Tanked Up Trouble

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Level
Tanked Up Trouble
Tanked Up Trouble SNES.png
Level code 6 - 1
Game Donkey Kong Country
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Tanked Up Trouble is the twenty-ninth level of Donkey Kong Country and the first level of Chimp Caverns.

Summary

In Tanked Up Trouble, Donkey Kong and Diddy Kong must stand on a moving platform to progress through the level. The platform is like those from Trick Track Trek, as it moves slowly on a set path. The main difference with the platforms of Tanked Up Trouble is that they run on limited fuel, and the Kongs must provide it with Fuel Drums to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Drum because it usually results in the platform running out of fuel before coming within distance of another Fuel Drum. Zingers are the main enemy in the level, and they are encountered during the latter half of the level. Some Kritters are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some Neckys, mostly during the first half of the level.

If the platform runs out of fuel, it falls off the track with the Kongs. Furthermore, if the platform falls off-track while the Kongs are standing on a boardwalk, they cannot progress any farther. If this occurs, the Bonus Level failure theme plays, with the Kongs doing the corresponding animation, and they lose an extra life.

Layout

Tanked Up Trouble
The Kongs jump onto the fuel-powered platform

At the start of the level, the Kongs can find a pit with a slanted pathway on the other side of it. After crossing another gap, they land on a flat scaffold with a dark platform ahead of it. The platform is activated upon touching it. The platform, running on a limited supply of fuel leads them to a Fuel Drum, which refuels it completely. Afterwards, the platform makes a 90 degree turn, beginning to travel upwards. Shortly after, it pulls them to the east, where a Fuel Drum can be found above a Necky. The third Fuel Drum waits just ahead next to a hanging platform with some bananas on it. The platform then leads them down a few sharp turns to a Necky, who is followed by a thin, black platform with an arrow on it; this platform slowly drops after being stood on. A Fuel Drum hovers above the platform. Eventually, the Kongs' mobile platform pulls them towards a set of hanging platforms, one of which that holds a Kritter and another Fuel Drum.

At this point, the platform begins to gain speed, heading towards a pair of black platforms, similar to the one found previously. A Fuel Drum hovers around them. The heroes can also find a Necky after the second of these platforms. Once they get back onto the mobile platform, it makes a sharp turn, beginning to move upwards. As they ride up, they ride past a Kritter, who stands on a hanging platform with the letter O above it. Another Kritter stands on a platform at the top of the area; this foe has a Fuel Drum above it. After passing this Kritter, the moving platform carries the duo to the east, where they can find another black platform that falls when they land on it. Soon after this, the heroes come up to a platform hanging between two Neckies. A Fuel Drum floats above the second Necky. The moving platform then leads the primates towards a Fuel Drum found high in the air. It can be reached with the use of a Blast Barrel hidden at the lower part of the area. After passing the barrel, the platform makes a stop next to a few hanging platforms with a villainous Kritter on one of them. The level's Continue Barrel is located on one of the platforms.

Another mobile platform can be seen nearby that begins to move along the track once activated. It leads them straight towards a DK Barrel with a tire to the right of it. A Fuel Drum positioned high in the air can be reached with the bouncy object. Neckies can be found ahead with hanging scaffolds after them; a tire stands on each of the platforms. The Kongs can find a Fuel Drum just ahead. After passing the barrel, the mobile platform follows a pathway farther down the area, where a Zinger can be found between a tire and another Fuel Drum. Another Fuel Drum is just ahead of here in the center of two Zingers. They can reach both barrels with a tire. Soon, the fuel-powered platform rises along a vertical path and then moves east under a hanging scaffold and a tire. Larger hanging scaffolds are ahead with a tire and a pair of Gnawties placed on them. The tire can be rolled along the two platforms to help the heroes reach a Fuel Drum that they can bounce to.

The primates are then lead back downwards towards a Blast Barrel that can shoot them to a DK Barrel and another Fuel Drum. If the heroes manage to travel farther, they come up to a long scaffold holding two Gnawties. The fuel-powered platform moves under this platform, coming up to the letter N on the way. A pair of Zingers follow the scaffold with a Fuel Drum between them. Once the moving platform passes these wasps, it pulls the duo up to a Barrel Cannon with a Blast Barrel to the upper-right of it. They blast the heroes into a Banana Bunch and back onto the platform, which then guides them towards some Zingers. The first Zinger is found alone, but the next two are piled on top of each other. At this point, the mobile platform begins to drain fuel faster and gain less fuel for the barrels. Once they jump over the enemies, the primates are led farther down to a Fuel Drum with another pair of Zingers around it.

Tanked Up Trouble
The Kongs approach the end of the level

The heroes must jump between the wasps to grab the barrel and avoid the foes. The moving platform then leads the Kongs upwards towards two more Zinger with a Fuel Drum above each of them. The next Fuel Drum is located ahead in a higher part of the track, where a Zinger orbits it. A trio of Zingers are ahead with a Banana Bunch between all of them. The primates must maneuver over and under them to survive and reach a trail of bananas. After passing the trail, the moving platform slowly approaches a Fuel Drum, which has a scaffold hanging above it. If the Kongs continue through the area after the Fuel Drum, they come up to a trio of Zingers and then the letter G. If they jump to the scaffold, they can reach a Blast Barrel that shoots them away from the mobile platform and onto a safe set of scaffolds. The first scaffold here holds a sign indicating that the level is almost over. After climbing along two scaffolds following this, both carrying Gnawty enemies, they make their way onto a flat scaffold with an exit sign on it. Once the two friends pass the sign, they gain access to the next level, Manic Mincers.

Enemies

Sprite Name Amount
Gnawty.png Gnawty 6
A sprite of a Kritter, from Donkey Kong Country. Kritter 4
Necky.png Necky 7 (8 in Game Boy Color remake)
Sprite of a yellow Zinger in Donkey Kong Country. Zinger 21

Items and objects

Sprite Name Amount
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 3
An animal token of Enguarde in Donkey Kong Country Enguarde Token 1 (the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the Enguarde Token)
A Life Balloon in Donkey Kong Country. Life Balloon 1

K-O-N-G Letters

Image Location
The letter K in Donkey Kong Country. The letter K hovers above the second Necky, which flies up and down under it.
The letter O in Donkey Kong Country. Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Drum floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
The letter N in Donkey Kong Country. The letter N is directly under a hanging platform just after the third DK Barrel.
The letter G in Donkey Kong Country. Near the end of the level, the Kongs must ride past several Zingers. If they skip the Blast Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.

Bonus Level

Image Type and description
Stop the Barrel!
When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a Bonus Barrel directly below. In the Bonus Level, the Kongs must observe a Life Balloon move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Life Balloon. They are then sent back into the main level.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning Notes
Japanese トリックトラックリフト2[?]
Torikku Torakku Rifuto 2
Trick Track Lift 2

The title is represented as a sequel to Trick Track Trek.

German Aufgetankter Ärger[?] Tanked Up Trouble
Italian Fa' il Pieno[?] Do the Full
Spanish Problema de Tanques[?] Tanks Problem

Trivia

  • Each time the Kongs play through the level, the moving platform produces different sound effects whenever it runs low on fuel.