Krazy Kong Klamour!
Krazy Kong Klamour! | |
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Gameplay of Krazy Kong Klamour! | |
Appears in | Donkey Kong 64 |
Time limit | 60 seconds |
Template:Quote2 Krazy Kong Klamour!, also referred to as Krazy Kong Klamor!,[1][2] is a bonus stage found in the game Donkey Kong 64. The name is based on the word "clamour" (spelt "clamor" in US-english, though despite this the US game still refers to it as "Klamour").
Gameplay
Krazy Kong Klamour! is set on a two-level platform with the five playable Kongs and the Golden Banana, who are randomly placed in groups of three on each row. The player's objective is to shoot melons at the Golden Banana a given number of times within 60 seconds, while avoiding the Kongs. If the player shoots at a Kong, a 1-point penalty is added to their required number of hits. The light goes out every few seconds, and when it turns back on, the Kongs and Golden Banana are shuffled in different position. Every Kong is shown to be scared from being shuffled except Chunky.
The player can only equip five melons at a time, and they can reload by firing at the center watermelon icon. The player wins once they hit the Golden Banana the required number of times, and the Kong exits the Bonus Barrel with a Golden Banana reward (unless if the Bonus Stage is played at Snide's H.Q.).
Variations
The later challenges are either at a faster speed or require the Golden Banana to be hit more times.
Location | Kong | Hits | Speed |
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Frantic Factory | Tiny Kong | 10 Hits | Slow |
Gloomy Galleon | Donkey Kong | 15 Hits | Slow |
Fungi Forest | Lanky Kong | 5 Hits | Medium |
Crystal Caves | Tiny Kong | 5 Hits | Fast |
Snide's H.Q. | Any Kong | 10 Hits | Fast |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いやいや・コング![?] Iyaiya Kongu! |
No, no Kong! |
Trivia
- This mini-game is nearly impossible to beat in Fast speed in the Wii U Virtual Console version, unless one pauses the game with good timing, aims at the banana and holds , then unpauses, because it was designed to work with limits in the N64 hardware (manifesting as lag, slowdowns and framerate issues) as a crude means of throttling, bringing it to a manageable speed. The Wii U version is not throttled in this way, and is thus much harder than intended.