Angry Aztec

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Diddy Kong in Angry Aztec.
Diddy Kong roaming the desert.

Angry Aztec is the second world of Donkey Kong 64 that can only be accessed once five Golden Bananas have been collected. It is located in the desert, and models the ancient civilization of the Aztec.

Lanky Kong and Tiny Kong are both being held captive in Angry Aztec by King K. Rool, and after they are saved, become playable characters from that point onwards. In this level, Diddy Kong gets the chance to practice his Rocketbarrel Boost skills with a buzzard. Donkey Kong can free a llama from a cage. The llama later assists the Kongs by cooling a pool of lava with his spit in the Llama's Temple allowing Lanky Kong to be freed. There is also the Beetle that Tiny races on a large slide. The level's boss, Dogadon, is a giant insect-like dragon (a pun on "dragonfly") that tries to hurt Diddy with fire. A notable area in this level is the Five Doored Temple in which the fearsome Kroc resides.

Enemies in Angry Aztec

Golden Banana locations

Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Deep in the world, DK can go to his pad in front of the Llama temple. Once he has beaten the Barrel Blast Challenge, the Llama towards the beginning of the world will be freed and a Golden banana will surface. DK can go into the llama temple and free Lanky (who's caged under the water in the middle of the temple) to get a Golden Banana. Once Donkey Kong has turned into Strong Kong via the DK Barrel, he can run through the quicksand to a Bonus Barrel and get a Golden Banana. In the five doored temple, DK can blast the door with the coconut switch to go through a maze of switches and enemies. Once through successfully, DK can claim the Golden Banana. DK's Kasplat is behind the door with the two Coconut Switches in the tunnel leading to the semi-main Aztec area. He will need to be Strong Kong to get to him, free quicksand is apparent at every corner.
Diddy Kong Diddy can go into the first temple that appears in the area and Simian Slam the Diddy switch inside. Some tongues from monkey statues will extend, Diddy will climb the tongues to an alcove. Once he uses his Peanut Popgun to shoot a switch on the other side of the room, another monkey statue tongue will extend. Once Diddy has crossed the bridge and uses his Electric Guitar on the Music Pad, a ray of light will come from the ceiling and melt the ice. Diddy will swim his way to Tiny's jail cell and free her with his Chimpy Charge (he must spell out "KONG" by charging into each letter after charging into the Diddy Switch). Once she's free he can snag his Golden Banana Once Diddy chimpy Charges four gongs in front of the leveled temple in the main area, Diddy can blast up top and snag the Golden Banana by using a Diddy Barrel when the temple rises from the depths. In the five doored temple, Diddy can shoot the peanut switch above one of its doors. Once in, he can make his way in deep inside and snag the Golden Banana. Diddy can rocket through the sun emblem above the giant totem pole three times. Once Diddy has done so, he has also freed the dopey Buzzard. Diddy must follow the Buzzard and make it through its various rings to get a Golden Banana. Diddy's Kasplat is at the rooftop of the first temple in the world. Diddy can fly up to the rooftop using his Diddy Barrel located at a nearby palm tree and snag the blueprint.
Lanky Kong Atop a raised platform at the end of the aquatic tunnel inside the first temple, Lanky can Simian Slam a Lanky switch. Once the switch is slammed, a Buzzard will appear so Lanky can shoot it with his grape shooter. Once the Buzzard is shot a few times, the Golden Banana it's carrying will fall into Lanky's lap. Once Lanky's grape shot his way into the llama temple, he can OrangStand up the two curved statue lizard necks to a Bonus Game for a Golden Banana. In the llama temple, Lanky can slam a Lanky switch to open a door to a monkey head memory game. By shooting the corresponding monkey with the same voice, Lanky can earn a Golden Banana once all the monkey head statues are matched. In the five doored temple, he can make his way through, battling various enemies, and win a Bonus Game in a Bonus Barrel for a Golden Banana. Lanky's Kasplat is in a room in the llama temple whose entrance is too small for him. Tiny can shrink and activate the Bananaporter 2 in that temple so Lanky can zip over in there and get his blueprint.
Tiny Kong In the first temple, Tiny can use a Tiny Barrel to shrink and swim into a tiny hole. She will fight a load of Klaptraps for her Golden Banana. By Lanky's Kasplat, Tiny can easily shrink into a small hole in the llama temple and activate a few switches to make some platforms appear over the lava, then she can use them to reach a Golden Banana. By shrinking and playing her sax, Tiny can get Squawks to fly her over the tall temple Diddy surfaced to race a beetle and collect 50 coins to get a Golden Banana. In the five doored temple, she has to go in a small hole in a small room where a Banana Fairy is and she can easily travel through enemies to collect the bestiled Golden Banana. Tiny's Kasplat is homed right in front of Cranky's alcove. She can collect the blueprint and hand it to Snide.
Chunky Kong Chunky can lift various large vases behind the pineapple door in the starting cave to place in their correct spots. Once done a Golden Banana will appear. Chunky can play his triangle on the triangle pad in the first temple. By doing so, leads to a twirling room with Klaptraps. After defeating them, a Golden Banana will appear. Chunky can go into the alley way outside Cranky's alcove and get the Chunky barrel. Once mammoth, Chunky can lift the giant bolder in the hall and place it on the stone table down the hall to free a Bonus Barrel. Chunky can play and win a Golden Banana. In the five doored temple he can go through enemies to get to a Bonus Game. Once won, he can win a Golden Banana. Chunky's Kasplat can be found in the five doored temple. He can return the blueprint to Snide and get a Golden Banana.

Names in other languages

Language Name Meaning Notes
Japanese アステカンウインド[?]
Asutekan Uindo
Aztecan Wind
French Aztec à sec[?] Dry Aztec
German Azteken Arena[?] Aztec Arena
Spanish Azteca Airado[?] Windy Aztec

Trivia

  • The name of this level is a reference to the ancient Aztec civilization, and many aspects of the level are taken from their culture. However, the level's llamas are taken from Incan civilization, a civilization in the same time period as the Aztecs that raised them, and the inclusion of a scarab beetle is a reference to Ancient Egypt, who believed the scarab was holy.
  • The main theme for the level was originally composed as part of Mayahem Temple while it was going to be a level in Banjo-Kazooie, also while it was known as Project Dream. The music track was named "Lost 2" by the composer of both Banjo-Kazooie and Donkey Kong 64, Grant Kirkhope.
  • If the player defeats a Zinger and its body falls into the sand, the body will disappear in a burst of flames, and it won't give away a melon slice.
  • After the player frees the Buzzard held captive outside Snide's HQ, completes its challenge and receives its Golden Banana, it will fly away. If the player revisits Angry Aztec later, it will appear inside its cell again, with no way of freeing it.