall. A few bunkers are placed around the edges of the fairway, and the course is rather bumpy. However, there are no other hazards in the path to the green.
Hole 2 Toad Highlands Par 3 164 Yards 177 Yards 194 Yards A short hole with some bunkers. Also features a Toad House.
Hole 3 Toad Highlands Par 4 348 Yards 378 Yards 418 Yards A hole that bends slightly to the left and contains some bunkers.
Hole 4 Toad Highlands Par 5 494 Yards 523 Yards 552 Yards A long hole holding a lake and some bunkers. It ends with the green on a small slope.
Hole 5 Toad Highlands Par 4 355 Yards 380 Yards 407 Yards A simple hole that bends slightly to the right. Contains a Toad House near the green.
Hole 6 Toad Highlands Par 3 138 Yards 168 Yards 198 Yards A short hole with a water hazard and bunker near the green.
Hole 7 Toad Highlands Par 4 387 Yards 412 Yards 437 Yards A hole that contains several trees on hills with bunkers scattered around them.
Hole 8 Toad Highlands Par 5 511 Yards 541 Yards 572 Yards A long, straightforward hole with a rise halfway through and several bunks near the green.
Hole 9 Toad Highlands Par 4 409 Yards 435 Yards 461 Yards A hole scattered with bunkers and water hazards.
Hole 10 Toad Highlands Par 4 296 Yards 322 Yards 346 Yards A hole with many bunkers that curves to the right. Another Toad-shaped hedge is present and a Toad House is hidden behind a tree near the green.
Hole 11 Toad Highlands Par 4 376 Yards 401 Yards 426 Yards A hole that curves to the right around a big hill with some bunkers beside the green.
Hole 12 Toad Highlands Par 5 465 Yards 495 Yards 535 Yards A course that bends left around a Toad House and subsequently right towards the green. This hole contains many bunkers.
Hole 13 Toad Highlands Par 3 172 Yards 182 Yards 193 Yards A short hole that curves around a tree to the left. A bunker is present slightly beyond the green.
Hole 14 Toad Highlands Par 4 393 Yards 418 Yards 445 Yards A hole with several bunkers scattered throughout it that bends around a water hazard to the right.
Hole 15 Toad Highlands Par 5 370 Yards 394 Yards 418 Yards A simple hole that bends to the left around a tree with some bunkers and a Toad House.
Hole 16 Hole 16 of Toad Highlands in Mario Golf: World Tour. Par 5 448 Yards 473 Yards 498 Yards A long hole with a gorge in between the green and the tee box area. Several trees sit on top of the two peaks with rough patches nearby.
Hole 17 Toad Highlands Par 3 150 Yards 160 Yards 170 Yards A short hole with a small hill in front of the tee box area. There are two bunkers adjacent to the green's front and back sides.
Hole 18 Toad Highlands Par 4 400 Yards 430 Yards 460 Yards A diagonally straight hole with a stream running along the western side of the fairway. Another Toad-shaped hedge is present on the other side of the stream.

Holes

  • Hole 2 (Par 4, 328 yards): Just like the previous hole, this course is mostly straight but a little bumpy. A small river runs to the right of the rough, but it is unlikely that players will hit it there, as it is far from the fairway. A few bunkers are located around the green as well.
  • Hole 3 (Par 3, 187 yards): This small course is home to a long river that stretches across the area. The green is on the other end of this river, and a few bunkers surround it. The fairway is also surrounded by pine trees.
  • Hole 4 (Par 5, 528 yards): Being a par 5 course, this course is longer than other holes in Cheep Cheep Falls. The fairway is surrounded by thinks forests of pine trees, and a large lake is placed to the left of it as well farther into the course. Occasionally, bunkers can be seen on the edges of the fairway, although only one of these obstacles are around the green. Some pine trees are also located in the middle of the fairway.
  • Hole 5 (Par 4, 402 yards): The beginning of this course it placed between a large lake and several pine trees. Three bunker can be found on the edge of the fairway on the first curve, along with a few more of these hazards around the green.
  • Hole 6 (Par 4, 359 yards): The fairway in this course is cluttered with several round bunkers and pine trees. The fairway curves to the right around a group of trees at the center point of the course, leading to the green.
  • Hole 7 (Par 3, 146 yards): This course is rather basic; It features a small lake of its right side and a forest of pine trees on the left. Two bunkers are also around the right side of the mostly-flat green.
  • Hole 8 (Par 4, 351 yards): This rugged course is outline by three bunkers on its right side. A tree is also placed near the beginning of the stage on the fairway. Some more bunkers can be seen around the bottom portion of the green.
  • Hole 9 (Par 5, 554 yards): This large course features a wide fairway with a hill on it. While a few bunkers surround the edges of the fairway, a river cuts through the center part of the stage. The green, which is outlined by more bunkers, is slightly tilted to make the course more challenging.
  • Hole 10 (Par 4, 405 yards): The beginning of this course is set around a series of pine trees. A small lake is to the left edge of the fairway, and several round bunkers are placed on a hill on the eastern side of the path. More bunkers are located around the rather flat green as well.
  • Hole 11 (Par 3, 175 yards): This course is quite small, and player can easily hit the ball towards the green in one shot. The green is located on a large area of land between two rivers. The rugged green is also surrounded by several bunkers.
  • Hole 12 (Par 4, 370 yards): A narrow river cuts through the beginning of this course, coming from a large lake found to the right of the area. The fairway here is wide, but a little bumpy, however, the green is mostly flat.
  • Hole 13 (Par 5, 514 yards): This course is full of hills, along with small, round lakes that are all occupied by a single island with a lone tree on it. Two large bunkers are placed around the green, and a few others are on the outside edges of the rugged fairway.
  • Hole 14 (Par 4, 377 yards): This course is a little bumpy, but mostly straight. A body of water is located on the eastern side of the fairway, while a forest of trees is on the other side. The green is surrounded by several bunkers, and a large tree stands in front to it.
  • Hole 15 (Par 3, 159 yards): A large lake cuts through the center of this course. On the other side of the lake is a giant area of land with the green present on it. The flat green is surrounded by a few bunkers to faze players.
  • Hole 16 (Par 4, 386 yards): As with the previous hole, a body of water cuts through the center of this course. Bunkers are also located in the middle of the fairway, and a few trees can also get in the player's way. The green is almost completely flat, but a large bunker is placed to the left of it.
  • Hole 17 (Par 5, 502 yards): This course features a few curves. A large forest of pine trees surrounds the fairway, with is cluttered with a few large bunkers. The course also features a large hill and a rather rugged green surrounded by bunkers.
  • Hole 18 (Par 4, 381 yards): This hole is set near a large group of waterfalls. A river runs through the center of the course; To the left of the river is the green, which is surrounded by bunkers, and the side of the right of the river features some hills, trees, and additional bunkers. A small bridge can be seen stretching across the river.

Character Guideline Inclusion for New Articles Policy

Seeing as we've had a numerous amount of proposals concerning splitting or merging pages, not just now but over the lifelong course of the wiki, I think that it's time that we should make some small guidelines to what pages should and shouldn't exist regarding characters. This would go in the New Articles Policy. The following should enter the page, however without the examples I have put in, and likely better grammar and wording. The examples are there for your understanding.

Characters
If the character is unintended to be distinguished as their real character, for a long period of time, than they deserve an article. (Shadow Mario, Mr. Pipe) If they are the same character simply in a disguise and revealed early in the game, then it is merged, (The Goodwill Ambassador) Unless it involves characterstic changes, such as a different personality. (Mr. L, Rookie) If a character appears as a separate form that isn't a mere power-up and displays a different personality, they deserve an article. (Metal Mario (character), Dr. Mario) If the character comes from a different point in time to the other character it's based off, it gets an article. (Baby Mario, Toadsworth the younger) Different versions of characters in RPG games (such as "X" or "R" versions) receive their own articles. (Shy Guy Airtub R)Also, be aware of page traffic. If people are going to look up something, a redirect will not help, and just because they have a spot in a roster doesn't particularly mean that they deserve an article.

Template Thing

Seaside Course

Challenges

Forest Course

Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 6 Par: 5 Hole: 12 Par: 5
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 10 Par: 4 Hole: 15 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 9 Par: 3 Hole: 8 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 13 Par: 4 Hole: 18 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 5 Par: 4 Hole: 16 Par: 5
100 Coins Try to collect 100 coins over three holes. Holes: 4/7/17 Coins: 100 Holes: 1/12/14 Coins: 100
Score Attack Complete nine holes with an overall score of - 3 or better. Holes: 1~9 Total: - 3 Holes: 10~18 Total: - 8
Character Match Challenge Daisy to a round of match play. Holes: 1~9 Opponent: Daisy Holes: 1~9 Opponent: Star Daisy
Time Attack Complete three holes in 130 seconds. Holes: 3/11/16 Time: 02:10.00 Holes: 2/6/17 Time: 02:00.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 6/14/18 Total: 6 points Holes: 4/9/13 Total: 9 points
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 4 Hole: 18 Par: 3
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 9 Par: 5 Hole: 13 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 15 Par: 4 Hole: 8 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 14 Par: 5 Hole: 16 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 3/12/17 Coins: 100 Holes: 5/7/10 Coins: 100
Score Attack Complete nine holes with an overall score of - 5 or better. Holes: 1~9 Total: - 5 Holes: 10~18 Total: - 7
Character Match 1 Challenge Wario to a round of match play. Holes: 1~9 Opponent: Wario Holes: 1~9 Opponent: Star Wario
Character Match 2 Challenge Waluigi to a round of match play. Holes: 10~18 Opponent: Waluigi Holes: 10~18 Opponent: Star Waluigi
Time Attack Complete three holes in 120 seconds. Holes: 2/5/16 Time: 02:00.00 Holes: 4/12/14 Time: 02:00.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 11/14/18 Total: 6 points Holes: 2/6/17 Total: 8 points
Mountain Course
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 13 Par: 4 Hole: 2 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 17 Par: 4 Hole: 18 Par: 5
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 9 Par: 4 Hole: 5 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 14 Par: 5 Hole: 12 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 2/8/18 Coins: 100 Holes: 7/10/16 Coins: 100
Score Attack Complete nine holes with an overall score of - 6 or better. Holes: 1~9 Total: - 6 Holes: 10~18 Total: - 7
Character Match 1 Challenge Boo to a round of match play. Holes: 1~9 Opponent: Boo Holes: 1~9 Opponent: Star Boo
Character Match 2 Challenge Bowser Jr. to a round of match play. Holes: 10~18 Opponent: Bowser Jr. Holes: 10~18 Opponent: Star Bowser Jr.
Time Attack Complete three holes in 120 seconds. Holes: 7/12/16 Time: 02:00.00 Holes: 6/15/18 Time: 02:00.00
Point Challenge Play three holes using Club Slots and earn 7 points. Holes: 1/4/11 Total: 7 points Holes: 3/14/17 Total: 8 points
Sky Island
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 10 Par: 3 Hole: 2 Par: 3
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 7 Par: 3 Hole: 18 Par: 3
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 3 Par: 3 Hole: 12 Par: 3
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 8 Par: 3 Hole: 11 Par: 3
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 5 Par: 3 Hole: 13 Par: 3
One-On, One-Putt Challenge Complete nine holes with two strokes each: one shot and one putt. Holes: 1~9 One-On, One-Putt Holes: 10~18 One-On, One-Putt
Score Attack Complete nine holes with an overall score of - 9 or better. Holes: 1~9 Total: - 9 Holes: 10~18 Total: - 9
Character Match Challenge Diddy Kong to a round of match play. Holes: 1~9 Opponent: Diddy Kong Holes: 1~9 Opponent: Star Diddy Kong
Time Attack Complete three holes in 60 seconds. Holes: 1/4/14 Time: 01:00.00 Holes: 9/6/15 Time: 01:10.00
Point Challenge Play three holes using Club Slots and earn 9 points. Holes: 2/12/11 Total: 9 points Holes: 7/16/17 Total: 9 points
Peach Gardens
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 4 Hole: 6 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 9 Par: 5 Hole: 2 Par: 5
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 8 Par: 4 Hole: 3 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 2 Par: 5 Hole: 4 Par: 3
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 7 Par: 3 Hole: 5 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 2/6/4 Coins: 100 Holes: 1/7/9 Coins: 100
Score Attack Complete nine holes with an overall score of - 1 or better. Holes: 1~9 Total: - 1 Holes: 1~9 Total: - 8
Character Match Challenge Peach to a round of match play. Holes: 1~9 Opponent: Peach Holes: 1~9 Opponent: Star Peach
Time Attack Complete three holes in 150 seconds. Holes: 7/5/9 Time: 02:30.00 Holes: 2/4/8 Time: 02:00.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 2~4 Total: 6 points Holes: 1/7/9 Total: 9 points
Yoshi Lake
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 8 Par: 4 Hole: 9 Par: 5
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 1 Par: 5 Hole: 5 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 5 Par: 4 Hole: 6 Par: 3
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 4 Par: 4 Hole: 3 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 9 Par: 5 Hole: 2 Par: 3
100 Coins Try to collect 100 coins over three holes. Holes: 2/3/9 Coins: 100 Holes: 1/6/7 Coins: 100
Score Attack Complete nine holes with an overall score of - 3 or better. Holes: 1~9 Total: - 3 Holes: 1~9 Total: - 7
Character Match Challenge Yoshi to a round of match play. Holes: 1~9 Opponent: Yoshi Holes: 1~9 Opponent: Star Yoshi
Time Attack Complete three holes in 140 seconds. Holes: 1/6/7 Time: 02:20.00 Holes: 2/8/9 Time: 02:10.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 1/4/6 Total: 6 points Holes: 2/5/9 Total: 8 points
Wiggler Park
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 4 Hole: 2 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 9 Par: 3 Hole: 8 Par: 5
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 7 Par: 4 Hole: 5 Par: 3
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 8 Par: 5 Hole: 6 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 4 Par: 4 Hole: 3 Par: 5
100 Coins Try to collect 100 coins over three holes. Holes: 2/3/5 Coins: 100 Holes: 1/8/9 Coins: 100
Score Attack Complete nine holes with an overall score of - 4 or better. Holes: 1~9 Total: - 4 Holes: 1~9 Total: - 6
Character Match Challenge Mario to a round of match play. Holes: 1~9 Opponent: Mario Holes: 1~9 Opponent: Star Mario
Time Attack Complete three holes in 140 seconds. Holes: 3/6/9 Time: 02:20.00 Holes: 4/5/8 Time: 02:00.00
Point Challenge Play three holes using Club Slots and earn 7 points. Holes: 1/5/8 Total: 7 points Holes: 3/7/9 Total: 8 points
Cheep Cheep Lagoon
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 9 Par: 5 Hole: 1 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 8 Par: 4 Hole: 2 Par: 3
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 1 Par: 4 Hole: 7 Par: 3
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 5 Par: 4 Hole: 6 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 3 Par: 4 Hole: 4 Par: 5
100 Coins Try to collect 100 coins over three holes. Holes: 2/4/6 Coins: 100 Holes: 3/7/9 Coins: 100
Score Attack Complete nine holes with an overall score of - 5 or better. Holes: 1~9 Total: - 5 Holes: 1~9 Total: - 5
Character Match Challenge Luigi to a round of match play. Holes: 1~9 Opponent: Luigi Holes: 1~9 Opponent: Star Luigi
Time Attack Complete three holes in 150 seconds. Holes: 3/7/9 Time: 02:30.00 Holes: 2/4/8 Time: 02:10.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 1/4/7 Total: 6 points Holes: 2/5/9 Total: 8 points
DK Jungle
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 5 Hole: 8 Par: 3
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 2 Par: 4 Hole: 5 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 8 Par: 3 Hole: 3 Par: 3
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 4 Par: 4 Hole: 7 Par: 5
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 6 Par: 4 Hole: 9 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 3/5/7 Coins: 100 Holes: 1/6/8 Coins: 100
Score Attack Complete nine holes with an overall score of - 6 or better. Holes: 1~9 Total: - 6 Holes: 1~9 Total: - 5
Character Match Challenge Donkey Kong to a round of match play. Holes: 1~9 Opponent: Donkey Kong Holes: 1~9 Opponent: Star Donkey Kong
Time Attack Complete three holes in 130 seconds. Holes: 1/2/8 Time: 02:10.00 Holes: 3/7/9 Time: 02:10.00
Point Challenge Play three holes using Club Slots and earn 7 points. Holes: 3/7/9 Total: 7 points Holes: 1/4/8 Total: 8 points
Bowser's Castle
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 3 Par: 4 Hole: 4 Par: 3
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 8 Par: 4 Hole: 9 Par: 5
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 5 Par: 5 Hole: 1 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 4 Par: 3 Hole: 2 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 9 Par: 5 Hole: 7 Par: 3
100 Coins Try to collect 100 coins over three holes. Holes: 7/6/9 Coins: 100 Holes: 5/4/8 Coins: 100
Score Attack Complete nine holes with an overall score of - 6 or better. Holes: 1~9 Total: - 6 Holes: 1~9 Total: - 5
Character Match Challenge Bowser to a round of match play. Holes: 1~9 Opponent: Bowser Holes: 1~9 Opponent: Star Bowser
Time Attack Complete three holes in 120 seconds. Holes: 2/5/4 Time: 02:00.00 Holes: 7/6/9 Time: 02:10.00
Point Challenge Play three holes using Club Slots and earn 7 points. Holes: 1/7/9 Total: 7 points Holes: 5/4/8 Total: 8 points
Toad Highlands
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 9 Par: 4 Hole: 11 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 10 Par: 4 Hole: 4 Par: 5
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 1 Par: 4 Hole: 12 Par: 5
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 3 Par: 4 Hole: 18 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 17 Par: 3 Hole: 7 Par: 4
Ring Master 4 Shoot through all the rings and complete holes in par. Hole: 14 Par: 4 Hole: 16 Par: 5
100 Coins Try to collect 100 coins over three holes. Holes: 13/3/12 Coins: 100 Holes: 16/2/10 Coins: 100
Score Attack Complete nine holes with an overall score of - 4 or better. Holes: 1~9 Total: - 4 Holes: 10~18 Total: - 5
Time Attack Complete three holes in 150 seconds. Holes: 17/1/8 Time: 02:30.00 Holes: 13/5/16 Time: 02:15.00
Point Challenge Play three holes using Club Slots and earn 4 points. Holes: 2/7/16 Total: 4 points Holes: 6/12/18 Total: 6 points
Koopa Park
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 4 Hole: 3 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 13 Par: 3 Hole: 15 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 2 Par: 5 Hole: 5 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 14 Par: 4 Hole: 9 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 17 Par: 4 Hole: 8 Par: 3
Ring Master 4 Shoot through all the rings and complete holes in par. Hole: 12 Par: 5 Hole: 18 Par: 5
100 Coins Try to collect 100 coins over three holes. Holes: 1/16/2 Coins: 100 Holes: 18/4/14 Coins: 100
Score Attack Complete nine holes with an overall score of - 4 or better. Holes: 1~9 Total: - 4 Holes: 10~18 Total: - 5
Time Attack Complete three holes in 150 seconds. Holes: 8/1/18 Time: 02:30.00 Holes: 4/17/12 Time: 02:05.00
Point Challenge Play three holes using Club Slots and earn 5 points. Holes: 16/7/2 Total: 5 points Holes: 13/11/6 Total: 6 points
Layer-Cake Desert
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 4 Hole: 16 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 12 Par: 3 Hole: 18 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 3 Par: 5 Hole: 11 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 4 Par: 4 Hole: 17 Par: 5
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 7 Par: 3 Hole: 13 Par: 4
Ring Master 4 Shoot through all the rings and complete holes in par. Hole: 14 Par: 5 Hole: 5 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 9/11/7 Coins: 100 Holes: 8/17/2 Coins: 100
Score Attack Complete nine holes with an overall score of - 5 or better. Holes: 1~9 Total: - 5 Holes: 10~18 Total: - 5
Time Attack Complete three holes in 140 seconds. Holes: 15/1/3 Time: 02:20.00 Holes: 12/6/14 Time: 02:05.00
Point Challenge Play three holes using Club Slots and earn 5 points. Holes: 2/18/9 Total: 5 points Holes: 7/10/17 Total: 7 points
Sparkling Waters
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 9 Par: 4 Hole: 16 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 18 Par: 5 Hole: 7 Par: 5
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 6 Par: 3 Hole: 14 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 8 Par: 4 Hole: 12 Par: 3
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 15 Par: 3 Hole: 5 Par: 4
Ring Master 4 Shoot through all the rings and complete holes in par. Hole: 7 Par: 5 Hole: 17 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 16/4/6 Coins: 100 Holes: 12/9/18 Coins: 100
Score Attack Complete nine holes with an overall score of - 5 or better. Holes: 1~9 Total: - 5 Holes: 10~18 Total: - 5
Time Attack Complete three holes in 140 seconds. Holes: 3/1/11 Time: 02:20.00 Holes: 15/11/18 Time: 02:05.00
Point Challenge Play three holes using Club Slots and earn 5 points. Holes: 12/2/7 Total: 5 points Holes: 6/10/4 Total: 7 points
Rock-Candy Mines
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 5 Par: 4 Hole: 2 Par: 4
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 12 Par: 3 Hole: 18 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 18 Par: 4 Hole: 9 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 5 Par: 4 Hole: 16 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 1 Par: 4 Hole: 2 Par: 4
Ring Master 4 Shoot through all the rings and complete holes in par. Hole: 11 Par: 4 Hole: 15 Par: 3
100 Coins Try to collect 100 coins over three holes. Holes: 17/14/4 Coins: 100 Holes: 12/3/13 Coins: 100
Score Attack Complete nine holes with an overall score of - 5 or better. Holes: 1~9 Total: - 5 Holes: 10~18 Total: - 6
Time Attack Complete three holes in 130 seconds. Holes: 8/2/10 Time: 02:10.00 Holes: 15/6/7 Time: 02:15.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 12/18/3 Total: 6 points Holes: 4/9/17 Total: 7 points
Mario's Star
Name In-game Description Star Coin Challenge Moon Coin Challenge
Star Coin Collector 1 Collect Star Coins while achieving par. Hole: 1 Par: 4 Hole: 3 Par: 5
Star Coin Collector 2 Collect Star Coins while achieving par. Hole: 10 Par: 4 Hole: 18 Par: 4
Ring Master 1 Shoot through all the rings and complete holes in par. Hole: 15 Par: 4 Hole: 13 Par: 4
Ring Master 2 Shoot through all the rings and complete holes in par. Hole: 6 Par: 3 Hole: 8 Par: 4
Ring Master 3 Shoot through all the rings and complete holes in par. Hole: 11 Par: 5 Hole: 17 Par: 5
Ring Master 4 Shoot through all the rings and complete holes in par. Hole: 16 Par: 3 Hole: 9 Par: 4
100 Coins Try to collect 100 coins over three holes. Holes: 14/4/11 Coins: 100 Holes: 12/17/18 Coins: 100
Score Attack Complete nine holes with an overall score of - 6 or better. Holes: 1~9 Total: - 6 Holes: 10~18 Total: - 5
Time Attack Complete three holes in 130 seconds. Holes: 12/5/3 Time: 02:10.00 Holes: 4/8/11 Time: 02:05.00
Point Challenge Play three holes using Club Slots and earn 6 points. Holes: 16/17/2 Total: 6 points Holes: 6/13/7 Total: 7 points