King K. Rool (level)

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Template:KoSBox King K. Rool is the boss level of the K. Kruizer III in DK: King of Swing and the final level of the game. In this level, Donkey Kong must battle King K. Rool to reclaim the medals for the Jungle Jam Tournament.

Overviwq

King K. Rool challenges Donkey Kong to a race in the K. Kruizer III.
K. Rool challenges DK to a race.

King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real fight is a battle on a group of Peg Boards.

To damage K. Rool, DK must hit him with an Attack by holding the L Button and R Button buttons until he glows red. If he hits K. Rool during the attack, the king will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes.