Badge

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Paper Mario

Name of Badge Badge Points Needed Found In Effect
All or Nothing 4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX A 0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B 0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C 0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D 0 From Pop Diva in Toad Town after giving the Lyricist the Melody Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E 0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
Attack FX F 0 -Dummied Out- Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack 5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Chill Out 2 Traded from Merlow for 3 Star Pieces Prevents enemies from making First Strikes.
Close Call 1 Goomba Road When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
D-Down Jump 2 Tubba Blubba's Castle For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
D-Down Pound 2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)

For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.

Damage Dodge 3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)

The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.

Deep Focus 1 Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
Defend Plus 6 Shy Guy's Toybox Reduces the damage Mario receives per attack by 1.
Dizzy Attack 2 Pleasant Path If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
Dizzy Stomp 1 Mt. Lavalava For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
Dodge Master 2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) With this badge, the action command will work a little more frequently.
Double Dip 1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) For 3 FP, it lets you use 2 items in 1 round, if you want.
Feeling Fine 3 Traded from Merlow for 5 Star Pieces Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Fire Shield 2 Mt. Lavalava Reduces the damage caused by fire attacks by 1.
First Attack 1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
Flower Finder 3 Traded from Merlow for 12 Star Pieces You win more flowers than usual after winning battles.
Flower Saver 6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would.
FP Plus 3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Causes your maximum FP to go up by 5, as long as it's equipped.
Group Focus 2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
Hammer Throw 2 Goomba Road For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Happy Flower 3 Traded from Merlow for 8 Star Pieces; Flower Fields Mario slowly regains FP as he battles enemies.
Happy Heart 3 Traded from Merlow for 8 Star Pieces; Jade Jungle Mario slowly regains HP as he battles enemies.
Heart Finder 3 Traded from Merlow for 12 Star Pieces You win more hearts than usual after winning battles.
HP Drain 3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Plus 3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Causes your maximum HP to go up by 5, as long as it's equipped.
I Spy 1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
Ice Power 2 Shy Guy's Toybox Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge 1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)

For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.

Last Stand 1 Princess Peach's Castle

When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.

Lucky Day 7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario miss more frequently.
Mega Jump 3 Shiver Mountain For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
Mega Quake 3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
Mega Rush 1 Tubba Blubba's Castle When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
Mega Smash 3 Flower Fields For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
Money Money 7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
Multibounce 1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up 2 Crystal Palace Your attack power goes down by 1, but your defense power goes up by 1.
P-Up, D-Down 2 Crystal Palace Your attack power goes up by 1, but your defense power goes down by 1.
Pay-Off 2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo 3 Traded by Merlow for 10 Star Pieces Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
Power Bounce 2 Koopa Bros. Fortress For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
Power Jump 1 Goomba Village For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Power Plus 6 Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
Power Quake 2 Jade Jungle For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
Power Rush 1 Princess Peach's Castle When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
Power Smash 1 Toad Town Tunnels For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Pretty Lucky 3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
Quake Hammer 1 Mt. Rugged For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
Quick Change 4 Toad Town (Merlon's place. Spin Jump twice to get badge) Allows Mario to switch partners in the midst of battle without using up a turn.
Refund 1 Koopa Bros. Fortress If you use an item in battle, you'll be given some coins.
Runaway Pay 2 Dry Dry Desert If you run from a battle, you'll still receive Star Points from the enemies you defeated.
S. Jump Chg. 2 Cloudy Climb For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
S. Smash Chg. 2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
Shrink Stomp 1 Toad Town Tunnels For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Sleep Stomp 1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
Slow Go 0 Dry Dry Ruins Prevents Mario from running.
Smash Charge 1 Koopa Bros. Fortress For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
Speedy Spin 1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield 2 Dry Dry Ruins Allows Mario to safely jump on spiky enemies without getting hurt.
Spin Attack 3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash 1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
Triple Dip 3 Crystal Palace For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
Zap Tap 4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take damage when they physically touch him. Also allows Mario to jump on enemies with an electric chage without taking any damage.