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Individual microgames in WarioWare: Get It Together! can be played in the Play-o-pedia. The Intro Games consist of 13 microgames, Anything Goes consists of 25, and the rest of the levels consist of 23 each, making up a total of 222 microgames.
A microgame with an italic font means that it lasts twice as long.
These microgames are created by Wario and introduce the player to the style of the game. All of them involve Wario in some way. The intermission stage takes place in his lab. The score indicator is made up of blocks. The number of lives is represented by battery icons. The characters' pads are platforms connecting to the life counter. A walking nose runs toward the screen revealing a microgame. If the player wins, the nose jumps and fireworks appear. If the player loses, the nose falls on its back and smoke fills the lab. When the player encounters a boss, the nose is purple and wears a crown.
"Those stars are so dull and boring! Touch them, and they'll not only shine like gold, they'll light up a whole constellation. Eh, if you're into pretty stuff, you'll probably like it."
"3...2...1...WARIO TIME! I mean, LIFT OFF! Jump into an empty rocket, and blast into space. Eh, but watch out! Not all of these rockets have what it takes to get off the ground."
"Gah! I can't get down from here! Knock over the stick to help me land safely. You can shake the ground to knock it over, too, if that's how you get your kicks."
"Don't even think about trying to steal my garlic! I'm keeping an eye on it with my flashlight. Sure, sometimes I get a little distracted... but nobody's getting by Wario!"
These microgames are created by Mona and are themed around everyday routines. They are unlocked by completing Intro Games for the first time. The intermission stage takes place in her bedroom. The score indicator is a single-day calendar. The number of lives is represented by dust brushes. The characters pads are striped placemats. The wardrobe behind the player opens up to reveal a microgame. If the player wins, the room becomes clean. If the player loses, the wardrobe bends down and the room darkens. When the player encounters the boss, the wardrobe jumps in circles.
"Every nose needs a finger to keep it company, don't you think? Tee-hee! Well, don't delay! Jump inside that lonely nostril! Oh, and empty nostrils are a good place for boomerangs and other projectiles too."
"Oh no! The alarm clock stopped working. How will I stay on schedule? Line up the hands to display the correct time. Goodness, I'd hate to be late for, well, anything."
"Moisturizing masks are so refreshing, don't you think? Peel off the mask to reveal a glowing complexion. Start with the part that's already falling away. So satisfying!"
"Where has that silly TV remote gone? Huh?! What's it doing there?! Grab it for me, please, but watch out for the thumbtacks sticking out of the wall."
"How rude! That person is playing their music waaay too loud and disturbing everyone around them. Take off their headphones, and tell them what's what!"
"Everyone could use a little extra spending money now and again. Knock that piggybank off its perch to break it open. There's plenty of mad money waiting inside!"
"Time to go to work at the delivery center! Look at the monitor, and pack each box accordingly. If you grab the wrong item, don't panic. Just throw it in the trashcan, and try again. You've got this!"
These microgames are created by Dribble & Spitz and have a fantasy theme such as fairies and magic spells. They are unlocked by completing That's Life for the first time. The intermission stage is set in space. The characters' pads are planetary rings similar of Saturn's. The score indicator is displayed in the style of a licence plate. The number of lives is represented by aliens. A planet reveals the next microgame. If the player wins, the planet spins. If the player loses, the planet cracks. When the player encounters the boss, the player encounters a volcanic planet.
"I got a soft spot in my heart for cats. So, how about you do a good deed, and catch some fish for these angelic felines I know. But be warned...it's a shockingly bad idea to give 'em too many!"
"You've heard the sayin', "It's raining cats and dogs." Yeah, well, now the sky is raining all sorts of random stuff! Be sure to sort the stuff correctly if you wanna see a beeeautiful rainbow."
"Oh brother! Unidentified flying buttocks (that's UFBs) are tryin' to invade! But don't sweat it. You can knock 'em all out at once if you aim right. It's like bowling-but with flying butts!"
"Quite the curtain conundrum you got here, pal. This vampire can't stand the sunlight. But the rose is gonna wilt without it. Open the curtain. Close the curtain. You decide!"
"This poor blob of slime is splattered all over the place. Put it back together again, and you'll put a smile on its face. But, uh, it's pretty wiggly and jiggly, so good luck with that."
"Rumor has it pearls are made from mermaid tears. That's too weird to not be true! Collect the mermaid's tears to make a necklace. It's snot a problem if some of those drops come from her nose. Pearls are pearls!"
"A trap has been set to catch some sneaky space aliens. But listen up...You gotta cut the vine at just the right time, or they'll escape. Trust me, pal, ya don't want that."
"Everyone loves a high five, am I right? Of course, it ain't always easy to land a good one. But go on, try to high-five whoever happens by. Who cares if it's a little awkward?"
"Grrrr! Poseidon is attacking those poor little fairies! Fend off his tentacles, and do whatever ya gotta do to save 'em. He really oughta pick on someone his own size!"
These microgames are created by Dr. Crygor and are themed around usually futuristic technology. They are unlocked by completing That's Life for the first time. The intermission stage takes place in his factory and consists of an assembly line. The score indicator is displayed on the overhead screen. The number of lives is represented by cryogenic tubes. A Flatterbot reveals the next microgame. If the player wins, the Flatterbot celebrates. If the player loses, the Flatterbot malfunctions. When the player encounters the boss, the player encounters a cheerleading Flatterbot.
"I don't mean to alarm you, but an out-of-control cyborg is headed this way! Figure out which direction it's coming from, and then dodge it with panache."
"I do love a nice, long locomotive ride. Alas, I don't live near a train station. I suppose I shall have to live vicariously through you. Please memorize which train car is empty, and then hop aboard when the time is right. Choo-choo!"
"Let's take a picture, shall we? I'm told it will last longer. Simply make sure you are completely within the frame before the shutter closes. That way I can remember you in all your glory!"
"As a man of science, I do love a good laser beam. But I daresay there are far too many of them pointed in your general direction. I recommend you find a safe spot to hide before the lasers power up."
"There is a magnet, and there are pieces of metal...and I daresay the laws of physics want them to come together. So, use the magnet to attract the metal...or move the metal toward the magnet. Just let magnetism do its thing!"
"An asteroid is hurtling our way! We're doomed, I say, DOOMED! That is, unless you can turn the wheel and steer the spaceship out of harm's way? I await your move with bated breath."
"Allow me to enlighten you! The goal here is to turn switches that will connect lights bulbs to the battery that powers them. But beware! Making the wrong connection could be an explosive mistake!"
"How rude! Computer bugs have invaded the inter-tubes and are blocking my email from getting through. Do please exterminate them so my precious webmail reaches its destination."
"Good gravity! It seems you've gotten lost during a factory tour! Not to worry. Simply follow the conveyor belt to the exit. But do mind the machinery. It'll flatten you faster than you can say 'total kinetic energy.'"
"A spaceship is attempting to achieve warp speed. Help it along by nudging the rings up and down until they align. I do hope you've brushed up on your astrophysics!"
"Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!"
"I confess, I've become quite enamored with streaming videos of late. Why don't you watch one with me now? When it's over, simply push the button that expresses the correct emotion. Observe the boy's reaction for valuable data!"
"I'd like you to swing a wrecking ball into a building and destroy it for me. Not to worry, it's for science! This wrecking ball can be quite powerful if you get some momentum behind it. You might also try directly attacking the building yourself. Experimentation is key!"
"Good gallium, why is it so hard to find a decent hot spot when I need one?! Please, I have an urgent science-y message to send. Help me find a strong Wi-Fi signal, won't you?"
"Eureka! I've invented a clockwork dog! This mechanical marvel is eco-friendly but may run low on puppy power. When it stops in its tracks, simply wind it up to get it moving again. Bow-wow, indeed."
"This poor fellow seems to be trapped! The logical course of action is to break the blocks to match the shape shown on the monitor. Succeed and he'll be set free. Fail and he'll be transformed. Fret not—I hear the transformation is only temporary!"
"Some call my method for assembling Tigronic robots "absurd". Bah! I call it genius! One must assemble these robots from the bottom up, stacking each part as it falls from above on top of the part that came before it. The stacked pieces don't even need to line up perfectly! Unconventional but effective!"
"The watering robot I invented can only move in a straight line. Perhaps I didn't think this through... In any case, please help lead it to the thirsty plant!"
"Eeegads! Those poor robots! They've just returned from a relaxing soak, and now a fan is about to blow their towels off! Protect their mechanical modesty—either cover them up or point the fan elsewhere."
"Here's your chance to take control of an assembly arm and use it to put many wonderful things together. All you'll need to do is follow the instructions on the monitor and move in the same way you usually do. Isn't technology marvelous?"
These microgames are created by 9-Volt and are themed around Nintendo games and toys including recent titles such as Fire Emblem: Three Houses. They are unlocked by completing That's Life for the first time. The intermission stage takes place in a video game dungeon. The score indicator uses an 8-bit font similar to NES games. The number of lives is represented by hearts. The characters' pads are Nintendo Switch Joy-Con. Every time the characters encounter an enemy, a microgame is revealed. If the player wins, the enemy is defeated. If the player loses, the enemy attacks the screen. When the player encounters the boss, a door opens to reveal a treasure room and the dungeon boss, which is made of various Nintendo systems (Famicom Controller eyes, a Nintendo 64 Controller crown, a Wii Remote sword, and a Game Boy shield).
"Pop the balloon at just the right moment to deliver the present to a villager! It doesn't matter which villager gets the gift—it's just nice to be nice, ya know? green"
"Ack! Don't let the claw catch you like you're some kind of collectible badge! You can run away from it or even try attacking it to make it go away. Shoo, claw, SHOO! green"
"Attack the Pellet Posies to collect the pellets! You can't harvest pellets from flowers that haven't bloomed, so don't waste precious time trying to do something silly like that. green"
"Pick two pieces that'll match the shape of the silhouette when you combine them. This one's like homework, only it's fun because it's a video game! green"
"Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! green"
"This school seems different from my school... I mean REALLY DIFFERENT. For starters, this school has tea parties. Not only that, but you gotta say the exact right thing at these tea parties. Say something weird and things get super awkward. Good luck. green"
"Yay! It's time to play some old WarioWare games! Hold on...some of these things are shaped like games but aren't games at all. Ugh. Don't let anything in that's not a game. It'll ruin my system! green"
"Time for some OLD old-school fun! In this board game, you've got to stop the spinner on the number that lets you move your piece the right number of spaces to reach the goal. Didja know that Nintendo used to make board games too? So cool! green"
"Oooh, there's sooo much retro goodness in this game! You've gotta navigate a maze and try to stay alive while the screen scrolls. Keep moving so you don't get squished! green"
"Did you know that Nintendo made an electronic drum machine back in the olden days? So cool! Just turn the Ele-Conga's handle to get the beat going and the people dancing. green"
"Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. green"
These microgames are created by Kat & Ana and are themed around nature such as plants or animals. They are unlocked by completing Remix for the first time. The intermission stage is set in a jungle. The score indicator appears to be made out of wood and has a pair of shurikens. The characters' pads are tree stumps. The number of lives is represented by scrolls. When a player encounters a microgame, a ball-like object jumps into the bushes. If the player wins, an animal is revealed and is purified from Leo's spells. If the player loses, the stage darkens and branches fall. If the boss is defeated, a lion is revealed.
"Aww, that chameleon has a bunch of stuff stuck to its tongue! The poor thing needs your help. Try to unstick the stuff, but don't touch its tongue, or the results will be shocking!"
"Did you know that pill bugs roll up into little balls when you touch 'em? It's SO adorable! Try to make the pill bugs roll into a ball so we can enjoy their cuteness, OK?"
"This is a little gross, but can you help cover the kitty's special business with some sand? Try moving the litter slowly and starting from far away. Thanks, and sorry!"
"These polar bears really want to punch some ice. Help 'em out by getting the cubes close enough for them to reach. But be careful not to get in their way! Hm...I wonder what's inside the ice cubes."
"Aww, the creatures of the ocean shouldn't have to live with our garbage. Help clean up their home by getting the trash into the net. The currents can be a big help!"
"Cool! This safari is full of animals! Try to remember what kinds of animals you saw, where they were, and what they were doing. There's going to be a quiz at the end, so PAY ATTENTION!"
These microgames are created by Jimmy T. and are themed around sports. They are unlocked by completing Nature for the first time. The intermission stage consists of a dance floor with five dancers holding sporting equipment. The score indicator is in the style of a neon sign. The number of lives is represented by whistles. If the player wins, the dancers dance. If the player loses, the dancers hold their heads down in shame. When the player encounters the boss, the dancers perform a dance identical to that of the dancers in Level 3 of the Wario Dance Company microgame from WarioWare: Smooth Moves.
"Feelin' bold? Then let's do some bouldering! Move the climber's arms and legs, and scale the wall to the summit. But watch out for those crows. They are NOT groovy!"
These microgames are created by Ashley and are themed around food. They are unlocked by completing Nature for the first time. The intermission stage consists of a dining room table. The score indicator is made of cheese. The characters' pads are plates. The number of lives is represented by forks. When the player encounters a microgame, a donut appears. If the player wins, the donut gets eaten. If the player loses, some substances splatter on the screen. When the player encounters the boss, a blue star-shaped donut appears.
"Sigh. This kid is upset because rocks got mixed in with his candy. Get rid of the rocks, and leave the candy behind. It'll make him happy, or whatever."
"They say, 'Don't cry over spilled ice cream.' But that kid is going to be crying his eyes out any minute now...unless you keep those scoops from hitting the ground."
"You can't make grape juice without crushing a few grapes. Actually, you'll need to crush a lot of grapes. Try not to spill them, or that farmer will get angry. Ugh. I totally understand how he feels."
These microgames are created by Orbulon and are themed around real-world landmarks and cultural items. They are unlocked by completing Nature for the first time. The intermission stage consists of the earth with a pink background with numerous cultural icons in the background such as the Colosseum and a pair of maracas. The score indicator is a digitized counter. The characters' pads are vinyl records. The number of lives is represented by golden moai. An antenna TV reveals the next microgame. If the player wins, additional cultural icons appear such as the Statue of Liberty, a jack-o'-lantern, a Christmas tree, a piñata, a teapot, a lucky cat, a bongo, a guitar, and Orbulon's depiction of The Scream. If the player loses, the TV bends down and the background turns blue. When the player encounters the boss, the player encounters a flat-screen TV with LED lights resembling those of Nintendo Switch controllers and boom speakers.
"When I visited a market in Asia, I saw many wonderful souvenirs for the buying. Alas, the scales must be perfectly balanced before I can pay the monies. Can you help poor Orbulon?"
"Earth people are so strange and so loud! Ring this bell many times so these two humans can celebrate something called love. Bing! Bong! Bing! Bong! Love is too loud!"
"Ooh! In Japan I learned how to make a waterfall out of bamboo! Just help the water flow over the sticks to reach the bamboo at the bottom. It will go CLANK. Neato!"
"Earth theater entertains me. I laugh. I cry. But I cannot laugh OR cry if I cannot see the performer on the stage. That is what the spotlight is for. Help me see what's happening onstage!"
"Line up three boxes in a row and—poof—an Earth person appears! You humans call this 'magic'. That is silly. Magic is not real. Oops. I hope I didn't ruin your day."
"They say ancient treasures are buried under the ground. Might I learn Earth's secrets if I dig them out? Better idea! YOU dig them out. Thank you and please."
"Humans! So clever! You fill balloons with hot air so you can fly. Now move the balloon back and forth so your fellow humans can jump into the basket and go for a ride."
"Look at this funny vehicle! Push the handles up and down to make it move forward. My spaceship is powered the same way, you know. Ha. Ha. I made a joke."
"A tree decorated for one of your human holidays is hiding in the dark. Follow the bells to find the star at the top and turn on the lights. So pretty! So cheery! So holiday-y!"
"Look at these masks from different countries! If you are playing by yourself, put on the same mask as the sneaky fox. If you are playing with another human, you two should put on matching masks."
"Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings."
These microgames are created by Wario and, just like the Intro Games, have no specific theme besides Wario being involved in them in some way. They are unlocked by completing Remix 2.0 for the first time. The intermission depicts the Wario Bug. The score indicator is made of slime and only appears briefly before each microgame. Uniquely, this is the only intermission stage without character pads, meaning players may move freely within the whole screen. The number of lives is depicted by first-aid kits. If the player wins, the Wario Bug pounds the floor in anger. If the player loses, Wario Bug taunts the player while the screen glitches up. The difficulty of the microgames is determined by the Wario Bug's color: Level 1 features a purple Wario Bug, Level 2 features a blue Wario Bug, and Level 3 features a green Wario Bug.
"Waaaah! Where did my beautiful nose go? It's the one with the most handsome mustache in the whole wide world attached to it! Don't just stand there. Help me find it!"
"Quiz time, smarty-pants! I ask you a question, you press the buttons for the right answer. But the real question is, how many of my questions can you get right?"
"I got you a present. Pretty nice of me, eh? Just pull the yellow ribbon in the right direction to open it. Pull it in the wrong direction, and no present for you!"
"Want to see me flex my muscles? Of course you do! I just need a liiittle help with the competition. Give the show-offs a shove, and they'll make room for yours truly to take the stage!"
"What you gotta do here is raise the water level inside the beaker. It's easy. Just push some objects into it. And if you run out of time, just jump into the beaker yourself. No, really! Would I lie to you?"
"I'm the best artist in the world! One look at the comics I drew on these sticky notes and you'll see. Peel the notes off one by one as quickly as you can to watch my pretty pictures move!"
"It's MY birthday, and that means you gotta do what I say. And I say you should pop a party popper to celebrate ME. Just wrap the string around the pins, and pull until it goes KABLOOEY!"
"What's this? A purse snatcher?! Drop that crook into the manhole, and return the stolen goods. BAH! Can't have someone more vile than me hangin' around."
"Garlic makes my breath smell so good! So how about you help me collect some. Just tip the basket to catch the falling bulbs. But watch out—this garlic is very bouncy."
"Bwahaha! Ghost Wario has come to haunt you. Look at me, following you everywhere! I sure hope you don't bump me into any of those pointy things. Gah! I've said too much!"
"Hey, look, I found some treasure! Now hurry up, and load it into the truck so I can bring it home. I'm going to be riiiich! Eh, what do you mean you want a cut?"
"You're trapped in a weird castle with an even weirder mirror. All you gotta do is grab the key, move your mirror image to the mirror-image door, and escape. Only thing is, up is down...and down is up. Like I said, it's weird in there!"
"This is my room. I like it a lot. I like it so much, I want the one next to it to look EXACTLY the same. So help me out here. Make 'em matchy-matchy."
"Hey, I got my mitts on the combination to this lock. Just turn the dials to the correct numbers, and the treasure will be mine...eh, I mean OURS. Heh heh, yeah right."
"These guys are gonna fall if you don't do somethin'! Better straighten 'em up so they land on their feet. See how nice I am? Wario is the nicest! Tell all your friends!"
"Hey! What's a toilet doin' in a place like this? Never mind. It's perfect timing. I was just thinking I needed to—Hey, don't run away! Where are you going? Waaaait!"
Interruptions
Occasionally, the Wario Bug may attack the player between microgames, either by crushing the player with its fist or by summoning two to five noses that must be defeated before they explode. The Wario Bug performs his fist attack after three microgames, summons bombs after nine, and either attack after 15. When the player encounters the boss, the Wario Bug roars. After defeating the boss, its nose starts to increase in size, and the Wario Bug is sucked into it. At this point, the player has to attack the nose by plugging the unplugged nostril (if done in co-op, both players must plug one nostril each at the same time); failing to do so causes the nose to sneeze and the player loses a life and must try to plug the nose again with a different crew member. Once this condition is met, the nose explodes, and the Wario Bug is destroyed.
Difficulty levels
Level
Fist attack
Nose bombs (1 player)
Nose bombs (2 players)
Nose plug
Level 1
The fist is small and covers 1⁄4 of the screen.
The Wario Bug summons two noses that appear immediately in range.
The Wario Bug summons three noses that appear immediately in range.
The nose is stationary. In 1-player mode, a cork plugs one of the nostrils.
Level 2
The fist is medium-sized and covers 1⁄3 of the screen.
The Wario Bug summons two noses that are not immediately in range.
The Wario Bug summons four noses, one of which is not immediately in range.
The nose moves slightly after opening its nostrils. In 1-player mode, a watermelon plugs one of the nostrils.
Level 3
The fist is large and covers 1⁄2 of the screen.
The Wario Bug summons three noses, one of which is not immediately in range.
The Wario Bug summons five noses, two of which are not immediately in range.
The nose moves constantly while opening its nostrils. In 1-player mode, a globe plugs one of the nostrils.
The free demo of WarioWare: Get It Together! released on the Nintendo Switch eShop on August 19, 2021. It features seven playable characters: Wario, Young Cricket, 18-Volt, Mona, Kat (P1 only), Ana (P2 only) and Orbulon. The intermission is the same as in Wario's Intro Games stage, but the microgames are from every stage, save for Anything Goes. In total, there are 15 microgames in the demo. Below is a list of said microgames, as well as where they can be found in the final game.